Archive for October, 2009

The End of Hallows

So, it’s Halloween today and the last day of the Hallow’s End holiday.

Did you get everything you were hoping for? Or, did you get beaten by the bad luck monster?

I finished the meta-achievement on my druid a long time back, but I didn’t finish everything on my shaman. I did, however, find looting candy buckets as a very effective way to work on leveling up my shaman alt a bit when I had time…

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We have the day of the dead holiday coming up on Sunday. Moonglade already covered the basics on the 2-day holiday.

I’m still recovering & playing catchup now that my comprehensive exams are over.

Happy Halloween & Day of the dead!

I blame Syrana

So, I’m taking my graduate school Comprehensive exams this week (Thursday & Friday are my writing days for that).

However, I wanted to take some time to highlight the Azeroth United charity drive for Child’s Play.

One of the efforts related to this event is a really great effort by Syrana & Sideshow, along with a few others also stepping up to join the fun. Starting November 1st (this Sunday), Syrana & Sideshow will donate money based on twitter posters using: #iblamesyrana in their tweets.  Something got you down? Blame Syrana & help generate money for the Child’s Play charity! (See this link for more info & Rules). A couple other blogs have reported decisions to also make contributions during the #iblamesyrana drive: Massive Nerd blog, and killing ‘em slowly.

If you don’t have a twitter account, you can still donate directly to the Hands & Hearts charity drive at Azeroth United!

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3.3 quick updates & race changes

There was another minor update to the 3.3 patch notes. There’s nothing super shocking in the notes directly related to druids. The only relevant druid note is a compromise on the predatory strikes change:

  • Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.

The last version was 5 seconds. They didn’t revert the whole nerf, but this gives you a little more wiggle room to use your instant cyclone/heal spell. This should make PvP ferals at least a little less freaked out.

They also released the paid race change, which doesn’t mean anything to druids right now, since we only have one race per faction. We can’t change to races where our class isn’t available. Spending $25 just to change your race (on the same server!) seems like a pretty big waste of money, IMO, however it comes with a “re-customization and name change”, so I suppose that is worth it to some people. I think playing a druid as my main just makes this less appealing until at least the new races come out in Cataclysm where we might eventually get access to the new race/class combos.

I’ll get into the new LF Group & LF Raid system some time before 3.3 goes live. Since I don’t do PUGs, it’s not something that particularly means that much to me at the moment, and it’s still really in flux and subject to change. I can see how exciting this will be for a lot of my friends, and a lot of my blog readers. I don’t expect this to hit the live servers for another month or so, and it may undergo a lot of changes between now and then.

One more thing from the notes that bugs me A LOT:

  • Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.

COMBINED WITH:

  • Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.

This means that a moonkin who wants a cloth piece has to roll “greed” on it, but anyone else can roll “disenchant” and beat the moonkin on the roll, receiving enchanting materials and preventing the moonkin from being able to receive that “greed”  item. If people are going to be limited to armor type (so that moonkin can’t “need” cloth), then they need to be able to have Greed ranked higher in priority than Disenchant.

For moonkin, “best in slot” is cloth 50% (or more!) of the time, especially given limited access to +hit spell leather items. While I normally don’t steal things from cloth wearers, this just reinforces the no cloth for moonkin stereotype WITHOUT there always being good moonkin leather itemization to choose from that is as good as the cloth pieces. I don’t know if there’s ever been a point where all my moonkin gear was ever full leather… So, this particular limitation placed on the system seems like it is going to cause the playerbase a LOT of problems at some point in the future (OOPS I clicked disenchant and now you can’t have the bracers you ran this instance for 20 times. Better luck the next 20!).

