Okay, so with 3.2 coming out sometime this month, I’m working on updating all my guides. Today’s update is for the Balance leveling build. I played around with this on my level 50 druid for a while, and I think I’ve better streamlined the lower level talents so that it’s a little better for setting up an AOE build when you hit Northrend. I dropped Nature’s Splendor (don’t need DOTs to last longer), and dreamstate (owlkin frenzy will help restore mana, too, and at level 50 dreamstate’s mana return was minimal and unhelpful). As usual, I’m doing a blog preview to get feedback before I post it in the guide & on the forums.
Balance leveling build Version 3.2
- 10-14: Starlight Wrath 5/5 – Decreased casting time means more damage done.
- 15-17: Moonglow 3/3 – At low levels, you’ll have to stop and drink all the time, but this will give you a little more mana efficiency.
- 18-19: Nature’s Majesty 2/2 – A little crit is nice, and you have to take it to unlock later talents
- 20-22: Nature’s Grace 3/3 – gives you haste bonus (speeds up your casting) after you get a critical strike.
- 23-24: Nature’s Reach 2/2 – gives you longer range for hitting things that are far away. Also makes you have lower threat when you go in groups.
- 25-29 Vengeance 5/5 – Increases the damage your spells do when you get critical strikes
- 30: Insect Swarm 1/1 – Got a nice damage boost in the 3.1 patch. This should be worthwhile for leveling now.
- 31-33: Celestial Focus 3/3 – Gives you spell pushback protection for starfire (yay!). Also speeds up your casting times (ie. gives you haste).
- 34-36: Lunar Guidance 3/3 – Increases your spell power, based on how much intellect you have.
- 37-39: Moonfury 3/3 – Increases your damage done for starfire, moonfire, & wrath
- 40: Moonkin 1/1 – Yay! Finally moonkin form!
- 41-43: Imp Moonkin 3/3 – Gives you and your group more haste (for even faster cast times), and gives you more spell damage from spirit.
- 44: Balance of Power 1/2 – Put one point in this. It increases your chance to hit things and reduces the amount of damage you take from spells
- 45-47: Owlkin frenzy 3/3- When things hit you and this is active, your damage increases, and your spells can’t be interrupted (no spell pushback), and you gain back mana (in patch 3.2).
- 48-49: Wrath of Cenarius 2/5 – Gives you more damage, however you won’t have a lot on your gear for it to buff yet, so we’re going to only put 2 points here for now.
- 50: Treants 1/1: When you cast this spell, it summons 3 little tree buddies as your pet that help fight for you.
- 51: Typhoon 1/1: Knocks things back and does damage to them. A good “get out of my face” AOE spell.
- 52-53 Gale Winds: Increases the damage that your AOE spells do (ie. hurricane).
- 54-56: Wrath of Cenarius 5/5: Go back and finish off this talent.
- 57-59: Earth and Moon 3/3 – Puts a debuff on your target that increases damage done to it.
- 60: Starfall 1/1 – A new AOE spell
Dipping into restoration:
- 61-65: Furor 5/5 – Increases your intellect in moonkin form.
- 66-67 – Imp Mark of the Wild 2/2 – Increases stats by 2% and also increases your MOTW buff.
- 68-70: Natural Shifter 3/3
- 71: Omen of Clarity 1/1 – When you gain this buff, your next spell cast doesn’t cost mana.
- 72-73: Master Shapeshifter 2/2: increases your damage done by 4%.
- 74-75: Intensity 2/3: Increases your mana regen. At this point, if you are doing a lot of AOE damage to packs of mobs in Nourthrend, having more mana regen may help.
Going back to balance:
- 76-78: Eclipse 3/3: When you cast starfire, you have a chance to make wrath do more damage. When you cast wrath, you have a chance for starfire to do more damage. This is a talent which is going to be important at level 80, so you should pick it up before then and get a little practice with rotating between starfire & wrath.
- 79: Balance of power 2/2: you can finish off this talent, or put that point just about anywhere you want (intensity, nature’s splendor, imp moonfire).
Your talents at 79 would look like:
http://www.wowhead.com/?talent#0xG0hiIocdhAuRuZbxcdb
At level 80, you should be picking up an end-game moonkin spec. This leveling spec is not designed to be good at level 80 content.

25 Comments
1-16 is Wrath 5/5 not 1-14, since you get your first talent point at 9.
I’m leveling using your guide, lol, just hit 16. YAY Travel Form!!
Im sort of dissappointed with the fact that i cant down a mob before they reach me and also how my current spec is not mana effeciant at lvl 56…im gonna give yours a try and see if it works any better…and btw if anyone who reads this guide and thinks “i dont need treants” your an idiot. theyve saved my life so many times…and last but not least i cant seem to find a good rotation either…if u just wanna add that =)
Two (main) questions-
1. Thoughts on Balance of Power?
2. Instance healing as Balance- (currently level 43)- possible? pre-load hot and then top it off? Volunteered to heal ZF but was amazed at the criticism before we even got going- and I’m mostly stacked IQ/Stam/Agil
Thanks for any responses-
E
1. I’ve been following this guide, since I was lvl 32 and I’m now lvl 40. It’s great. I started using root, but haven’t used it after the first few times. I saved mana that way. I took a little beating, but the rotation I used was Moonfire, Insect Swarm (at 30), starfire. I was able to kill 3-4 individual mobs until I ran low on mana. I only rejuvinated at 1/2 HP or if more than 1 mob, then regrowth. I was able to take 2-3 mobs at same time, if you watch your HP closely. I tried Owlkin last night on four mobs and survived without too much issue. Recommend take out casters first (it really hurts), plus it removes some incoming damage faster. I also tried to take individual mobs 4 lvls above me and survived without issue; Had a few misses, but overall good.
2. Also, what helped were the glyphs. I started with Starfire, then Moonfire (helps each other out). Will then add Starfall later when I can. I believe lengthening Moonfire uptime will help with reduction of mana use. And Moonfire is additional dps, especially for those runaways, which I encountered many. With the 2nd glyph Moonfire (reduction to the initial dmg, but increasing periodic dmg) the longer its up the more oomph of your DOT.
3. The Insect Swarm also helped, because it reduced incoming damage. That’s one of the main reasons I have it. Rooting is not always reliable, cause some can break it easily.
3. I’ve healed in instances up until 40 with no issues, even with tank running through instance leaving me with little down time. Issue I had sometimes was when I critted heals, which was often, I ended up aggroing. I resolved this by making a Macro to yell: HELP!! SAVE THE HEALER!! or something like. I let group know at the beginning to look out for that and spammed that about 2-3 times so they can rescue me. Because I hade issue with tank not paying attention to me, and took me too long to type it. I will continue to try and heal as balance on occasion to see how it goes, and let you guys know.
thank you for the leveling guide so much, im glad you posted it or i wouldnt know what to spend my talents on.. but what spells should i focus on casting?