With all my time spent raiding Ulduar this week/weekend, I’m a little bit focused on healing. I’ll get back to my leveling guide and non-healing stuff soon, I promise.
Okay, so Lifebloom basically returns 489 mana per lifebloom regardless of how many mana reducing effects you have for lifebloom. The bloom will always return 489 mana (well, maybe sometimes 490 because of rounding issues, but it’s always that high).
Right now, my lifebloom costs 702 mana.
702-489 = 213
This means that if my lifebloom blooms, it only costs me 212 mana. That’s a lot less than it cost me before the “nerf.”
Even if you use it when Omen of Clarity procs, you still get a return of 490 mana, so you GAIN 490 mana by casting lifebloom on an OOC proc, so long as you aren’t just refreshing a tripple-stack.
When a tripple stack blooms, you are getting about 1468 mana back. You won’t get more than the value of 3 lifeblooms, and you won’t get less.
Lifebloom costs me 702 mana because I picked up a new trinket today out of Ulduar (10-man Kologarn): Spark of Hope
I’m also wearing my 2-piece T7 bonus, along with the mana cost reductions from my resto talents. So long as I don’t roll lifeblooms, I really think I’ll never run OOM in raids anymore. If this patch was supposed to be a nerf to high-end raiding mana regen, I’m really starting to think that it wasn’t. I’m even allowed to be lazy and not have to keep track of refreshing the spell before it blooms and I get rewarded greatly for it.
With 1 lifebloom and my other HOTs my target, my nourish heals for crazy amounts (I have the T7 4-piece bonus and the Glyph of Nourish that I finally paid 125 gold for), so maybe I don’t even need 3 lifeblooms up at the same time… (EDIT: Lifebloom always counts as 1 HOT for the purposes of buffing nourish, so the only benefit in having a 3 LB stack is the increased HOT healing it does).
Even without the new trinket, I’m at 733 mana with my T7 2-piece bonus…
733-489 = 244
So, letting lifeblooms bloom is way super mana efficient, even if it lowers your overall healing done… With my new trinket, I’m thinking that it’s not even really bad as a raid heal, since it costs so little mana… I’m really not sure why they bothered changing the way lifebloom works. I have a feeling that lifebloom won’t be returning mana from the “base” mana cost for much longer. It just seems a little broken for the people who are able to drop the cost lower, and not really fair to the people who can’t.
Seems like the lifebloom change is mostly a nerf to: leveling druids, casual 5-man druids, PvP druids, and feral/balance druids that don’t have access to tree form’s mana savings, the T7 resto bonus, or the trinket…
As for the mana savings from the trinket, I worked out all the mana cost savings and then lost the chart. May add it back in if I have time, but it’s doing something really strange. It’s only reducing the mana cost for my spells between 30 and 38 mana, which would be fine except that cast time not being very predictive of the amount of mana that will be saved. IE. nourish benefits more than regrowth, even though regrowth costs more mana and has a longer cast time, and not all my instants are reduced by the same amount of mana… Oh well.