I usually post up recent developments in patches. Since Daisil can’t cover for me this weekend due to RL stuff (and I came back to my hotel pretty early today), I wanted to briefly touch on some recent developments related to druids that have been announced in the last few days.
- Blizzard’s Equipment manager NOT going live in 3.1. It looks like there were too many bugs that didn’t get worked out on time, which is a bummer. We’ll have to keep using whatever equipment mods are available until Blizzard decides to actually release it.
- Survival instincts talent cooldown lowered from 5 minutes to 3 minutes (according to MMO-champion). This means you’ll usually be able to use it more than once a boss fight.
- Glyph of survival instincts will also increase the effect of SI by 15% of your maximum health (according to MMO-champion). That’s up from the 10% I remember reporting a while back.
- Flask of stoneblood – Almost double the amount of health it gave before (new one is 1300 health).
The combined effects of the Survival Instincts and flask changes will actually help alleviate some of the effects of the stamina nerf that’s going in for the 10% stam lost from Heart of the Wild in 3.1.
My boyfriend (who plays Lavata on Elune) may be posting something tomorrow (Saturday) on tanking since I probably won’t have posting time. He plays feral more often than I do, anyway, so I’m sure he’ll have interesting perspectives to talk about.