So, I finished all my school work for the semester and had a little downtime today. In Legendary part 1, I said that part 2 was going to be about how much a druid could heal for in 15 seconds. Just in time for me to write part 2 of my legendary weapon analysis for druids, the “blues” decided to post about it again & give us more info. WoWinsider summarized that information here.
Mostly, I don’t care who anyone gives it to. As I said earlier, I just want druids (and other classes) to realize that it CAN be useful for druids. Everything I write in this thread assumes that you read the WoWinsider post… so go read it.
The “max” healing of the shield is 20,000… so you can basically do a max of 130k healing and then whatever you do after that doesn’t count towards the shield.
How close can a druid get to 130,000 healing in 15 seconds? Depends on a lot of factors that I don’t really have the math skills to get into…
Lets take my mostly Naxx 25-man geared druid, and some numbers I saved from a recent run. Anyone actually holding the legendary in their hand will have to heal higher than this, since they will actually have Ulduar gear on, so I’m just going to take the max values everything healed for over the nigh, except for wild growth ticks, where I’ll take the average, since the value changes with each tick…
I like taking my actual numbers instead of starting with purely math & theorycrafting numbers. I think it makes the process easier for people to understand (when I start with numbers I personally got, rather than equations that I’m not as good at using. As a psychology researcher, I like taking samples & then analyzing the sample data.
So, here’s the numbers I recorded from one of my last raids:
Nourish: Max hit = 5850; max crit = 8588
Regrowth: Max hit = 6527; max crit = 8478
Regrowth HOT tick: 1498
Lifebloom tick (x3 applications):1243
Lifebloom tick (x2 application): 828
Lifebloom tick (x1 application): 414
Lifebloom Bloom: 9602
Wild growth (average HOT tick): 341
Okay,so what are some possible things you could do in 15 seconds? Lets assume (for the sake of demonstration) that you totally max out your haste, such that your HOTs and nourish all hit the 1 second GCD. My previous thread on haste shows that this is possible to do. So, the only thing that would have > 1 second cast is regrowth (but that CAN be used with NS)
Tank healing demonstration only (all healing on 1 target):
Assumptions: regrowth, & rejuv HOTs already on tank, so those casts just refresh the existing HOT, for a full HOT effect for the 15 seconds. Re-starting full lifebloom stack from scratch. Also assuming that nourish heals the same amount every time, which wouldn’t likely be the case, but the math is too yucky to work out in time for a quick post tonight.
What spells you could cast in those 15 seconds with a 1 second GCD:
Applying 3 lifebloom (LB), Regrowth+Nature’s Swiftness (RG+NS), Rejuv (RJ), 1 Lifebloom Blooms (Bloom), 1 swiftmend (SM), 8 nourish casts (where half would crit and half won’t)
Breakdown by spell
- Lifebloom #’s (not glyphed): 414 (lb x1) + 828 (lb x2) + [1243×9](lb full 9 ticks) + 9602 (bloom) = 22,085
- Regrowth: 8478 (RG+Ns crit) + [1498×5] (5 RG ticks) = 15,986
- Rejuv: [2248×5] (5 RJ ticks) = 11,240
- Swiftmend (with glyph): 7,866
- Nourish (+glyph): [5850×4] (non-crit) + [8588×4] (crit)= 57,752
Add it all up:
22085 (LB)+ 15986 (RG+NS)+ 11240 (RJ) + 7866 (SM) + 57752 (nourish) = 114,929
Using one possible methods, that’s only about 15,000 short of the “cap”.
What if you had 2 LB’s on your target already and could swap 2 LB casts out for 2 more nourishes?
114929 -1243 + (5850+8588) = 128,124
Conclusions (or TLDR)
The 128,124 number easily puts you within a margin of error of hitting the cap 130,000 cap to get the full 20,000 shield on a tank. Note that I didn’t include a single wild growth cast in this calculation, as the healer community (non druid) has been de-valuing our ability to do that (and the math for it is a LOT messier). It’s likely, however, that spreading out healing over a bunch of people would reach the 130,000 cap, too. If the argument is about us not being able to pull through for tank healing, my response is: YES WE CAN.
In full Ulduar gear, a druid should easily be able to tank-heal their way to the 130,000 cap, as their numbers in a lot of places would be higher than what I have here, thus places which may look inflated would balance out. Can I pull this off right now? Not without a lot of luck, but it is certainly possible (and probably easy) for a druid to hit that number by the point where they would have the legendary weapon finished and equipped.
My guess is that any other healing class should be able to pull that off, too. It’s really not that hard to do under ideal circumstances…