Archive for July, 2009

Less healing means more pew pew

Okay, so for as long as I can remember, I’ve healed in raids. In 40-man raids, and the 25-man Burning Crusade raids, we needed a TON of healers. You could heal 25-mans with like 8 or 9 healers. Now, the difficult encounters are pretty much all DPS races (especially hard modes), where you shouldn’t have more than 5 healers in some of them. However, the number of healers you need is also somewhat variable, leaving room for some people to change specs for some nights.

So, with my interest in having both a resto and a moonkin spec, I’ve worked on trying to keep up my moonkin set. In Ulduar with our loot system, I was pretty much stuck taking what people didn’t want for my moonkin set (which has always been fine with me – I won’t take off-set loot over people who need it). My focus was on my resto set, and I had to “greed” anything I wanted for my second off set (which I only pay half points for). For a while, my moonkin set was okay, but not great – a mix of Naxx 10-man DPS gear, and Ulduar healing gear.

However, in the last two weeks, I’ve seen a lot of caster DPS loot (and even set piece tokens) from the 25-man Ulduar hit “greed” status. So, I bought up 2 set pieces and a new staff on Tuesday. Even before my big push for gear upgrades, my DPS had already started going up on raid nights, due to me getting to have more practice as DPS on the boss fights, along with minor upgrades. The only fight I healed this week was Mimiron, which is still a relatively new one for us with slightly higher healing requirements than our scaled-down team could handle.

So, I got my Intensity staff, and my set helm and chest piece. Then, I went to a testing dummy in Darnassus, and tried out my rotation a few times. To my surprise, my DPS was actually lower with my new set pieces than it was with my original gear, because my crit rating was so low that I just wasn’t proc’ing Eclipse fast enough with all the haste on my set pieces.

So, I went to Graymatter’s Moonkin Best in Slot list, and then realized that my easiest upgrade was to pick up the Sundial of the Exiled trinket (yay crit!), instead of my healing spellpower one.

Then, I downloaded Rawr and tweaked the sets I had to try and maximize the stat options I had. At this point, I have an assortment of pieces I picked up for my moonkin set, pieces for my healing set, and old pieces that I outgrew, along with being able to switch out anything with a piece requiring badges of any type (then again, I was trying to save all those badges for gems in 3.2!). Up until now, I haven’t really needed Rawr, since I had a small enough assortment of gear that I really had obvious choices just to maintain being hit-capped. If you aren’t familiar with Rawr, it’s really a tool that any DPS druid should have (for feral or moonkin). It also works for healing, but it’s really much less necessary for healers, as upgrades should be a lot more straightforward when you don’t also have to worry about things like being hit capped. Between Graylo’s loot list and Rawr, I’ve been able to work out a set of gear that is vastly increasing my damage potential, without having to put much effort into going out and finding more gear.

The final product is a set that looks more like a moonkin put it together, rather than a set that looks like a healer’s off-set (except for my healing shoulders). Of course, I’ve spent so many points this week on upgrading things that I’m pretty much at the bottom of the priority list at this point for any major upgrades, even for my main healing set, which is fine for me. Trying to DPS in raids is actually more work for me than healing, since resto has so much more mobility than balance does, and Eclipse just about always procs at the wrong times, but I’m getting better at it and my DPS overall is starting to climb up to a more reasonable place (though I’m greatly looking forward to 3.2 boosting my damage potential).

Why are healers (on the WoW forums) so afraid of being replaced? The WoW healing forums are pretty much always lit up with healers who are afraid that someone else will steal their healing spot. On the other hand, I’m more than happy to get a chance to try my hand at moonkin. I mean, would a guild rather keep the players they already have, and just let people with dual specs change to a different spec? Or, would they rather re-recruit new players and have their healers get locked out from raiding? With the dual spec system, and “hybrids” being encouraged to pick up gear for more than one role, being a flexible “restokin” ensures that it’s better to have me switch to moonkin than it is to completely replace me. I’m also not the first healer to go DPS in my guild, since my guild really has an overabundance of healers the vast majority of the time. I’m also expecting to go back to primary healing in Coliseum, or when other healers go on vacation, and at this point, I’m asking “do you want me heal or pew pew?” when we hit every boss fight, just to make sure. Either way, I’m raiding and I’m happy.

