- Range for base spell is 10 yards with a 20 yard knock back., according to patch notes (in-game tool tip on PTR not yet updated).
- Glyph of Typhoon: Reduces the spell mana cost by 8% & increases it’s range 20 yards, but it no longer knocks enemies back.
That means you can’t glyph it for PvP – as then it has no knockback. It’s a good PvE solution, but runs into the problem of having a tiny frontal cone range for Typhoon where it’s not going to hit your target 50% of the time, unless you get really really good at positioning it. (ie. lets add another layer of skill to moonkin PvP…). It will be better when you hit your target, just good luck with that.
Resto Tier 8 Nerf:
- Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold’s Rejuvenating Broach.
T8 Set bonus testing on the PTR:With 2257 spell power on the live server, my rejuv instant heal was ticking for 1496, and with 2270 spell power on the PTR, my rejuv was ticking for 751. This means that when the 3.2.2 patch gets closer, I’m probably going to be reviewing my healing style. My goal now has to be getting the 4-piece tier 9 bonus as fast as I can, since the new T8 bonus sucks. It will heal for less than the priest talent that adds an instant heal to their renew, and it can’t crit like the priest equivalent can. We didn’t spam rejuvenation around the raid before this set bonus got implemented. So, when 3.2.2 hits, I don’t see how we’ll be able to justify using a heal that is only going to hit for maybe 800 or so fully raid buffed and then not do anything else for 3 more seconds in any situation where people are taking 10 times that amount of damage. I’ll spend a LOT more time thinking about druid raid healing between now and when 3.2.2 comes out, but the set bonus nerf will definitely have me thinking long and hard about what’s an actually useful druid AOE healing style – since before I got the set bonus (when 3.2 first came out), rejuv wasn’t doing more than 30% overall of my healing done. I may be mixing together regrowth & rejuv for raid heals (regrowth lasts longer, has a good sized upfront heal – so it makes a better reactive heal after the set bonus nerf). I’m going to post about this multiple times between now and when this patch goes live. At the very least, we’re going to need to raid heal using more than 2 buttons when this nerf hits.