3.2 PTR update changes set bonuses & feral talents

Set bonus changes (again!):

Druid T9 Feral 2P Bonus – Decreases the cooldown on your Growl ability by 2 sec, increases the periodic damage done by your Lacerate ability by 5%, and increases the duration of your Rake ability by 3 sec.
Druid T9 Balance 4P Bonus (Starfire) - Increases the damage done by your Starfire and Wrath spells by 4%.

With how bad people said that the moonkin was, I’m not all that surprised to see it change. It’s now increasing damage, but not crit. It should, overall, increase damage enough that the stat bonuses on the T9 pieces should be enough to at least make it worth investing in the new gear (I hope!).  Who knows if these set bonuses will go live. I’m really surprised that the set bonuses for classes keep changing. Usually, we just get whatever they give to us regardless of the amount of QQ about them. Graylo now has a new post up about the new bonuses.

Feral talent & ability changes:

  • Savage Roar is now only usable in Cat Form.

Means that you can’t gain the buff from it and then switch into bear form? Kind of a bummer. The druid forums are making a pretty big deal out of it, but I don’t think they ever really meant it to work in bear form in the first place.

  • Enrage now generates 20 rage instantly and generates an additional 10 rage over 10 sec.

They front-loaded 20 energy (instead of the old version which just ticked for 20 energy over 10 seconds), and then gives us an extra 10 energy that ticks over the 10 second duration. So, it’s more rage… and more rage sooner.

  • King of the Jungle has an additional effect –  In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 20/40/60%.

When I first saw this, I thought “huh that’s neat, but seems redundant” but then I saw…

  • Primal Tenacity no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.

So, it looks like they might have just moved the same effect to another location in the tree without changing how the mana reduction works. The best I can figure out, they probably just moved it off primal tenacity so that it could confuse everyone for no reason. Maybe they want to add something else to primal tenacity later that didn’t make it into the build, or maybe they wanted to put the mana cost reduction on something people picked up for PvE. Whatever their reasons, it looks like the change is more good than it is bad.

6 Comments

  1. Posted July 8, 2009 at 11:37 am | Permalink

    Just a note on what Graylo said. He said that 2T9 was a 4% increase but 2T8 got a 6% increase of damage. In addition I made a comment @ moonkin.info about the scaling ability of 2T8 with higher levels of gear and I’ll just copy it here for sake of ease.
    ——————————————————
    I think we’re going to see a few things come into play here. First and foremost, since we are using both Eclipses, 2T8 will lose value as our crit rate rises. I recall someone showing that we start getting less bang for our buck at 90% crit during a Lunar Eclipse and with a new (and significantly higher ilevel) gear set I can’t help but wonder if we will begin to reach higher crit levels. Since 15% more damage on a Solar Eclipse will always be 15% more damage, that portion of 2T8 scales very well.

    Given that half of 2T8 will become less beneficial as crit percentages rise and that we have a soft cap of 400 haste (meaning we will be looking to add more crit) I think it’s safe to say that at some level of gearing, 2T8 will be diminished enough to be replaced by 4T9. In fact, I think that will happen rather quickly. That’s just my two copper.

  2. Dartmouth
    Posted July 8, 2009 at 11:41 am | Permalink

    I suspect the shifting of the mana reduction was done to limit the appeal of the 34/37 druid in PvP. Though I was under the impression this build fell by the wayside a while ago.

  3. Posted July 8, 2009 at 11:59 am | Permalink

    Oh… Okay, thanks Relevart. Graylo got a new post up today, so I added the link to his new post and took out the old information I gathered last night from his site…

  4. Fleethoof
    Posted July 8, 2009 at 12:55 pm | Permalink

    Honestly, I don’t really understand the KotJ / PT change either. Usually Feral PvPers pick up both, but there is already talk on arenajunkies of dropping PT now in favor of one of the other awesome 3 pointers in the feral tree that are currently skipped (either imp mangle or 12% damage reduction while in bear) due to the fact that PT is pretty situational. Fears are nearly always going to be broken early anyway, and the damage reduction while stunned is only useful against certian classes.

    At this point, I’m pretty confused. PT seems like a pretty incomplete talent at this point, so hopefully that means that there will be some more positive PvP changes for both moonkin and ferals before 3.2 goes live.

    As a side note, any other moonkin pretty jealous of the 1.25 min dispersion, phenomenal dispell protection, and MS that shadow priests are pulling in? I know that GC made some comment about “making sure that at least 1 spec was pvp viable for every class” so I was a bit taken aback at the shadow priest buffs when disc is doing SO well. I’m happy for them and all, but :-/

  5. Posted July 8, 2009 at 7:44 pm | Permalink

    I don’t use bear form much these days so the Savage Roar change doesn’t interest me much. I’ll be sad to lose the extra mana reduction from Primal Tenacity though. And moonkin buffs are always welcome. :)

  6. Tympanic
    Posted July 9, 2009 at 12:23 pm | Permalink

    I think the talent change for ferals is primarily for PvE. I know very few who take PT at all in a feral raiding spec, either for cat or for bear. This seems to be a way to help us save our mana pools a little for those times we need to pop out and heal or rez, etc.