Getting epic gems – the hard way or the easy way?

Okay, so as a jewelcrafter, I’m excited about the new epic gems coming out in patch 3.2.

gems_on_whiteI’ve been preparing for a while for getting the jewelcrafting tokens to buy the patterns that I will need to cut the epic gems. I gave up doing the daily quest for a while, so I only have 13 Jewelcrafter Tokens on me (though I need to spend 2 of them on jewelcrafter-only gems for the new gear I got for my moonkin set last night).

I have been doing loops around storm peaks and Icecrown before raids, trying to find titanium ore to prospect for the gems. I also have a 450 alchemist (my shaman). So, I’ve been hoarding not only titanium (I have a couple stacks of ore), but also blue-quality gems & the eternals I need for transmuting them into epic gems.

I was all proud at my 3 stacks of titanium until my boyfriend pointed out something to me. It’s not a 100% drop rate from titanium. With a stack of titanium currently selling for between 180 and 250 gold for 20 ore… I’m not sure that even prospecting the titanium I farmed will actually be a worthwhile endeavor.

I apparently wasn’t paying quite enough attention to all the patch 3.2 stuff, and mmo-champion posted a reminder about how you can get epic gems:

  • Prospect titanium: 25% chance for random color drop
  • 1 from alchemy transmute every 20 hours
  • Emblems of heroism (either 10 or 20, depending on the gem)
  • PvP honor: 10,000

Yes, that’s right. I forgot about being able to spend emblems of heroism & PvP honor on the epic gems. So, why prospect expensive titanium for a chance that they’ll drop when I can just dump all the emblems I don’t need anymore on the gems?  Instead of looking for rare titanium spawns, I should just be running Naxxramas Pugs. You can turn other emblems (valor & conqueror) into heroisms, so you can pretty much dump all your extra badges into epic gems. That really just feels out of proportion in a way. I wouldn’t spend my precious triumph badges on things, but I know there are people sitting around with a hundred or two spare gems that would just otherwise go to waste.

Then again, I’m also sitting around with over 50,000 honor points I haven’t spent on anything, so there’s 5 “free” epic gems for me. Looks like I won’t need any of that titanium in the first place… Why prospect 250 gold worth of titanium, if I’m just going to risk getting 10 gold in rewards, when there are easier ways of getting the epic gems? I may as well just sell my titanium now, before the price of titanium ore really takes a nose-dive after people flood the epic gem market with all their emblem & honor-obtained epic gems.

Barking down memory lane

Being an “old school” druid without many alts I’ve leveled up very far, I sometimes like to take trips down memory lane. Since the latest Blog Azeroth shared topic is about memories of the olden days, I felt that I should share some of those old memories with you.

First, it actually took me a while to level up to 60. I also didn’t do it solo most of the time, so almost all my early screen shots are of me in a group. Back then, the easiest way to level was to run behind people and heal them. Fortunately, I had a  great group of friends & guild members to level with (some of which I knew outside of the game, and some I met in the game).  Soloing was possible, but it was also painful, and long. Especially if you primarily picked up loot with caster/healing stats on it. I didn’t see what hurricane looked like until long after I started playing the game. Being a “feral” druid meant that you had feral charge (an 11 point talent). It took about 4 or 5 months for me to level up to 60, though I started playing the game about a week after it first came out. Even at 60, there wasn’t much to do besides healing instances… which I used to do all the time (then again, that’s not so much different from what I do now, lol).

After I hit 60, I started raiding. Back then, druids could only raid as restoration, and the druid community actually asked for STR & AGI to be taken off of our tier sets so that we could heal better. Oh, and raids back then had 40 people! Your tank was pretty much always a warrior. Also, back then, “hybrid” meant “healer”, as all of our paladins & druids couldn’t do much besides healing. My first MC run was actually me getting picked up as a PUG. It was a bit of a PUG raid for quite a while, and having to leave my leveling guild to join the big, harsh raiding guild was actually a really difficult decision.