Yes, we can still get & equip the item if we win a “greed” roll, but it won’t “need” to us, and people rolling for Disenchanting has equal weight to a “greed roll” under the same system where I need that cloth piece for my main set. I guess this limitation in PUGs is supposed to help prevent stealing & ninja-looting, since there’s no social pressure to pass to other people or do the right thing, but that also means they’re going to be DE’ing cloth that I need sometimes. I can see why the limitations on need/greed would be in place, but it can still bug me, because equal weighting for DE & Greed while ALSO having limitations on selecting Need for cloth gear is just going to cause problems for all sorts of PUG moonkin who are going to see the items they want to wear disenchanted…

UPDATE: GC commented a little bit in a post on the healing forums

For the birds

So, with studying for my Comprehensive exams that start Thursday, I have to limit my blog posting time. I did, however, have time to log in and complete the last 3 daily quests I needed for my Silver Covenant Hippogryph!

Here’s a picture of me (with my T9 bird-head-helm) on my pretty bird mount:

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Have a Happy Tuesday everyone!

/begin public service announcement:

Also, a word to the wise on computer security. Since Battle.net mergers have to be completed in the next couple weeks, if you have not yet merged yet, you should spend your Tuesday downtime running scans of anti-keylogger programs to secure your computer before you make the switch. If your computer is infected with a keylogger, then your account is likely to be compromised even after you make the switch. It’s not Blizzard’s fault if your computer is infected by a keylogger, and no amount of tin-foil-hats in the world will make it Blizzard’s fault.  You can also buy authenticator devices I’ve talked about before. If you don’t have an authenticator, you really, really need one! Also, remember that Blizzard will NEVER ask you to e-mail them your password. Also, you can make a NEW e-mail address to register to battle.net so that you aren’t using your common e-mail address for your login name. For example, the e-mail I have registered for my blog is NOT the same e-mail address I use for my WOW battle.net account, so phishing e-mails I get to my public lissanna70 gmail address are things that I KNOW are fake.

/end public service announcement.

Hallow’s End Guild party!

So, Conspiracy on Elune had a guild Hallow’s End party Sunday evening. We decided to skip our normal raid night, and instead we met up in Darkshire for some spooky fun:

We had a Scavenger Hunt! We split up into 2 groups of 6 and then traveled to far parts of Azeroth to find various items based off lines from Shakespeare’s Macbeth. We had to find Eye of Newt (mulrloc eye), wings, charms, cauldrons, adder’s tongue, et cetra. We had to interpret what item to get based off the line of Shakespeare’s text and ended up with all sorts of random things that we tried to pass off (sometimes successfully, sometimes unsuccessfully).

We also had a costume contest, won by Leyasnu’s Burrow & sombrero outfit.

After that, we split up into smaller groups and ran Headless Horseman to get people a couple more achievements.

It was a lot of fun!  Thanks Lauraya for organizing it!

Glyph of Rapid Rejuv testing on PTR

Okay, so they FINALLY put the new glyph of rapid rejuv up on the PTR.

With limited testing abilities, here is what I’ve discovered:

A) It’s bugged so that the tooltip of rejuvenation doesn’t reflect the changes in how long it lasts. It would be REALLY great if we knew how long the new duration was going to be when it was glyphed. The Tranquility tooltip already scales with the haste we have (ie. at my same super high level of haste, tranquility ticks every 1.46 seconds for 5.82 seconds)

B) The effect for rejuv does seem to be working on the PTR, anyway, even if I can’t get a very accurate duration number:

No glyph + Nature’s Splendor: rejuv up-time = 18 seconds

Glyph + Nature’s Splendor + Celestial Focus + GotEM + 698 haste rating (no other haste effects) = about 13 second duration

13 seconds /6 ticks = 2.2 seconds between ticks

So, if my estimation is correct, I’m down to just over 2 seconds between ticks instead of 3 seconds between ticks, but that also means I can’t keep it up on nearly as many people as I can at an 18 second duration. I can’t give much more of an accurate count than that without the tooltip working.

If I cast during a nature’s grace proc, I’m dropping the duration even lower, closer to between 10 or 11 seconds, so it has interesting interactions with weaving it between Nourishes in more interesting healing builds.

