Monthly Archives: May 2009

Spotlight on: Upyursh’s resto “priority” flowchart

I just came across a flowchart with suggestions of what spells to cast under what conditions (ie. healing tank or raid? Is your target taking a lot or a little damage? etc). Click here for the link to Upyurish’s healing in Tier 8 priority chart.

Basics of raid healing, according to his chart: There are some interesting suggestions in there, with a note that lifebloom doesn’t even come onto the radar for raid healing at all. The raid healing side of the chart ends up with always using wild growth, and choosing between rejuvs, nourish, and regrowth (depending on conditions outlined in the chart).

Basics of tank healing, according to his chart: The tank healing side of the chart has all the HOTs except wild growth (ie. rejuv, lifebloom, regrowth), along with nourish, swiftmend and NS+HT – with suggestions on when you would cast them.

Of course, you can’t look at a chart every time you want to heal, but it’s a really interesting way to think about healing strategies. It’s also meant for once you have the Tier 8 4-piece bonus, where you would be doing a lot more rejuv healing. I like how it still reminds us to use our other heals periodically while raid healing, rather than just throwing around rejuvs & wild growths constantly. My bet is that most people heal slightly differently than what’s in the chart (I know my healing style is different, for sure!). However, it may be a fun exercise to chart out how you make these kinds of decisions differently. A lot of the time I feel like I’m just randomly hitting buttons, but I know that there is SOME method to my madness. I may try working out a chart in the next couple days to let you guys know how I make my decisions about what spells to use and when to use them…

Posted in Restoration Healing Trees

Go blow up murlocs. posted a link to a really fun murloc blowing up game. I got to level 40 in it. I’m pretty sure that you can’t lose or die. You can just pew pew pew and work out all your frustration and anger.

That’s all I got today… 40 levels of dead murlocs.

Posted in Uncategorized

What WoW could learn from LotRO player housing

So, I have a Lord of the Rings online account that I’ve talked about once. I still just have a couple very low level characters (since their end-game sucks, I may as well draw out and enjoy the leveling part that is much more well done). I really wanted to talk about player housing, and so since I had some down-time today, and nothing really interesting to say about WoW, I thought I’d use my knowledge of LotRO’s player housing system and let you guys know what kinds of features it has (and why I think it’s so much fun!).

As soon as I had made my first gold in the game (the amount to buy their smallest of houses, which I could do before I even hit level 25), I ran off to the Housing Broker in Hobbiton, and bought my very first in-game house!


Then, I spent the next week buying things to put in my home! I’d squeal with childish glee as I hung paintings, planted trees outside, and even got a pet bird to sing in the corner. This is really the only area where I think LotRO beat WoW hands-down – allowing players to have a little piece of the world to call their own. This isn’t really an advertisement for that game, so much as my wish that I had access to this kind of stuff in WoW.


Here are some of the features of player housing that I really like. For more, you can see all the info on LotRO’s player housing at this link.

  • Instanced neighborhoods
  • Multiple types of houses in various locations (A design & seperate neighborhoods for each race, but you get to choose which type of house you want to buy).
  • Three sizes: personal houses that are smaller or larger, and guild (kinship) houses – where everyone can be granted access to the Kinship’s house.
  • Storage space that you can access from all your characters on that server & acount – but there’s only one faction. All the characters on the same account have access to the same house, and the same storage space (rather than having to mail things to my other characters, I can just drop it in my personal vault & pick it up with the other character).
  • Discounts on the vendors that are in your neighborhood
  • You get a free hearth ability to get easy access to the house (on a 1 hour cooldown) that is seperate from where you bind your regular hearth to.
  • There are “decorating hooks” both inside and outside (with various sizes, which determine what you can place in each space). So, you can’t come home and drop all your gear on the floor, and the smallest houses are pretty limited with how much stuff you can put in there – but it allows for all sorts of customization options to make it feel like “home”
  • You can pick what kind of wall paper, color, flooring and music track is in your house in addition to the furniture and decorations.
  • There are meeting areas where you can have a guild/kinship party at a party tree in the Hobbit area, or other open locations in each of the other types of neighborhoods (ie. dwarf, elf, or human areas). Or, you can just hang out with your best friends in the big open areas. I’m pretty sure you can even give access to your friends to come and visit you in your house.
  • However, if you wanted to have a kinship meeting that couldn’t be interrupted by others outside of that kinship, you can meet in your Kinship house and not be disturbed by other people (makes having things like weddings and funerals in-game so much easier!).


In conclusion, I really like all the player housing features in LOTRO, and I think it wouldn’t be that hard to integrate a similar system into WoW. You can have many player housing instances set up, where you have groups of houses in each instance (instead of a 1 instance to 1 house ratio, which could be a lot harder to set up, they have 30 houses per intance, with lots of space to run around outside the house, to give it a really great “neighborhood” feel). It even works as a good money drain from the system, since I have to pay maintenance fees every few weeks to keep access to my house (and if I take a break from the game & come back later, I can always pay to get access to my house again). If I get tired of my small house and want an upgrade, I can always get rid of this one to move to a different neighborhood (or a different house in the same neighborhood) when/if I have enough gold to afford a bigger house.

Posted in Uncategorized

Dear Regrowth, I miss you

I’ve seen a trend in my WWS reports…. Living Seed is doing more of my healing than regrowth. It’s not that Living seed is doing much of my healing, but that my regrowth is healing about 4.5% of my total healing done, and living seed it beating it by a couple percent.

I remember when regrowth was 60% of my healing before 3.1 came out – not even that long ago! I’ve been using it less and less and less over time. I moved it from one of my main buttons to one of my less used buttons. I pretty much only cast it on the tank I’m assigned to. I don’t use it for raid healing anymore.

I can’t tell if it got over-nurfed, or if our other spells (ie. nourish for direct heals & rejuv for raid healing) just got that much better.

Bellweather spotted a trend in their raid’s data, where their nourish-spammer was doing higher healing than the non-nourish spammers, but all three of them had very low regrowth numbers, regardless of their healing style.

In addition, I’m not as worried about someone having high nourish numbers, since there are plenty of druids running around in full Tier 8, where rejuv takes up a large chunk of healing done. It’s possible that Bellweather & one of their raid members are over-using lifebloom, where maybe it should be a support spell rather than the primary spell they use.

However, I usually don’t top the meters in my current guild’s raids, mostly just because I’m assigned to tank healing and not raid healing most of the time (and if I switch from my tank target, to try and top off people in the raid too much, I have a much higher risk of wiping the raid from letting my target die – though that doesn’t really stop me from using Wild growth a lot). Overall, I put very little faith in the rankings of who has the highest #’s for the night, as people assigned to raid healing have higher numbers than people assigned to tank targeting in general (but I’m getting way off-topic. I’ll complain about healing meters some other day).

The druid that beat me on the healing meters in my raid last night actually had higher regrowth percentage healed (16%) and didn’t use lifebloom much, if at all. (then again, I beat the same druid the week before without our healing styles changing all that much in the 2 weeks).

Should I be using regrowth more? I’m not sure. We have so many “good” tools that it’s hard to know when to use them, or when to not use them. I also only have so many spells I can juggle between during the fight – at a certain point, spending time trying to decide which heal to use will end up slowing me down rather than increasing my efficiency. Maybe it’s lifebloom that’s broken & dragging us down, and maybe we should switch out lifebloom in favor of using regrowth’s HOT more. Or, Bell and I can just wait to get our “rejuv wins all” set bonus…

Posted in Restoration Healing Trees


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