Back then, Ragnaros was actually hard. It wasn’t all just about killing bosses, but you actually had to WORK for it. Looking at the screenshot of our Ragnaros wipe, we also used to have mid-boss disconnections, even back then. Apparently, lag and DC’s in raids aren’t new by any means. In fact, with more people in the raid instance, and even older server hardware, it’s probably actually a lot better in the 25-mans than it was back then.  Also, “tanking” as bear was what you did after everyone else in your raid was pretty much dead… I added our wipe picture just to help me remember how epic and hard those bosses seemed back then.

Were things back then so much better than they are now? For druids, not really. The “old school” druid days weren’t really all that great, unless you really loved being a healer with an extremely limited set of tools (downranked healing touch). While I do have fond memories of those days (and I miss all the friends that I used to play with back then on my first server), I like playing a druid so much more now than I did back then. Being able to switch between 2 specs, both of which are viable for raiding? If you asked me in 2005 if that would be possible today, I wouldn’t have believed you. Blizzard has actually done a lot to improve the druid class over time, even for healing druids. It’s good to remember sometimes how much better the class is now, compared to what it was like back when I had to walk uphill both ways in the lava.

Edit: counting is hard. Re-edited to say “60″ everywhere I accidentally said “80″…. I guess it was so long ago that I can’t even count right, lol.

Raiding progress update in 10-man Ulduar

So, I was able to go to my guild’s 10-man Ulduar this week, where we got down three hardmodes: Deconstructor, Thorim, & Iron Council. I got 2 achievements on Ignis: Stoking the furnace & shattered (I missed shattering an add, so then I had to do 2 in one go, and then got us an achievement out of the mess up). We also got Yogg down, which was the first time for me, along with the “drive me crazy” achievement.

Yogg down

Our 10-man group had gotten down Yogg on 10-man before, but I missed those runs due to scheduling conflicts. They let me pew pew as moonkin for some of the bosses on this run, and then I healed when we needed 3 healers (things like Thorim & Iron council hard modes & Vezax). It was a perfect hybrid’s dream (yay dual specs!), even though my DPS was a lot lower than our full-time damage dealers. My moonkin set is definitely missing something (probably lack of set pieces’ DPS bonus). I think the moonkin DPS buffs in 3.2 are also something that I’m looking forward to, so I can better “hold my own” when I’m called on to deal damage. I also think that since I don’t get to DPS very often, my rotations and timing are just not quite as good as the healing that I’m much better practiced at. It’s really hard to be equally good and equally geared for both your main & off-specs.

Achievements

Coming soon: We still probably have a couple weeks before 3.2 comes out. I’m expecting to have an announcement about the timing of arena seasons ending before the patch actually goes live. However, over the next week or two, I’m going to start taking a look at preparing my leveling guide & healing guide for the 3.2 patch. There aren’t a whole lot of changes needed to adjust for the patch, but I can already tell that they’re both starting to get a bit out of date (there’s always more work to do!).

Emblem of Triumph loot in 3.2 (a first look)

So, with 3.2 coming out “soon,” I thought I would take a quick peak at the badge loot available with Emblems of Triumph in 3.2. You can see the full loot list (with badge costs) on mmo-champion’s list. We still likely have a couple weeks before 3.2 comes out, so this is really the first time I’ve sat down and looked at all of MMO-champion’s loot for the 3.2 patch. I’ve also been waiting and hoping that Blizzard changes how we’re getting tier loot, but I haven’t seen any indication of that. So, here goes what I’ve found so far…

You can get emblems of Triumph from: 10 man and 25-man versions of Crusader’s Coliseum (with normal or heroic versions), and up to 3 2 badges a day total from the 5-man (2 for heroic & 1 for non-heroic) daily quests. I’ve cut back how much I’m running 5-man dungeons now (and basically not running them at all), in preparation for not being bored out of my mind having to run the daily dungeons over and over and over again once 3.2 comes out, to help supplement the badges I’ll be getting from raiding (For why we’ll be farming the dailies, see the tank spot article from a couple weeks ago).

