Today’s history lesson: Innerate used to be the center of the entire druid class’ purpose in the game. We came to Molten Core so we could innervate priests. Here’s a video explaining what I mean (y’all should recognize this by now):
Innervate used to be the end-tier restoration talent. Before Burning Crusade went live, innervate became trainable, and we got swiftmend in it’s place. Swiftmend was wonderful, and now all druids could spec whatever they wanted and still had innervate. Yay! (we also became better for more than just being innervate-bots, lol).
Now to the purpose of this post: Innervate has always been based off spirit. It’s basically been the same spell since the beginning of Live WoW. However, the 3.1 patch heavily nerfed the out-of-casting regen which innervate is based on. This made all druids sad. /sniffle
The change is not that bad in raid situations for resto druids (or moonkin) who have TONS of spirit on our gear. It is, however, really bad for PvP where Blizzard doesn’t itemize spirit (and you can’t count on having a replenishment source). So, Blizzard is thinking of changing the way innervate works:
We’d like to make a change where Innervate always restrores about the same total mana (say 15,000 at level 80). That’s good for PvP but not overpowered for PvE, and has the added bonus of being more useful to non-Spirit based casters as well.
So, IF this kind of change went live, it would reduce the value of spirit for PvE a bit (while Intensity & Improved tree is still really what makes spirit useful for resto druids, and doesn’t really change the value of spirit for moonkin, since they whine about it anyway).
What I think would be the best solution is to have a % of mana returned. A number like 75% of mana would be pretty universal, for any level druid and any class you cast it on. If you really did cast it on a huntar, it would return 75% of the huntar’s mana. If you cast it on a level 50 druid, it would restore 75% of their mana.
In a lot of ways, restoring a flat number is harder because that number has to scale with you as you level, and won’t scale as you get gear upgrades. So, I’d prefer something that just scaled with how much mana you had. It’s more fair to all druids & all the casters that we’d use it on if it’s a flat % of mana return. It would end up saving everyone a lot of time and energy in the long run, IMO.
Being based on % of mana, instead of either a flat number or spirit would be great for both feral and resto druids, so I believe that would be the best way to handle the situation. At the very least, I wanted to bring the proposed change to the attention of the healing druids who read my blog. I’m supporting a change to innervate, but I’d prefer that it still scale with something at level 80, even if it doesn’t scale with spirit.
What I think is nice is that the devs have now addressed 2 of druids major problems (moonkin pvp mana concerns & savage defense issues) on the forums recently, which means we haven’t totally been forgotten! (I have to always look on the bright side of things, afterall!).