Monthly Archives: April 2009

Patch notes for druids: Innervate changed!

Okay, so there’s a small new set of patch notes, including the change to innervate that ghostcrawler announced earlier:

  • Innervate: This ability has been redesigned to grant 450% of the casting Druid’s base mana pool to the target over 20 seconds. (Full patch notes up on MMO-champion)
  • Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds.

I already wrote what I thought about the change here.

Obviously, the developers decided that a flat non-scaling number at level 80 was the way to go for now.

You should still be able to cast this on other people. Also, it says “base mana” which means it won’t scale with gear. At level 80, it will always restore the exact same amount of mana (about 15,000).

Ghostcrawler posted more comments about the change on the damage dealing forums.

UPDATE: He also posted about it on the healing forums (below is an excerpt from one of his posts):


  • Much more mana for PvP druids
  • Doesn’t give too much mana in PvE
  • Worth using Innervate on paladins, shamans and other non-Spirit based casters
  • Scales with level


  • Doesn’t scale with gear

Posted in Moonkin Balance DPS, Patch 3.1 WotLK, Restoration Healing Trees

OT: An update on a couple things

So, today is Thursday of the last week of classes for me, and my last final paper is due on Monday. That means I used up 2 days worth of posting time on yesterday’s thread, so now I don’t even quite have my class paper that’s due tomorrow morning finished and we’re running late in 25-man Ulduar tonight. So, today I’m just going to post a couple random things…

First, I do plan on updating my leveling guide next week. I know a lot of younger druids will be happy to see a new version, and I know I said I’d get around to it by now, but it actually needs more hours of work than I can put into it before the end of the semester…

Okay, for something happy:

My raid got Deconstructor down for the first time tonight, along with FL hard-mode (with 1 tower up) for the first time. Wewt! We’re making good slow & steady progress. We’ll be back in Ulduar tomorrow to try and get a couple more bosses. We got a couple tries on Kologarn before calling it…

and something not wow-related:

And since I just finished grading a bunch of papers, I also have a writing tip for all the students. If you are writing a paper, the first sentence of every paragraph should be your topic sentence. When I wrote my master’s thesis, my introduction was written in a way that you could read the first sentence of every paragraph and pretty much know exactly what my main points were for the entire thing. The rest of each paragraph provided further explanation and detail related to that section (ie. related to that paragraph’s topic sentence). So, if you are doing paper writing like me, try to keep that in mind. It’ll make the people grading your papers so much happier.

Posted in Uncategorized

Legendary Part 1: Druids say “choose the player not the class”

Okay, so I saw a post pop up on WoW insider about the legendary weapon, based on a blog post written by a paladin.  First I want to say, yes it would be fine for paladins. Second, I want to say that it’s just as good for any other healing class. Even the paladin blogger agrees that the decision should be based on who in the guild deserves it the most, without taking class into consideration. However, it’s just not stated that well in the post because it’s buried under “but X class could use it better”

However,I’m not sure why the WoWinsider article is claiming that it’s a paladin weapon above other classes.  I won’t rank classes like that, and my conclusion has always been that every class is just as deserving. I won’t rank them. The act of ranking druids as being the worst to give the legendary to does a disservice to ALL the druids whose guilds decided that a druid was most deserving (Also, I’m not personally receiving one, but it’s going to one of the other druid healers in my new guild), and is really just not an okay thing to do – especially for an item where we haven’t even really seen the final stats & how it interacts with their healing abilities.

Okay, so you buy the “lets all just be equal and get along” argument, but why would a druid “deserve” the weapon if other classes say druids are the worst?

First, lets look at the proc:

Well, GC already said the proc should be good for druids, too.
The proc is probably better than you guys are assuming (even for druids). I’m not going to spoil it though. 🙂

If it buffs the healer instead of the target, then I don’t see why it would need to be limited to a single-target tank healer. If the shield would absorb magical damage as much as physical damage, then the heals could shield multiple targets (your melee damage that keeps dieing to all that dang AOE damage) for a decent amount of healing as a priest, shaman, or even druid. Even then, priests, shaman, and druids CAN be MT/OT healers without any real major problems.

The numbers that the paladin posted look big, but the shield proc mechanic isn’t likely to save your raid, regardless of which healer has it. You are just as likely to kill a boss regardless of which person in your raid has that weapon. In fact, you have to kill a lot of Ulduar bosses before you even get the weapon. So, it’s really not going to matter which person can “utilize” it the best, really. If the shield stacks over time, then any amount of healing will do a big shield on the tank.

Another argument comes down to comparing stats (ignoring the proc!).

Another claim is that druids would basically lose some spirit, crit, and int by picking up the legendary + an offhand compared to picking up The Lifebinder staff (and then WOWinsider says that the crit is bad, even though we’d get more crit from the staff). However, I’ve already given up all the regen stats on the Naxx weapons to pick up more spellpower. I care about spell power on my weapon more than I care about the other stats on my weapon slot. With spirit being even more devalued, I’ll happily give up spirit on my weapon slot to get more spell power. A lot of druids sacrifice those stats already for more spellpower on their weapon.  So, the stat argument really doesn’t hold up in my eyes. I wouldn’t have the staff in the first place, I’d have whatever 1-hander & off-hand gave me the highest spell power – unless for some reason I could find a staff with more spell power than my 1-hander + offhand item. So, in this case, the legendary would win for me. I can give up a little bit of base stats to have 56 more spell power? Yes please!

