Healing update: Ulduar observations & nourish idol

So, with my guild, I’ve been healing Ulduar (25-man and 10-man versions) this week. We haven’t spent a lot of time there, but it’s given me an opportunity to play with my healing spells. Our 25-man was banging our heads against the bugged version of Ingis (before the hotfix, while still dealing with bad server issues that made us cancel the other nights of raiding), so we didn’t get too far.

However, our 10-man skipped straight into Razorscale & Deconstructor after the vehicle boss, and we killed both of them with 2 healers (me and a resto shaman). We even got a couple attempts on Kologarn, where we settled on killing his right arm and then dealing with the adds, but we ran out of time and called it before he died. However, Kologarn is massively huge. His arms are actually targetable. Really intimidating, but a really awesome fight (I won’t spoil what he says when you kill one of his arms…). After Razorscale & Deconstructor, we had the other shaman also help us out on healing, as after the first “wing,” the bosses aren’t really designed to have only 2 healers…


Here are my current Ulduar observations, mostly from healing the 10-man:

  • First, a confession: there are places where casting nourish without HOTs on the target is okay. For example, in the Deconstructor’s Tympanic Tantrums on 10-man, sometimes you need a quick burst of damage to prevent death. That’s okay, since it’s a short amount of time you are doing it. If you find yourself doing this for the entire fight on some bosses, please just go back to regrowth spam, since the HOT is very much worthwhile… and then you can nourish & swiftmend the people with regrowth hots on them…
  • Also, I had a really bad habit of throwing around single lifeblooms as raid heals on the fights we were learning in 10-man – but I don’t think it was a good idea for me to be doing that. I’m not sure how to break that newly-formed habit, or if it was actually an okay strategy.
  • I also used regrowth as like 30% + of my total healing done in a lot of places, but I still wasn’t running OOM. Now, most of regrowth’s healing does come from the HOT portion of it. So, please remember that regrowth as a HOT is still worthwhile. I’m also still running with the regrowth glyph instead of the nourish glyph, so I’m expecting that regrowth % to go down once I have my correct glyphs set up (see previous QQ post about glyph prices).
  • I’m not having mana problems. Even when I do dumb things like spam regrowth & roll lifeblooms, I’m not running OOM. It’s possible that we’ve overreacted about this whole mana regen change thing. All I know is that I didn’t innervate myself as often as I did in Naxx. I’m not sure why.
  • For one of our deconstructor attempts (I think probably our kill-shot), my healing breakdown looked like: Regrowth (38%), Nourish (21%), lifebloom (16%), rejuv (13%), and living seed (13%). This wasn’t typical for the whole night, however if you are ending up in a primarily direct-healing position a lot, living seed IS actually capable of doing a lot of healing.
  • Wildgrowth is dropping lower than living seed for that fight because everyone spread out so much that it wasn’t hitting enough people, but Deconstructor was easy enough that it’s not a big deal. Dreambound Druid has some good advice for dealing with how to target Wildgrowth on a group.
  • My high living seed % goes against the observation of the Notabear blog I was reading earlier today, however he does have some observations that may be worth taking into consideration. Notabear was primarily running 25-man, and mileage in different types of content (and for different raiding groups) may require adapting your talents & playstyle to what your specific raiding group needs. I like plugging other people’s work and highlighting that there is no one right way to do things sometimes.
  • There were also times where I didn’t feel like I had all the tools I needed to be successful, but that could be due to me being a little bit undergeared compared to my raid group and the fact I’m missing 2 of my glyphs (nourish & wild growth) that I planned my build around. However, I haven’t felt that way in a long time. I really wanted something like a direct AOE heal that I used to have on my shaman (I miss you chain heal!). Wild Growth & rejuvs around the raid just didn’t feel sufficient for dealing with all the incoming damage. I’m not sure if it’s just that (as a raid) we need to get better at learning the strategies for fights.

