So, today is a maintenance Tuesday… we don’t have the new PTR build I was expecting to see on Monday after the holiday weekend, so there isn’t much actual news to report on at the moment… other than the fact that my guild finally killed General Vezax on 10-man (we haven’t been doing the 10-man very consistently, and holiday breaks keep slowing our 25-man progress).
Back to today’s actual topic: One feature that went into the game recently was the dual spec feature. A lot of people thought that it would cause big problems for the game, or that it was going to be the best thing since sliced bread.
Well, it did have an impact on my raiding guild, but the impact was far more positive than it was negative. So, I wanted to write about how much use I get out of the dual spec feature, and how it helped my guild’s raiding.
When dual specs first came out, I went with a resto spec (for raiding) and a moonkin spec (for everything else). I found myself pretty much only using my moonkin spec for doing daily quests for a while.
However, in my raiding guild, we have too many healers most of the time (with between 7 and 9 logging in for each 25-man raid). In addition, we need more healers for later bosses than earlier bosses most of the time, and the number of healers we need seems to shrink as we get better gear and learn the fights better. So, at this point, we shouldn’t be running with more than 6 or 7 healers for the fights where we may have started with 8. We aren’t working on heroics yet, but when we do, we’ll need to shrink the number of healers probably even further. This means that some of our healers need to go DPS. With dualspecs, we don’t have to make our healers spend 50 gold every week to spec whatever way the raid needs us to spec.
So, in a small handful of raids lately, I have been able to DPS instead of heal. Before, I wouldn’t have gotten these chances. We’re also not “stealing” DPS spots, since we just end up with too many healers & not enough DPS some days. For example, we were finishing our 10-man Monday night, and had a hard time filling the group, so we invited 4 of our normal 25-man healers, and then one (or two) of us went DPS for the bosses. I won our roll-off, so I got to stay moonkin the whole time. Under the pre-dualspec days, we wouldn’t have had that option, and they probably would have canceled our 10-man run. Instead of canceling it, we killed general Vezax for the first time!
Did the dual spec feature create loot drama for our guild? No, not really. You bid your points for “need” loot if you need it, and “greed” loot if it’s not for the set you chose as your main set. If someone tries to consistently bid “need” on two sets of gear, then their point standing drops dramatically in a short amount of time, and they wouldn’t have priority on much of anything after a while. Also, “greeded” loot is half the point cost, so you benefit from taking loot as off-spec gear.