Spending badges on idols. The first thing I noticed is that, according to mmo-champion, our idols for 3.2 can be bought with emblems of triumph. These are the first things I will be working towards getting once the patch hits. I’ll pick up the resto & moonkin ones, since both are going to be “must have” items for improving my dual-spec performance. These cost 25 emblems of triumph each (so, I’m out 50 badges just for the two idols I need, before I can start on anything else).

  • Idol of Lunar Fury (moonkin)
  • Idol of Flaring Growth (Resto)
  • Idol of Mutilation (feral)

You have to spend badges of triumph to get tier 9 sets.

Also, unless you plan on doing heroic 25-man Coliseum, you really need to plan on spending a couple hundred badges on your tier set pieces.  I was originally just going to talk about the non tier pieces, but in doing research for this article, I came to the conclusion that the vast majority of my readers won’t get to spend tokens on anything besides the idols and tier sets.  There are a couple options for getting pieces of your tier sets, as there are 3 different versions of the sets. All but the heroic 25-man will require lots of triumph badges. You can read more about how to get the tier 9 pieces from wowwiki’s page on Tier 9 sets by clicking here. The 25-man (non-heroic) version appears to require both a ton of triumph badges (like 45 or 75 badges each) & 1 extra trophy token (for each piece) that drops from the bosses. The lower tier version just costs a ton of triumph badges without the raid dungeon drops.

Since I like the resto tier 8 four-piece set bonus so much (yummy instant rejuvs), I’ll probably just hold onto my tier 8 gear for a while into the next patch, as the 10-man version of the sets aren’t that great, and the 2-piece tier 9 bonus is actually pretty wimpy (trade instant rejuvs for 5% to nourish crits? Um… not worth the 110 emblems of triumph plus a ton of DKP for the set tokens it will cost me!). I’ll probably be able to just save up tokens and then buy the whole set at one point in time, or I can choose to hold out in hopes that my guild will run the heroic version eventually. Either way, it pretty much ensures that I’ll have to farm emblems for months to be able to have a chance at getting the 4-piece resto tier 9 bonus (45+45+75+75 = 240 emblems of triumph + 4 trophies of the crusade from bosses). I’m probably better off just going for 2 pieces of the moonkin tier 9 and just not picking up the resto tier 9 at all for a while, and instead spending my DKP on non-set filler pieces. The moonfire crits set bonus seems good, but I’m just not sold on the four piece bonus for moonkin. Either way, costing hundreds of emblems pretty much prevents me from having both moonkin & resto tier 9 sets, regardless of how many dungeons I run before the following (3.3 patch) comes out a long time from now….

What about non-set pieces besides the idols?

There are also non-set pieces available with badges. However, since the non-set pieces will also have similar items dropping from the various raid dungeons, it may be worth your time to just use your triumph badges for the rewards I’ve already talked about here (idols & set pieces)… and then worry about filler pieces further down the line. Unless you have endless hours to run 5-mans, 10-mans, and 25-mans to farm up badges, you are going to have pretty big limitations on how fast you can gear up with triumph badges. The triumph badge non-set pieces are all item level 245 (same as the 25-man normal Coliseum item level). There are head and shoulder non-set pieces, which seem like a waste of time since you should be using set pieces instead for those slots. The non-set piece helm & shoulders actually cost more badges than the 10-man set pieces(ilvl 232) that you can get without going into the coliseum. There are also rings and trinkets that aren’t too bad, and only cost 35 badges each.  It’s probably just easier to get the non-set pieces as drops, though, since the set pieces will cost so many badges (unless you get pieces from the Heroic 25-man version). However, if you have extra badges and don’t have a lot of luck in the raid dungeons, there are options from triumph and crusader badges to fill in some missing slots of gear.

