So, MMO-Champion posted spell detail differences, which tend to be more revealing than the official patch notes…
- Nature’s Grace now procs from non-periodic spell criticals. (Old – All spell criticals)
On first glance, the Nature’s Grace change looks like a tooltip change. We’ve already had a lot of people report that DOT crits were not proc’ing the ability. UPDATE: The big stars on starfall still have the same ability to proc Nature’s grace based off my PTR testing on Oct. 2nd.
- Genesis now increases the damage and healing done by your periodic spell damage and healing effects. (Old – All periodic damage)
This is also just a tooltip change. The feral druids used to be confused, thinking it should improve their bleed abilities. The tooltip change should prevent that confusion.
They also changed treants, where they will have protection from AOE effects in PvE but NOT PvP.
- Swipe (Bear) now has a 8 yards range. (up from 5 yards)
- Infected Wounds no longer stacks up to 2 times.
Nothing very impressive for ferals, IMO. I’m not sure if you’ll notice the swipe difference, and infected wounds is a tooltip bug change.
- Rejuvenation now heals 1352 over 12 sec. (Down from 1690 over 15 sec)
A pretty big resto druid nerf, disguised as a “bug fix”. In theory rejuv should heal the same amount per tick, but it will have one less tick. I guess it was inevitable that they would bring a heavy nerf bat down on a spell once it made up more than 30% of our healing done. If you were a heavy-rejuv spammer, this means you can’t cast it on as many people. If you weren’t a heavy rejuv spammer, it still means you’ll have to refresh it more often on your tanks & other targets (which means less time for casting everything else). We’ll adapt & survive, I suppose…
- Improved Barkskin now Grants 80% additional armor contribution from cloth and leather items.
Some people are reporting that it hasn’t been changed on the PTR (thanks guys!). I guess we’ll have to see how things are developing… Sometimes, the MMO datamined notes are tricky to understand what they’re talking about (as GC says… datamined patch note days are the worst, lol). This is actually 80% for each rank. Just a tooltip change.
Not a whole lot going on that is very exciting for druids. There are adjustments to a lot of low level (1 to 20) scaling and mana efficiency, which should be nice for levelers. It’s still early in the development process, though, so who knows what is really in store. Mostly bug fixes for now…