They also argue that crit isn’t a good stat for druids, which other druids have already proven wrong. Crit and haste are both good stats for druids. Any druid using the legindary mace will probably be doing more tank healing than raid healing, anyway, right? Nourish-spam with Nature’s Grace & Living seed procs (with supportive HOTs) is actually awesome for tank healing, which would be a playstyle very supportive of both crit and haste.

How much CAN you heal for in 15 seconds?

People across the board have really not taken into account how much a resto druid can heal a tank for in that 15 seconds. I see everyone continuously underestimating how much the shield would benefit a druid, especially if all the HOT ticks count towards the shield proc (which GC hinted it would do). Also, if you have enough haste, you can drop all your HOTs and nourish basically down to the 1 second GCD most of the time, without too much of a problem. So, you can (theoretically) get off 14 or 15 different casts of various spells during that 15 seconds.

In this case, you would want the extra haste you get off the Legendary weapon that is going to get your Nourish GCD as close to 1 second as possible, along with the crit that procs Nature’s Grace (for even more haste). We got a boost to nourish crit heals on single-targets with HoTs in 3.1, likely so that the mace’s proc would benefit us just as much – since we can work out really great tank healing builds. We can also use it for raid healing & putting smaller shields on a lot of the raid…

At the moment, I’m not going to fill in number of how much I could heal for in 15 seconds here. However, you could work it out yourself. How much can you heal for in 15 seconds? If you work out your numbers, you are welcome to send your results to: lissanna70 <at> gmail <dot> com

In fact, I’ll take numbers or supportive information from any healing class, and I’d be perfectly happy to keep posting that all healing classes should be weighted equal for who should get the mace. I’ll be writing part 2 of this post (where I actually work out the math on how much I can heal on my druid for in 15 seconds) sometime later this week or this weekend (I have to finish my finals before I can spend a few hours doing number crunching).

In the end, what really matters is rewarding a person in your guild that has been the most dedicated and long-term healer, who is likely to stay with your guild for a long time (which is why I wouldn’t even want the “responsibility” of getting one). Passing up someone who is personally deserving of the weapon, in favor of the “best class” to receive the weapon is just going to hurt a guild more than they benefit from the marginal differences between the healing specs.

Also, as soon as people decide to only give it to one of the healing specs at the exclusion of all others, the developers could decide to change the stats and totally mess up the min-maxers who decided it based on what they thought the stats were going to be. If you give it to the healer in your guild who deserves it the most, completely ignoring what class they are, then you can’t be disappointed if the stats change a little bit one way or the other over time.

UPDATE: Due to the plagiarism and identity theft claims against Ferarro’s blog posts, I’m disabling all links to that blog that were in this article, especially since all the relevant posts have already been deleted from that site.

Posted in Restoration Healing Trees

Another look at haste for caster druids

Haste & moonkin

Graylo posted on his blog about haste for moonkin. He came to the same conclusions that I’ve seen posted around since PTR testing for 3.1, so it’s good to see a numerical validation of what I’ve been telling people on the WoW druid forums already… His post concluded that 400 haste rating was an ideal amount if you are using a solar rotation (with full raid buffs), since this is the number where wrath would clip the global cooldown.

For a lunar rotation, you can use as much haste as you want without any problems, since we can’t accumulate enough for starfire to clip the GCD – and the amount of time that wrath will clip the GCD in a lunar rotation will generally be low.


Haste & Healing trees

If you are a healer using nourish a lot, since it is the same cast time as wrath is for moonkin (only you don’t have the 3% extra that moonkin do), you would need a little more than 15% haste to get nourish casts that start clipping the GCD with full raid buffs (including imp moonkin aura, shaman totems, & Nature’s Grace procs). This would put you around 500 haste rating (and you could have more haste than that if you were missing those raid buffs, and more than that for any cast when you aren’t under the effects of Nature’s Grace). So, resto druids should be able to pick up a fair amount of haste before nourish clips the GCD in most situations.

For regrowth, it would take even more haste to clip the 1 second GCD cap, so if you are using regrowth a lot, you can pretty much pick up any amount of haste on gear and not worry about it clipping at our current gear level. For HOTs with the Gift of the Earth Mother talent, calculations taken before raid buffs or Nature’s Grace concluded that 505 was the amount of haste for HOTs to stop receiving a benefit, according to posts on the plus heal forums.

Dreambound Druid also worked out a whole chart for how haste interacts with our healing spells, if you want to see a graph with pretty numbers for a bunch of our spells. I think it is just based on haste without taking into account raid buffs (shaman totems, imp moonkin form haste that reduces healing cast times if you have a moonkin in the raid, etc).

In March, Averna at Nerf this Druid wrote out advice & math for thinking about crit versus haste on healing gear. Averna comes to the conclusion that haste is still slightly better for resto druids than crit, since our HOTs can’t crit, but their GCDs can be lowered with haste.

In my own gear choices, I pretty much just stick with going for whatever gear has the best item level – with more spell power, int, & spirit. I like trying to get a healthy amount of both haste and crit, though my haste rating right now is a lot lower than I would like it to be, since all my Naxx gear I picked up had crit and no haste on it.

Graylo concluded for moonkin that gemming for haste & eating haste food wasn’t a good use of resources. I’m going to have to second this, and add that it’s probably not that great of an idea for healing druids, either. Something with spell power is going to give both moonkin & tree druids more than putting pure-haste gems in your gear. Spell power food, fish feasts, or mana/5 food is going to be better for resto druids than haste food, in general.

Posted in Restoration Healing Trees


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