There is also a partial list of Crusader Coliseum non-set piece raid drops up on mmo-champion, which is updated as they get more information about the gear that drops from the bosses there.

Happy instance farming in 3.2!

Update: It looks like as of now, the normal daily may be giving conquest instead of triumph badges, whereas the heroic daily is still giving triumph badges.

Moonkin damage “twisting” in 3.2 – more questions than answers

Okay, so in 3.1, the moonkin rotation makes a lot of sense: Put up your dots, Use wrath until Eclipse procs, keep casting starfire until cooldown is almost up, and then wrath until eclipse procs again. Refresh your dots during the Eclipse cooldown as needed. In movement heavy fights, you can use starfire to proc a wrath eclipse buff, so that you can cast more wraths on the run.

In 3.2, since there isn’t really a cooldown time period, it’s a little more confusing to know when to refresh your DOTs, especially since they both last different lengths, and don’t line up that well with the Eclipse timers.

The basics of the 3.2 rotation is to do something like: Cast wrath until eclipse procs, then cast starfire through eclipse and keep going until the wrath eclipse procs, then cast wrath and repeat. When to refresh DOTs is slightly more problematic. You want moonfire up when you are casting starfire, and you want insect swarm up when you are casting wrath. Aside from that, there’s not really a “good” answer for when to apply them.

The DOTs: Moonfire lasts 15 seconds + up to another 9 seconds from casting 3 starfires before it runs out. This means that it should be pretty simple to keep it going long enough to get through each starfire eclipse rotation. The timing may be a little awkward with the wrath side of the rotation when you aren’t casting starfires. Insect swarm only lasts for 14 seconds, so it has to be refreshed more often than starfire, and won’t last through a whole Wrath side of the rotation. With no gear set bonuses or idols taken into consideration, it may make the most sense to refresh it when you are switching to wrath’s eclipse proc, and then just let it run out for when you are switching to trying to proc the starfire side. However, it may add to your overall DPS to try and keep up both DOTs as much as you can, but the community doesn’t seem to have a really good answer on what to do at this point.

Why set bonuses & idols probably matter: From what I can figure out, how much your DOTs contribute to your overall damage is going to depend on their value relative to just casting another starfire or wrath. It may also be possible that you’ll just want to keep both up all the time (or as much as you can). We need a lot of testing to figure it all out, and it’s pretty much beyond what I have the resources to actually test, since I don’t have access to all the gear that would be necessary to test it in person, and the math is messy at best.

What the set bonuses are:

Tier 7 set bonuses:

  • 2 pieces: Your Insect Swarm deals an additional 10% damage.

With the extra insect swarm damage, you likely want to try and keep up insect swarm more, especially if you manage to also get the idol of the crying wind. The 4-piece doesn’t matter much for DOT timing.

Tier 8 set bonuses:

  • 2 pieces: Increases the bonus granted by Eclipse for Starfire and Wrath by 15%.
  • 4 pieces: Each time your Insect Swarm deals damage, it has a chance to make your next Starfire cast within 10 sec instant.

With the 4-piece bonus, you benefit from keeping insect swarm up as much as possible, so that you can get more instant starfires. The 2-piece bonus won’t have that much of an impact on when to refresh DOTs, other than making it bad to refresh the DOTs towards the end of an Eclipse proc.

Tier 9 set bonuses:

  • 2 pieces: Your Moonfire ability now has a chance for its periodic damage to be critical strikes.
  • 4 pieces: Increases the damage done by your Starfire and Wrath spells by 4%.

The two piece bonus here is going to help you do more damage with moonfire critical strikes, and when paired with the Idol of Lunar Fury, you will have a very powerful moonfire spell, where it’s going to be worth keeping up moonfire as much as possible, even refreshing it during Eclipse proc times. The 4-piece bonus won’t effect DOT timing.

What the idols are:

  • Idol of Lunar Fury: Each time your Moonfire spell deals periodic damage, you have a chance to gain 200 critical strike rating for 12 sec.
  • Idol of the crying wind: Increases the spell power of your Insect Swarm by 374.
  • Idol of the shooting star: Increases the spell power of your Starfire spell by 165.

