Archive for March, 2009

Confused about all the new 3.1 druid changes? Go read shifting perspectives!

On WoW insider, Allison Robert recently wrote up a post answering all your burning questions about druid patch 3.1 changes. It is a really well written and concise overview of the most major changes to the druid class that people could have questions about. It’s easier for me to just link to the post than to have to re-answer all the questions here later, so if you are still trying to wrap your head around all the 3.1 changes, I really recommend that you look through that post on WoWinsider.

It covers a lot of things from tanking changes, mana regen changes, Eclipse moonkin changes, et cetra. I usually won’t make an entire blog post just to tell you to read a WoWinsider post, however this one is really important for druids that haven’t had time to track all the different changes, so it gets an extra special plug from me!

More druid updates on PTR

From MMO champion, there are a couple updates that they posted with the latest PTR build:

Balance

  • Moonkin Form now costs 13% of base mana. (Down from 22%)

Feral

  • Rend and Tear now increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 5/10/15/20/25%. (Down from 10/20/30/40/50%)
  • Primal Tenacity now reduces fear effects duration and damage taken while stunned while in Cat Form only

I’m pretty sure we already knew about these feral changes, as they were in the recent update to patch notes, but I wanted to bring attention to them, anyway. These changes should now be live on the PTR, so you can keep this in mind when testing out the feral abilities for the Tuesday arena PTR testing.

The moonkin form shifting mana cost change is really minor. They must be reducing it to be closer to what the new tree form mana cost is. Small buffs are still buffs, I suppose. Shifting a lot in PvP won’t drain as much moonkin mana, so I suppose it’s a good change.

You should refer to the DD forum post by GC for further info/reasoning on the recent string of feral nerfs. He’s actually been really good about communicating with feral druids on the forums over the last day or two.

And, of course, the best buff of all: graphic for chef’s hat! I suppose it’s time to start working on the daily quest and saving up 100 cooking awards!

Oh, and I think a lot of druids are excited about the possibility of getting a “starcaller” title from the Observed achievement in Ulduar.

Restokin banner contest!

Right now, I’m using a default wordpress template for restokin, that had all the features I needed, and looked cool enough that I could get away with using it for a while.

However,  the site grew bigger and faster than I was expecting, and I really need a good banner to go on my site that better reflects the content of the blog. Greymatter and the moonkin repository both recently had banner contests, and I was really impressed by the overall quality of the banners that were submitted to their sites.  So, borrowing a little from what Graylow did:

I know someone out there is a better artist than I am, and can come up with something better than me just writing “restokin” on a screenshot that I have on file.

So, so if your are an artist of some sort an would like to have some of your work displayed at the top of my blog, please submit a picture to my email address: lissanna70 (at) gmail.com

Here are some general guidelines for the banner:

1. The banner size I want is 920 (W) x 200 (H). You could go up to 250 (H) if you wanted to, but the 920 (W) I don’t really want to change.

2. It should say “Restokin” somewhere on the picture. I would also like it to say “Lissanna’s Blog about Warcraft Druids” (or something very similar), which can be in smaller letters than the main blog title.

3. It should have at least a moonkin and a tree form druid on it. Bear and cat forms optional.

4. I don’t care if it is computer generated or done by hand. I just want it to look good.

So, other then that you are welcome to be creative! I won’t be giving away prizes to the top choices (I’m still in “starving graduate student” mode). However, I will be posting all the submissions and giving credit to the artists at the end of the contest.

Please try and send me all the submissions by April 15th. Obviously by submitting a banner your giving me permission to use the picture for my blog. :)

Thanks in advance!
Lissanna of Restokin

Feral PvP – The DD forum discussion and suggestions

Ghostcrawler posted a lengthy response in the feral druid PvP “nerf” thread, which contained a decent amount of information about how the developers think about PvP balance, but nothing that was really helpful for the ferals that felt their chance at pvp success in 3.1 had been taken away from them. Here’s an excerpt with what I consider to be the “meat” of GC’s post:

We made some adjustments to Feral damage in both PvE and PvP settings. Most of the nerfs are pretty straight forward, so it’s probably easy to understand what we were trying to accomplish with them.

We understand the point was to nerf feral PvE and PvP, I am still not sure why feral PvP needed to be tuned down. It’s possible that when the developers made massive sweeping changes to other classes recently, including a significant nerf to fear mechanics, that feral stood out too high on their internal testing, but that almost just doesn’t make sense. I’m fairly convinced at this point that it’s not possible to balance all the classes for arena pvp, that there will always be complaints about PvP balance on the forums, and it could all just be a lost cause at this point.

