Infected Wounds now reduces the movement speed of the target by 16/34/50% (up from 8/17/25%) and its attack speed by 6/14/20% (up from 3/7/10%).
I’m not sure this is actually something that would go live, especially if it’s up-time is going to be near 100%. If it does go live, this is going to make feral PvP a heck of a lot stronger, and make the talent worth picking up a lot more of the time. It’s not an official patch note, so it may just be something they want people to test out in the PTR… so, go start testing!
EDIT: So, as the comments below state, this isn’t an overall buff to the final effect, it’s just doubling because it doesn’t stack to 2 anymore. The MMO champion wording is just funky out of context… Since it should have had the (doesn’t stack to 2 anymore) disclaimer attached. That’s what I get for trying to post about feral things without looking at the bigger context first.
My bad. It’s not actually twice as good. It just has the full punch in one application, rather than being split in half.