So, I was able to go to my guild’s 10-man Ulduar this week, where we got down three hardmodes: Deconstructor, Thorim, & Iron Council. I got 2 achievements on Ignis: Stoking the furnace & shattered (I missed shattering an add, so then I had to do 2 in one go, and then got us an achievement out of the mess up). We also got Yogg down, which was the first time for me, along with the “drive me crazy” achievement.
Our 10-man group had gotten down Yogg on 10-man before, but I missed those runs due to scheduling conflicts. They let me pew pew as moonkin for some of the bosses on this run, and then I healed when we needed 3 healers (things like Thorim & Iron council hard modes & Vezax). It was a perfect hybrid’s dream (yay dual specs!), even though my DPS was a lot lower than our full-time damage dealers. My moonkin set is definitely missing something (probably lack of set pieces’ DPS bonus). I think the moonkin DPS buffs in 3.2 are also something that I’m looking forward to, so I can better “hold my own” when I’m called on to deal damage. I also think that since I don’t get to DPS very often, my rotations and timing are just not quite as good as the healing that I’m much better practiced at. It’s really hard to be equally good and equally geared for both your main & off-specs.
Coming soon: We still probably have a couple weeks before 3.2 comes out. I’m expecting to have an announcement about the timing of arena seasons ending before the patch actually goes live. However, over the next week or two, I’m going to start taking a look at preparing my leveling guide & healing guide for the 3.2 patch. There aren’t a whole lot of changes needed to adjust for the patch, but I can already tell that they’re both starting to get a bit out of date (there’s always more work to do!).