Am I going to use it? Maybe. I just wanted to get numbers down on “paper” for now. We can talk more about what it means as the weeks go on. This definitely leads me to believe that it’s going to be helpful for 5-man and 10-man healing, but I don’t see it as being required, since it comes with essentially a duration trade-off for the faster healing ticks.

Moonkin & Haste: The wrath problem

Okay, so for the last couple days, I’ve been following Murmur’s post in the damage dealing forum about haste & wrath.

The problem has a couple layers:

  • Wrath has a short cast time
  • The global cool down (GCD) can’t go below 1 second
  • Wrath is able to have a cast time below 1 second with haste (from gear, talents, buffs).
  • Having a cast time below the GCD is bad.
  • Eclipse makes us have to cast wrath even if we don’t want to
  • So, we gear for less haste to not have as bad GCD clipping problems
  • but then we have to avoid haste on our gear.

The best fix for this problem, after reading everyone’s feedback from that thread would be to change Nature’s Grace to just give less haste, so that we have a higher haste cap before Wrath clips the GCD. However, we can’t change Nature’s Grace in patch 3.3 for obvious reasons, as Ghostcrawler points out:

I agree Nature’s Grace is a big part of the problem here. We changed Gift of the Earth Mother for pretty similar reasons. However, Nature’s Grace is a Really Big Deal. We honestly keep talking about changing it, but we’re also paranoid about screwing it up because Balance dps is dependent on it. NG is probably an overbudget talent, but in this case if we nerfed iit, we’d have to mess with Balance in a lot of other areas to compensate. We’ll almost certainly do it at some point, but I worry about messing with it for 3.3.

Nature’s Grace is a talent that all caster druids (should) pick up: For PvP, PvE, tree healing, & moonkin damage dealing. It would hurt all these aspects of the game to just nerf Nature’s Grace. I also don’t think resto could handle a NG and GotEM nerf in the same patch without really having problems.

So, what are the other options?

  • Lowering the global cooldown below a second

This is a terrible idea for a lot of reasons, but the biggest one being that it takes time for human beings to react to stimuli presented on the computer screen, and the internet/server latency combined with human reaction times makes lowing the GCD below a second a horrible idea, since people with quick RT’s and lower latency would be the only people who really benefited from this.  You don’t want to end up with a 500 millisecond Global cooldown, but 800 millisecond internet latency. This would be a horrible precedent to set, and wouldn’t really “fix” the problem.

  • Increasing wrath’s cast time directly

This would ruin wrath for PvP, since PvP relies on the short cast time for wrath. So, we can’t nerf PvP for PvE in patch 3.3 for an already suffering spec. This is why starlight wrath can’t really be changed at this point. Introducing a glyph to re-increase the cast time of wrath isn’t a good idea, either, because we’d have to waste a glyph slot to undo the effect of 5 talent points we spent.

  • Change the Celestial Focus & drop that 3% haste from talents at that point in the tree.

Just giving us less haste through talents would be an okay short-term band-aid fix. They could change Celestial Focus to give a PvP survivability buff, and compensate for the damage loss in other ways (much to the grumbling of the resto druids who wanted to pick up this talent to help off-set the GotEM nerf). This is probably the best place to make a change for 3.3, and it would essentially just raise the gearing cap for haste by 3% – so it would be a temporary band-aid fix at best, but a band-aid fix for 3.3 may be all that we really need at this point.

  • Leave it alone & wait for Cataclysm

This is another viable option. We could just “deal” with it for Icecrown Citadel, and wait for a whole new revamp to take care of the problem. We’ll get at least 1 new balance DPS spell for our PvE rotation (because they would have to do that to “fix” a lot of our problems), they could make us less reliant on Wrath for PvE, they could revamp the whole talent tree to give us less haste but still keep us viable. They could easily change Nature’s Grace at that point along with the dozens of other changes, so we won’t even notice the loss. With the other Cataclysm stat & talent system changes, it will be really easy to compensate for any re-balancing that has to be done to make haste a more attractive stat for us.

What do we do until then? I’m really not sure there is a good answer…