I tend to not write a lot about feral PvP, since it’s usually my weakest area of mechanics & theorycrafting knowledge. However, I think the problem with the latest round of changes is that most of the changes came because of feral being too strong at PvE (in raid DPS on Ulduar testing), and not necessarily related to any PvP testing at all on the PTR. Thus, I think some of the PvP nerfs weren’t really intended to be PvP nerfs. So, that’s why it’s really not obvious to people like me. I’m even more concerned since I have been directing people to pick up feral PvP specs for arena, as resto & balance druids aren’t looking so great for arenas in 3.1 the last few weeks, either.

Now that I’m done with the “doom and gloom” segment of this post, lets get to what we can do about it, and where the weaknesses actually are. The most constructive post about feral’s PvP weaknesses (and how to fix the problem) in PvP comes from Deep in the Damage Dealing forums.

I really wanted to draw attention to Deep’s main point. Feral druids rely on finishing moves (rip and savage roar) to boost their damage. Both of these are easy to keep up in PvE raids, but are hard to use correctly in arena PvP (even if they look theoretically good on paper and lead to bursty damage on rare occassions).

The “savage roar” problem described by Deep is similar to what is probably causing moonkin druids a lot of problem in PvP. A lot of moonkin damage now comes from Eclipse, which is unreliable in PvP settings, and thus moonkin automatically take a damage hit when they enter arena settings. Being able to do high PvE damage seems to overshadow moonkin survivability and mana issues in PvP.

Dependency on spells or abilities that are great for PvE and not so great for PvP make balancing the pvp aspects of our class a lot harder than it should be. At this point, I just hope that other classes got tuned down enough that feral and moonkin will be able to do well enough to keep druids in the arena game.

Then again, the complaints coming from the balance PvP community has little to do with damage done, and more to do with survivability/mana regen/utility issues. Maybe damage done by druids is less of a problem than the damage done to druids by the other classes that are performing well in pvp situations.

Update 1: Unhappy with the 3.1 Arena abilities for druids? Go test them out Tuesday-

Focus testing in the arenas on the PTR has been tentatively rescheduled for Tuesday, March 31.

UPDATE 2: Ghostcrawler responded a few more times in that original thread, with a little more clarity and helpful information. Check out the newer GC feral comments starting here.

What's in my bank? Let's do the time warp again!

timewarpThe breakfast topic for today over at WoWinsider is asking about vanity items people are holding onto.

As a druid packrat, I started wondering about what kind of junk I have been holding onto in Lissanna’s bank. So, I figured I’d log into the game, peak in my bank, and talk about what completely useless stuff I have in my bank just because I can’t stand the idea of vendoring it. It’s pretty much like taking a stroll down raiding history. There’s gear from pretty much every raid instance that I’ve held onto.

My worst packrat offense is holding onto old tier sets. While I haven’t had enough bank space to hold onto all of them, I do have 7 out of 8 pieces of the Stormrage set (missing the shoulders, which sucks for using it as an RP set).  I also held onto the Genesis shoulders, boots, & helm. I’ll probably still have this assortment of gear in my bags for as long as I have a WoW account. For some reason, I have such a strong attachment to this gear that I refuse to let it go.

For more asthetic purposes, I’m holding onto my Stranglestaff (you never know when you’ll need to pull out a giant squid on a stick!).

I still have the Scepter of Celebras, and Mallet of Zul’Farrak which I didn’t know until 2 minutes ago were no longer keys that I needed to go back into ZF and Maraudon (even though I have no desire to ever go there again). I had so much random gear in my bank, I didn’t even notice they weren’t keys anymore. They’ll probably stay in my bank and get thrown out when I need more space for extra useless junk…

I gave up skinning when Burning Crusade came out, but I still have my trusty Finkle’s Skinner, since if I throw it out, I might need it again, even though mining and jewelcrafting are way better professions.

That’s just a small selection of what I have in my bank that isn’t actually functional or useful outside of holding onto old memories of when Lissanna was a young druid…

People should still use lifebloom in 3.1.

lifebloomIn October, when the efficiency nerf to lifebloom went live, a lot of people thought it would be the end of lifebloom. We kept using it anyway, because it was cheap and mana efficient. We were able to adapt and keep our healing numbers high because our other tools that complemented lifebloom healing were good.

Now, after first hearing about the 3.1 changes, people (including myself) thought, once again, that lifebloom may be on its way out. If you are trying to roll lifeblooms in 3.1, it won’t be cheap or mana efficient, and it doesn’t have a great coefficient anymore. It is getting double-hit with the other regen nerfs to tree druids, making us have to think long and hard about what our best tools are going to be.

I fully admit that there’s now a lot of problems with the lifebloom spell in 3.1. While devs listened to the current round of feedback, it is still getting changed, and most of the PTR testers are starting to think that it’s not going to drop from our healing rotations completely. We’ll keep using it anyway. (Well, most of us). There’s still some evidence that it is getting used a lot in PTR boss testing.

