Who remembers the days back in Molten Core when all druids could do was heal? *raises hand*
Sometimes, as much as we complain (constructively) about things that need to be fixed, it’s still important to remember how far we’ve come. I think that GC’s recent post had a really good point:
I understand what you’re trying to say with that last part, but the truth is our original design was that if druids want to raid, they have to heal. Our BC design was okay, you can try and raid with the other druid specs, but you are going to be inferior to other classes in tanking, casting or melee dps. We heard from plenty of druids who thought that was a terrible design and over time we decided we agreed and changed our vision for how raiding works.
In 4 years of WoW, the druid class in PvE has gone from: only being healers, to being sometimes able to do something else (but being looked down on by all the other classes), to actually being almost equal to other classes in all four of our roles. I mean, who thought the day would come when a moonkin would top the damage meters? This “shift” in design perspectives for the druid class comes with hugely great benefits for all of the non-healing specs.
Sometimes, change IS a good thing. I am happy that they decided to design feral and balance druids to be better at PvE and raiding than we used to be. I love the fact that if we spec for damage, we can actually do competitive damage (as in, that rogue doesn’t kill 20 mobs in the time it takes you to kill one!).
Will there always be problems with an MMO? YES, of course. There will always be some class imbalances. There will always be issues with pvp balance. However, it is good sometimes to take a step back and think about how far our furry and feathery friends have come in the eyes of the developers. Dear developers: thank you for listening and making balance & feral druids more viable for PvE raiding!