There was another minor update to the 3.3 patch notes. There’s nothing super shocking in the notes directly related to druids. The only relevant druid note is a compromise on the predatory strikes change:
- Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
The last version was 5 seconds. They didn’t revert the whole nerf, but this gives you a little more wiggle room to use your instant cyclone/heal spell. This should make PvP ferals at least a little less freaked out.
They also released the paid race change, which doesn’t mean anything to druids right now, since we only have one race per faction. We can’t change to races where our class isn’t available. Spending $25 just to change your race (on the same server!) seems like a pretty big waste of money, IMO, however it comes with a “re-customization and name change”, so I suppose that is worth it to some people. I think playing a druid as my main just makes this less appealing until at least the new races come out in Cataclysm where we might eventually get access to the new race/class combos.
I’ll get into the new LF Group & LF Raid system some time before 3.3 goes live. Since I don’t do PUGs, it’s not something that particularly means that much to me at the moment, and it’s still really in flux and subject to change. I can see how exciting this will be for a lot of my friends, and a lot of my blog readers. I don’t expect this to hit the live servers for another month or so, and it may undergo a lot of changes between now and then.
One more thing from the notes that bugs me A LOT:
- Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
COMBINED WITH:
- Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
This means that a moonkin who wants a cloth piece has to roll “greed” on it, but anyone else can roll “disenchant” and beat the moonkin on the roll, receiving enchanting materials and preventing the moonkin from being able to receive that “greed” item. If people are going to be limited to armor type (so that moonkin can’t “need” cloth), then they need to be able to have Greed ranked higher in priority than Disenchant.
For moonkin, “best in slot” is cloth 50% (or more!) of the time, especially given limited access to +hit spell leather items. While I normally don’t steal things from cloth wearers, this just reinforces the no cloth for moonkin stereotype WITHOUT there always being good moonkin leather itemization to choose from that is as good as the cloth pieces. I don’t know if there’s ever been a point where all my moonkin gear was ever full leather… So, this particular limitation placed on the system seems like it is going to cause the playerbase a LOT of problems at some point in the future (OOPS I clicked disenchant and now you can’t have the bracers you ran this instance for 20 times. Better luck the next 20!).
Yes, we can still get & equip the item if we win a “greed” roll, but it won’t “need” to us, and people rolling for Disenchanting has equal weight to a “greed roll” under the same system where I need that cloth piece for my main set. I guess this limitation in PUGs is supposed to help prevent stealing & ninja-looting, since there’s no social pressure to pass to other people or do the right thing, but that also means they’re going to be DE’ing cloth that I need sometimes. I can see why the limitations on need/greed would be in place, but it can still bug me, because equal weighting for DE & Greed while ALSO having limitations on selecting Need for cloth gear is just going to cause problems for all sorts of PUG moonkin who are going to see the items they want to wear disenchanted…
UPDATE: GC commented a little bit in a post on the healing forums…

24 Comments
You really should edit your post there, because greed, and greed for DE do NOT have equal weighting, and people are really not reading the comments that mention this. If 1 druid greeds a cloth upgrade, and the other 4 greed for DE, the druid will win it.
Arch, according to all the Blizzard feedback at this point, the system was changed to give Greed and DE equal weighting, so that the enchanter in the group couldn’t roll Greed on it just to prevent other people from having a chance at getting the shard if they chose DE. So, right now, if the druid rolled greed & everyone else rolled DE, it’s NOT supposed to automatically go to the person who chose greed in the new 3.3 system.
“Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant. ”
The notes say Greed=DE.
That is what we have been told to date.
I’m getting really frustrated with these rules for rolling.
I have a balance/resto dual spec, and I’m trying to get out of my blues and into purples, and I’ll be in a group with no cloth wearer, everyone chooses disenchant and then it still won’t let me roll need.
ugh.