3.1 Raiding in Ulduar: The return of GOOTROF

When I was raiding before Burning Crusade, one of my guilds came up with an achronym for trying to yell at people to get out of avoidable AOE. Yelling “move” was short but isn’t specific enough. Yelling “get out of the rain of fire” took so long to say that the person was probably dead by the time you finished yelling it. So, at some point, they settled on “Gootrof” (Get Out Of The Rain Of Fire).  Any time you heard someone yell “Gootrof” over vent, you looked to see if you were the one still standing in it. Hopefully, everyone started moving before they yelling over vent happened. Most of the time, it was fire-based damage, so the achronym worked for things that weren’t “rain of fire” effects.
They should not be running out of mana in Ulduar if they play well. In Naxx you can do things like stand in fires, overheal like mad, bring players in green gear to get geared up, or not even explain the fights to pugs because you can brute force your way through them. One the mechanics that allows you to brute force is having so much mana regen. Now all of that is appropriate for the first raid tier. Things will start to get a little more difficult now, and a lot more difficult if you want to do the hardest fights. Naxx = play bad and win. Ulduar = play good and win.

At any rate, standing in most AOE effects in Naxxramas in WotLK is pretty trivial. Most of the time, one of the healers just tops you off, and you’re good to go. There are some that we ask DPS to move out of, but there are plenty of times where people just stand in the fire. According to Ghostcrawler regarding healing in Ulduar:

They should not be running out of mana in Ulduar if they play well. In Naxx you can do things like stand in fires, overheal like mad, bring players in green gear to get geared up, or not even explain the fights to pugs because you can brute force your way through them. One the mechanics that allows you to brute force is having so much mana regen. Now all of that is appropriate for the first raid tier. Things will start to get a little more difficult now, and a lot more difficult if you want to do the hardest fights. Naxx = play bad and win. Ulduar = play good and win.

It looks like situational awareness, and moving at the appropriate times, will be really important in Ulduar.

We know that the devs wanted to nerf moonkin’s owlkin frenzy just to prevent them from wanting to stand in fires, and that we convinced him to reverse the nerf by promising to not stand in fires. I also know that with celestial focus giving us pushback protection in 3.1, we may not really spec for owlkin frenzy in raids, anyway.

While I know that both moonkin and feral DPS is higher while standing still, and that some people think our stationary DPS is too high, I don’t think that stationary tests of moonkin and feral DPS really reflect what raiding in Ulduar is going to be like for the druid class.

It’s also going to be more challenging for resto druids to adapt to having to heal with extremely limited mana resources, not to mention having our healing styles pretty much gutted to the point where we’ll have to learn how to heal again while watching our surroundings.

Just remember one thing in Ulduar: GOOTROF!!!

Posted in Moonkin Balance DPS, Patch 3.1 WotLK, Restoration Healing Trees

2 comments on “3.1 Raiding in Ulduar: The return of GOOTROF
  1. boomdaddy says:

    Oh dear, looks like I will have to shed a few pounds and get in running shape!

  2. Spinks says:

    I’m thinking that what he means is that they don’t want people to brute force the encounters. And if someone is taking too much damage for you to heal, it almost certainly means that they’re executing the fight wrongly.

    So no standing and healing through it the way people do now with Loken, etc.

    I can see why they’d want that 🙂

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