Monthly Archives: September 2009

For people leveling: Flying mount cost changes & locations

So, I have a lot of people who come here for the leveling guide. That means a good chunk of my readers are not level 80 yet.

So, I have an important announcement about the cost of your flying mounts (available at level 60 & 70). The 3.2.2 patch changed the price that these skills cost, but you can only get the lower cost at one vendor and not the other.  So, if you need to train your level 60 flying mount, or level 70 epic flying mount, mmo-champion says you should go to Hellfire Peninsula.

Jen (one of the commentators) says that Valiance Keep/Warsong Hold is  another option for training, with generally the same price as Honor Hold/Thrallmar. So, go with whichever of these two cities (for Horde or alliance) that you have the highest reputation with when you go to buy your mount (until they fix the Dalaran vendor).

Apparently, the Dalaran trainer has the higher prices. The bummer is that the faction discount is different at the two places. So, I guess Dalarn used to have the better faction discount. Right now, the Outland Cities should be a bit cheaper until they get the bugs sorted out.

UPDATE: Here’s a blue post on the mount cost changes.

You guys are correct, we reduced the expert riding skill price in 3.2.2 to 225g. We also changed the faction discounts for the riding skill vendors in Honor Hold and Thrallmar to use Stormwind and Orgrimmar faction.

There are a couple reasons we made this change. First off, we wanted expert riding to be available to more people at level 60. 600g just did not seem like a reasonable expectation for most level 60 players to have when they roll into Hellfire Peninsula. Especially after purchasing your level 60 skills. The second change, regarding the factions just made a lot more sense this way since you will not have any Thrallmar or Honor Hold faction when you enter Hellfire.

Finally, I want to apologize for this change not making the patch notes. We strive to get every change we make into the notes but this one somehow slipped by. Once again, my apologies on that, but hopefully the lower price will help make up for it. 😉

Posted in Leveling

Say Hallo to my little friend

So, with the new holidays come new pets. I finally stopped being such a slacker and picked up my wolpertinger. Also, I got a nice present in the mail, my Murky from the Live Internet Blizzcon stream! So, if you were like me and ordered Blizzcon to watch from the comfort of your own home, you should be able to check your mail & get your pet! He’s pretty cool…


Wolpertinger lingers

There are other things “brewing,” like being close to having my brewmaster achievement (probably only another day or two of daily quests, I hope!).

Posted in Achievements

Patch 3.2.2 & druids

What changed for druids: (not much – click here for article)

The moonkin & feral changes are mostly PvP oriented. Also, remember that they changed our Idols so that you can’t have the effects of 2 of the buffs active at the same time (so, you shouldn’t be idol swapping to get multiple buffs anymore).

Resto trees:

  • The only resto change is that the tier 8 set bonus (instant rejuv tick) heals for half as much (but it doesn’t really change druid healing styles – it just makes tier 9 marginally more appealing).

Moonkin mostly PvP-related:

  • Typhoon got an extra 3 seconds added on to the daze. The base spell didn’t otherwise change.
  • When stunned, moonkin take a little less damage (so, you’ll survive melee stunlock a little longer).
  • When you glyph typhoon (PvE), it looks like the range is also 10 yards longer (so be careful not to aggro things down the hall).
  • Balance of power’s tooltip was fixed, to reflect the fact you only got 4% hit. It didn’t change anything except for making the tooltip less confusing.

Feral PvP-related:

  • Infected Wounds: you get the full debuff in one application (so, the tooltip looks like it does twice as much, but it just happens to be the full effect in one punch, instead of needing that to stack twice). It still requires the same number of talent points.
  • Predatory Strikes: Gives finishing moves a chance to have the next nature spell be instant. When you get this proc, it should be easy to pop out and get off an instant heal or Cyclone and then shift back into forms without the risk of having your spell be interrupted.

This also means that patch 3.3 should be hitting the PTR soon, meaning that once you get comfortable, they will start releasing all new changes all over again /sigh.

Posted in Uncategorized

Tuesday Downtime Spotlight: Some light reading

So, I’m stuck on campus without a pre-written post for today, so I thought I’d highlight other people’s stuff, since I don’t have access to any of my normal post materials. EDIT: Looks like announced patch 3.2.2 like right after I finished this post… so I’ll write something else on 3.2.2 a little later today…

Cat Tales – Some light reading

There is a fun (relatively new) blog called Cat tales, which is written by a feral druid (with a couple other characters). There are some fun movies related to exploring Azeroth. It’s low on theorycrafting or “how to” guides, but high on fun and exploration. At the very least, it makes good patch day reading.

Mal’s Journey – from leveler to raider?

My boyfriend finally got hist last character to 80, meaning that he now has 10 level 80s (one of each class). Now that he’s achieved his personal goal, he’s having a hard time figuring out what to focus on now. His current guild has been mostly a leveling guild, but now they are starting to (once again) think about making the transition to a raiding guild. Mostly, what I hear from his side of vent seems to be a lot of fighting and arguing about how to accomplish their goals. It seems that raiding and being a leveling guild at the same time is kindof difficult, even if you PUG. They can’t quite agree on recruitment strategies, how to form their raiding group, whether or not they should PUG people, or just about anything… As far as I’m concerned, they seem to have turned from a leveling guild into a drama guild, which is why I’m glad that I joined a more focused raiding guild a while back.

Tree Burglar – Resto blog & guild relations

Maybe Mal can learn some lessons from our third blog spotlight, which is Tree Burglar. They wrote a post a couple months ago about saving your guild from being consumed by all the drama, and how to deal with some of those major guild transitions. That post focuses on communication, authority, and organization. Tree Burglar also has other more recent & druid related posts (faction changes, looking for a guild, recent patch changes, etc).

More on guild transitions -Graymatter

Even Graymatter has been focusing on guild problems, with the beginning of students’ school years being particularly problematic for raiding guilds. He also highlights problems with the higher tier of raiding in ToC that makes the problem even worse. It’s possible that making 4 versions of the same bosses in ToC 10 & 25-man, normal versus heroic, is just too muchof the same thing – and is really more of a failed experiment than a model Blizzard should build on in the future.

Posted in Uncategorized


Featured Blogs