Monthly Archives: May 2009

I missed the point? What about tree FORM is fun?

In my last post, I explained my history with tree form – and one thing that people caught on to was that how much fun I have with tree form is pretty much tied up in whether or not healing as a resto druid is fun for me. To me, tree form is pretty much [...]

Posted in Restoration Healing Trees | Comments closed

GC asks: "Is druid tree form fun?"

I try to avoid writing more than one long post every day, but I wanted to start organizing my thoughts on this one early. So, this is likely a topic that I’ll post on again sometime in the next few days. This afternoon, Ghostcrawler came to the healing forums and actually started a thread about [...]

Posted in Restoration Healing Trees | Comments closed

Off-Topic: When culture clashes with copyright, everyone loses.

Blizzard’s legal department seems to have gone completely crazy the last few months, with sending Cease & Desists to a variety of people, even including Breanni at Warcraftpets.com. Since we don’t generally understand the copyright laws that Blizzard has to follow, we assume that Blizzard is somehow being malicious in stomping on the fans that [...]

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Glyphing after 3.1.2 – is the innervate glyph worth it?

Okay, I’m going to borrow some numbers from 4haelz’ post about innervate: The new innervate should always return 15732 mana at level 80. It doesn’t matter what any of your stats are. This is what it returns. The glyph will give you 3146 mana if you cast innervate on someone else If you cast innervate [...]

Posted in Moonkin Balance DPS, Restoration Healing Trees | Comments closed

Patch 3.1.2 – A few druid changes

The only big change for druids is the innervate change. It now restores a flat amount of mana, which scales as you level – but doesn’t scale with gear at level 80. So, this de-values spirit for caster druids (both resto & moonkin). I discussed the changes to innervate earlier. However, this is a great [...]

Posted in Druid - General, Patch 3.1 WotLK | Comments closed

Moonkin PvP failure – and how to rise again? (part 2 of 2)

This is part 2 of my moonkin PvP analysis series. Part 1 can be found here (read part 1 before part 2). There was also some good feedback from part 1 in the moonkin repository cross-post. I suggest reading the moonkin repository comments, as well. So, lets jump right in! If typhoon was the answer, [...]

Posted in Moonkin Balance DPS, Player Versus Player | Comments closed