Ater spending a lot of time testing, thinking, and reading other posts, I’m starting to think that it will still be okay as a tank heal (using one of the various strategies discussed many times), and it is actually still okay as a raid heal to get a couple quick ticks off faster than rejuv can (well, until you get the Tier 8 4-piece bonus in 3.1). In most cases, we should still have enough mana to use it effectively in PvE (rolling on 1 target, or letting it bloom sometimes, but not rolling on more than1).

The developers have already decided that this is how it’s going to be for 3.1, so it’s time to move onto the acceptance stage of the change. Giving negative feedback isn’t bad, but at this point we’re going to really have to just live with the new version for a while until the developers change their mind.

We’re probably going to pick one of the lifebloom playstyles and stick with it for 3.1.

The lifebloom change is not the end of lifebloom (and no, GC didn’t pay me to say this): I’ll still use lifebloom in 3.1. I may not roll on as many tanks, or as many fights, as I did before. However, lifebloom is still one of our HOTs and we’ll keep using it in some form or another, as HOTs are what we do. Druids are usually pretty good (as a community) at adapting to whatever the devs throw at us. We will be able to adapt to this change, as well.

Besides, it can always get buffed again later.

Overview of feral glyphs for bear and cat in 3.1

I’m due for a more in-depth look at some feral stuff, so here we go! In 3.1, there are a couple new feral glyphs, so I thought it was about time to go through the entire bear and cat glyph selection we have once 3.1 hits. They aren’t listed in any particular order.

First, Glyphs for the bears:

There aren’t any…. just kidding. There are a few, but not really enough to be happy with the selection:

  • Glyph of Challenging Roar – For a minor glyph slot, decreasing the cooldown of challenging roar is a pretty decent glyph.
  • Glyph of Frenzied Regen - Increases healing done to you by 20% when frenzied regen is up. If you are popping that ability, you probably need all the extra healing you can get, so this one I like.
  • Glyph of Growl – Increases chance for your taunt to work. If your growl is missing enough for you to be annoyed with it, feel free to pick up this glyph. (EDIT: comments below suggest this is useful for bears, since growl counts as a spell and thus has a high miss chance.)
  • Glyph of Maul – Your maul hits 2 targets instead of 1. Useful as part of a multi-target tanking strategy. (Edit: Based on comments below, this one is worth picking up for PvE tanking).
  • Glyph of Berserk -  I think this is new in 3.1. Possibly useful, but I’m not sure this would be that good of a tanking glyph. If you really want your berserk to last longer, now it can. Probably not worth it for bear tanking, taking into consideration other glyphs.
  • Glyph of survival instincts – Not Yet implemented on PTR, or wowhead. Increases stam by an extra 10% (so, survival instincts would be a total of 40% instead of 30%). I’ve been seeing mixed reviews on this. However, compared to our other options… I think a lot of bears may end up with it, anyway.

Glyphs for the Cats:

More selection than the bear glyphs in 3.1. It looks like they changed things up a bit.

  • Glyph of dash - minor glyph. Faster is funner. This is probably a good PvP glyph for chasing things down.
  • Glyph of Mangle – Would you like a nice hot cup of mangle lasting longer? The general consensus seems to be that this one isn’t worth picking up for raiding. If you really want more time before refreshing mangle, this is an option, but we’ve got other new glyphs that are going to be more useful.
  • Glyph of Berserk - New glyph gives you reduced energy costs for longer. PvP glyph maybe or maybe not… I’m not sure it would be useful for raiding much at all, but I’m not 100% sure.
  • Glyph of shred – This glyph is different on the PTR than the live server. The new version helps increase the duration of rip when you shred (up to 6 seconds). Since the rip glyph has been considered mandatory for raiding, I would consider this one even more so. However, it takes away most of it’s PvP usefulness that it had before.
  • Glyph of Rip - Increases duration of rip by 4 seconds. Combined with the shred glyph, you could have 10 seconds longer between rip applications. This has interesting cat DPS implications that the feral math people should dig into soon (if they haven’t already). You may want just one or the other, or both, depending on what other glyphs come out on top for PvE.
  • Glyph of Savage Roar – This is going to increase damage done by 3% now. Not 6% anymore (wowhead hasn’t updated yet). This is still likely to be a great glyph to pick up.
  • Glyph of Rake - Maybe useful for leveling or something. Not really sure what else you’d use it for…

There is still time to figure out which combinations will work best. I just like seeing it all laid out in one place for discussion. I’m not comfortable with this selection enough to go with “use these 3″, so I’m giving you the whole selection for now to think about. What 3 would you choose?

Update: Here’s a post about the 3.1 glyphs for ferals that gives more specific feral suggestions by Altosis.