If you are rocking the idol of Lunar Fury, you will want to keep moonfire up as much as possible, which means refreshing it even for the Wrath side of Eclipse, and during Eclipse procs. The idol of lunar fury is also an obvious “best in slot” for moonkin in 3.2. If you are using the idol of the crying wind, you will want to keep up insect swarm more than you would otherwise, so that you’ll actually benefit from using the idol. If your insect swarm has too much down time, then the shooting star idol becomes a clear better choice than the crying wind. If you are still using the idol of the shooting star, then it doesn’t really have an impact on when you refresh your DOTs, and you can base your decisions on other things.

For more information: Mostly what I did in this thread is point out things that should seem obvious to most moonkin, however I think we did need a reminder of how our gear selections are going to impact the importance of keeping up our DOTs when there’s no real cooldown period on Eclipse anymore. Of course, Graylo has some good advice on what to do with your DOTs and the rotations for moonkin in 3.2. I think it’s just going to require individual players to practice out different options for refreshing DOTs or not, which will depend on what gear you are wearing and how the set bonuses & idols interact with increasing your overall damage or not. It may be possible that just keeping both up all the time will end up with the best overall damage for you, or it may be possible that only refreshing them at certain times works better than having near constant up-time. There’s some more advice on the EJ forums. There’s also some discussion going on about what to do in 3.2 in the moonkin repository. I’m hoping that we’ll have real answers to the problem of when to refresh our DOTs, but since they will never line up perfectly in our rotations, and the value of our DOTs actually change with gear, we’re just going to have to use a little guess work and hope for the best.

Preparing my shaman alt for 3.2

Okay, so in Burning Crusade, I leveled up an alliance shaman and raided as a chain-heal-spammer for a while at level 70. However, when WotLK came out, my shaman has mostly been shelved. The druid class became a lot more fun to heal with at level 80, so I just didn’t level up my shaman all the way.

Shaman

I’ve been playing my shaman on and off, and got up to level 74 recently. I have been leveling as enhancement, since I found trying to level as elemental in my healing epics just really wasn’t fun. Enhancement seems to have a bunch of different abilities to rotate through, instead of pretty much spamming one spell that leveling elemental was at level 70.

In general, I think that the patch is much more exciting for leveling druids (with the new graphic forms). However, there are a few changes in 3.2 that will make my shaman leveling experience more fun.  I wanted to take some time to dig into some changes in the next patch, to see how it effects my alt’s leveling, so I figured I would also post it here!

First, the biggest change for me is the totem changes. Being able to only use 1 global cool down (instead of 4) to drop all my totems means that I’ll actually use them when I’m soloing. I usually don’t bother to drop all my totems just to kill 1 mob in a couple seconds, and then have to drop them again at the next. However, with this change, it would be pretty easy to drop totems even if you have to move around a lot while you are leveling.

Shaman shocks range increased to 25 yards! So, I can use my shocks to pull things that are farther away!

Lots of shaman healing changes! I’ve been watching the shaman healing changes (such as increased range on chain heal jumps). While this probably won’t be a character I raid with (except for maybe alt Naxx runs), it’s nice to see some good changes going through for the other healers in my raids.

General alt-leveling improvements:

The travel changes are huge for leveling up alts. I’m going to buy one of the Heirloom Cold Weather Flying so that I can get around easier. Having to run around on a regular mount just feels slow, and it’s a waste of the epic flying that I spent so much gold on. I’m really excited about this, since picking herbs for making my potions and flasks is a pretty huge motivation for me to focus on leveling up this character.

New Heirloom items! I can get an extra 10% leveling bonus with the new heirloom coming from the tournament daily quests, and so I’ll be able to level even faster (a total of 20% bonus with the shoulders I already bought).

So, in all, I’m really excited about the patch that should be coming out “soon”, and hopefully I’ll be more energized to pick up and try to get my poor neglected shaman to 80…