I also got an e-mail from Jay, asking about the new Idol of the Flourishing Life. Grats On getting it as a drop from your raid!  There are definitely some places where the idol would be helpful, however if I were you, I’d still hold onto the lifebloom and/or rejuv idols for other times where you aren’t relying on nourish. Averna didn’t give this very good reviews when it was first announced,  and I haven’t yet seen any good reviews of the new Nourish idol at all. If you are doing a nourish-heavy healing thing, then it’s probably worth it, but I’m just not sure yet. Mostly, I just get frustrated about the relic system in general.

Posted in Patch 3.1 WotLK, Restoration Healing Trees

8 comments on “Healing update: Ulduar observations & nourish idol
  1. Anelf says:

    I’ve not had a chance to heal in Ulduar yet (only downed the Leviathan so far), but my experience in a mid-week Naxx run was that rolling Lifeblooms on the tank while throwing around raid heals still didn’t take me OOM. It was more like my old days in Kara when I could see my mana bar going down (compared to pre-3.1 Naxx where my mana bar stayed above 90% the whole fight).

    Unfortunately, I couldn’t find an opportunity to use Nourish – my tank’s health never dropped enough. Of course, my group is overgeared for Naxx – maybe things will be different for me in Ulduar.

    I too have a habit of firing off LBs as raid heals. As you’re letting them bloom, the mana return is quite nice (I can actually see my mana bar notch up as they bloom 🙂 ), so hopefully its going to be ok to keep doing this (in moderation). I’ve always favored LBs over RJ for raid healing because of the nice bloom.

  2. Aelinna says:

    My guild has killed Levi, Razor, XT, Kolo, IC and Auriaya on 25man.

    Nourish definitely has a place as a flash heal.. you just have to remember that without hots, it’s exactly that. It’ll send you oom and spamming it is counterproductive.

    I’d lose that LB habit. RJ is much more efficient and when you get your T8, it’ll be perfect. I’m getting a lot of mileage out of RJ generally, it feels much more effective to generate high HPS than be lightning-fast. Usually either RG or RJ make 50% of my healing, depends on the fight which.

    Auriaya is the only fight I’ve had mana issues on… well, and IC but I was chaincasting nourish on a tank there. When I engaged brain and synced with the fusion punch timer, it was fine.

    I’m currently using the RJ idol and slowstacking LB. Every 3-stack refresh feels like throwing away mana. I’ll get the nourish idol but save it for special circumstances.

    Ignis now… oh god.

  3. Lissanna says:

    I was doing a little of both lifebloom & rejuv & some wild growth (when they were close enough). When I have the T8 4-piece bonus, the direct heal part of rejuv will make it so that I don’t feel like they need the more immediate healing that lifebloom gives…

  4. Aelinna says:

    I know what you mean, Uld is kinda of a state of constant panic 😀

    Mostly I pray the other healers will do the actual “saving lives” bit while I stabilise the fight. There don’t seem to be too many occasions where people get hit twice fast in a row – the hits are just big!

    Averaged 4k HPS with mostly RJ on Ignis :O

  5. Kae says:

    Seems that a lot of your experience seems parallel to my own from this past week, which is comforting in the confession on the no-hots-or-glyph nourishing! I think part of it was that I was running with a holy priest so I had to do more direct healing than I do when I run with a holy pally… but there were definitely times where I just had to throw it at them, and got a nice crit.

    I actually made an effort to use lifebloom as a raid heal during trash, since the bloom refunded so much mana (and I still have the set bonus). It didn’t seem to hurt my mana regen, and the people were usually taking more damage than a rejuv could handle with its slow ticks: the pulls have been chaotic!

    I did use WG a lot more on Deconstructor, but my guild also made an effort to cluster together, and just sent people away when they got bombed. We had a good mix of ranged and melee so it worked out and WG was able to chain around nicely.

    All in all, a great summary!

  6. Kage says:

    How much bonus healin u gotta have to heal the 25 man?

  7. Lissanna says:

    Kage, in general you want to be in mostly 25-man Naxx gear before healing 25-man Ulduar.

  8. Notabear says:

    amg! you read my blog? I thought Keeva was the only one who ever read it. (^_^)


Featured Blogs