I have a lot of readers who are new to the druid class, and sometimes I take for granted that they know certain information, when they probably don’t. So, after reading a disturbing post on the Druid forums, I feel the need to explain what the Genesis talent does and doesn’t do.
Genesis is a talent in the first tier of the balance tree. It’s tooltip states: Increases the damage and healing done by your periodic damage and healing effects by 1/2/3/4/5%.
Why can’t my feral druid spec into it? First off – the Feral cat & bear bleeds don’t benefit from this talent. Even if they did, it would not be worth the 5 point investment in the balance tree. A good feral druid right now puts zero points in balance. This is not a tasty feral talent. There is plenty of bloat in the feral tree, and plenty of tasty talents in the resto tree for feral druids. Don’t throw away talent points in the balance tree.
So, what about moonkin, I mean it IS in the balance tree? The problem with this talent for moonkin is that it’s a huge waste of talent points. For a tiny DPS increase, you can dump 5 talent points down the drain? No thank you! I mean, most raiding balance druids are even skipping Improved Moonfire, which gives twice the damage bonus for less than half the points. That’s how bad Genesis is for moonkin – we’re already skipping a talent more powerful than it. Moonkin are not really a DOT-based like warlocks are, so a 5% increase to our DOT damage is a really, really small DPS increase overall. So, not worth it for moonkin.
Well, then who was genesis designed for? Genesis was designed for restoration druids. When Nature’s Grasp was taken out of the balance tree, and the “powers that be” didn’t want resto druids to spec 0/0/71. So, they invented genesis (a pretty good resto talent), and moved things like Nature’s Grace lower in the tree so resto druids could easily get it. Another great resto talent in the balance tree is Nature’s Splendor, so that we don’t have to re-cast our HOTs very often. So, genesis is the way for resto druids to progress up the balance tree, the way that Furor is designed for feral & moonkin druids to progress up the resto tree.