Set bonus changes (again!):
Druid T9 Feral 2P Bonus – Decreases the cooldown on your Growl ability by 2 sec, increases the periodic damage done by your Lacerate ability by 5%, and increases the duration of your Rake ability by 3 sec.
Druid T9 Balance 4P Bonus (Starfire) – Increases the damage done by your Starfire and Wrath spells by 4%.
With how bad people said that the moonkin was, I’m not all that surprised to see it change. It’s now increasing damage, but not crit. It should, overall, increase damage enough that the stat bonuses on the T9 pieces should be enough to at least make it worth investing in the new gear (I hope!). Who knows if these set bonuses will go live. I’m really surprised that the set bonuses for classes keep changing. Usually, we just get whatever they give to us regardless of the amount of QQ about them. Graylo now has a new post up about the new bonuses.
Feral talent & ability changes:
- Savage Roar is now only usable in Cat Form.
Means that you can’t gain the buff from it and then switch into bear form? Kind of a bummer. The druid forums are making a pretty big deal out of it, but I don’t think they ever really meant it to work in bear form in the first place.
- Enrage now generates 20 rage instantly and generates an additional 10 rage over 10 sec.
They front-loaded 20 energy (instead of the old version which just ticked for 20 energy over 10 seconds), and then gives us an extra 10 energy that ticks over the 10 second duration. So, it’s more rage… and more rage sooner.
- King of the Jungle has an additional effect – In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 20/40/60%.
When I first saw this, I thought “huh that’s neat, but seems redundant” but then I saw…
- Primal Tenacity no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
So, it looks like they might have just moved the same effect to another location in the tree without changing how the mana reduction works. The best I can figure out, they probably just moved it off primal tenacity so that it could confuse everyone for no reason. Maybe they want to add something else to primal tenacity later that didn’t make it into the build, or maybe they wanted to put the mana cost reduction on something people picked up for PvE. Whatever their reasons, it looks like the change is more good than it is bad.