Okay, so I’ve been doing mini-updates. I don’t expect the patch to hit this week (it would be dumb of them to have patch day & battle.net switch day happen in the same week). However, we’re getting close to release, so I wanted to cover a couple important things for resto druids.
All ranks of Rejuvenation will last 15 seconds (18 with talents). It’s number of ticks for the highest rank is not being nerfed, instead they are buffing the lower ranks to last longer. Yay!
Gift of the Earth Mother & Haste rating
First, while the current haste rating goals for resto druids seem to be about 400 or so for PvE raiding, this number is changing very soon. So, you should be stocking up on your haste gear. Why? They changed how Gift of the Earth mother worked, and basically nerfed it’s effect on rejuvenation & Wild Growth spells by 15% haste. Lifebloom isn’t going to be nerfed in the same way, so that PvP resto druids won’t be as hurt by the change (and won’t need to stack quite as much haste).
Here are the important possible target goals. These all assume you have 5/5 Gift of the Earth Mother:
With raid buffs (wrath of air & moonkin/swift ret auras):
- With Celestial Focus (3/3): 735 Haste Rating
- Without Celestial Focus (0/3): 856 Haste Rating
Whether or not to pick up Celestial Focus depends entirely on what talents you think are the most important. My guess is that about half of resto PvE druids will pick it up, and the other half won’t. I’ll work out multiple healing builds for 3.3, and it’s really going to be a personal decision. You have to give up 4 talents worth of GOOD talents from somewhere else in the resto tree to get 3/3 Celestial focus. I’ll cover this decision in my 3.3 healing guide, but I’d be happy to hear other people’s opinions on that talent. Also, keep in mind that the difference between a 1 second cooldown and a 1.1 second cooldown isn’t that much for people who are just healing 5-mans or are starting to get into raiding, so hitting this cap isn’t super important (or even possible) unless you are at the point where you have access to the ToC and Icecrown Citadel raid gear you need to hit that cap in the first place.
This makes Rejuvenation scale with haste. It means that your rejuvenation will have the same number of ticks over a shorter period of time. For example, right now you have 6 ticks over 18 seconds, with a speed of 3 seconds per tick. If your speed was 2 seconds per tick, your duration for the 6 ticks would now be over 12 seconds. I didn’t think it was going to be that neat until I actually tried it out on the PTR. I think a lot of druids will really like this glyph. However, I’m not sure which glyph I want to give up to get it, since I consider Nourish, Swiftmend, & Wild Growth glyphs to all be pretty mandatory for my healing style. I won’t give up the Nourish glyph, since I need that bonus when I’m tank healing in our 10-man raids. Do you plan on getting the rapid rejuv glyph?
Tranquility cooldown reduced
This is a pretty unimportant change. Arena PvP was changed so that cooldowns of 10 minutes or longer couldn’t be used. Tranquility’s cooldown was reduced to 8 minutes so that druids could still use it in Arena PvP after the change. Otherwise, they wouldn’t have changed it.
Rebirth Cooldown Reduced
We can now combat res people every 10 minutes. Yay! Now, there will be fewer fights where you say “sorry, it’s not up yet!”

31 Comments
With 3.3 I’ll use the following build (including glyphs):
http://talent.mmo-champion.com/?druid#QBlPo2mPKAqo5,XLb,10952
This is possibly the best raid healing combination (maybe switch swiftment with rejuvenation glyph).
My spell power is enough (~4.2k raidbuffed) to compensate missing talents/glyph for improved Nourish and I’m not using Nourish too often in a 25man.
Well this seems to be about the biggest nerf in a while. Now we have to go change gear over to boomkin gear and forgo spirit to hit the haste cap! So now we have to gear like DPS casters to heal effectively at the high end?
I have two pieces of boomkin gear on my restro and my haste rating is 547. If I “upgrade” one of them (legs and head) to get the 4 piece bonus I’ll lose like 100 haste! Why the hell make a change to force us to use a stat which is on almost NONE of our gear??? Why? Seems pointless and is extremely irritating.
Ok so after the huge 3.3 nerf, should I focus on boomkin gear and not go for set bonuses anymore?
P.S.: (dropping down to 15 seconds on rejuv is nasty too cause now I have less of them up at a time, especially post nerf on my speed.)
Once again Blizz nerfed pvp wild growth spec. we get haste Woop woop but when a dk and warrior sit on u in 3s when are u gona get to cast. The fact that they allow tranquility in arenas is a joke in itself since when will you ever get the full cast off? plus priest hymn of hope got reduced to 8 minutes so now they will still b able to use it arenas and use it more often GG blizz
Hi, I was just wondering how if 1% haste is still 32.79 haste rating, and how the math is. I just did a test on live realms with Gift of the Earthmother and Celestial Focus, but without Wrath of Air Totem(5%) or Improved Moonkin Form/Swift Retribution(3%).
These are my results:
623 haste rating = 1.001sec GCD on Lifebloom, and 1.112sec GCD on the rest.
633 haste rating = 1sec GCD on Lifebloom, and 1.109sec GCD on the rest.
1053 haste rating = 1.002sec GCD on all spells(except lifebloom ofc).
1058 haste rating = 1sec GCD on all spells.
So, haste cap on all spells is 1053-1058, but on lifebloom its 623-633 with Gift of the Earthmother and Celestial Focus.
I used a macro to get GCD:
—
/cast Thorns
/script local start, duration, enable = GetActionCooldown(4);DEFAULT_CHAT_FRAME:AddMessage(duration);
—
I dont get how I can use 1% haste = 32.79 haste rating to get these results to match the math. Can anyone help me grasp the math, or if its changed in 3.3, tell me that I’m not crazy?
Theoretic:
haste cap with 3% + 10% = 1063 haste rating
haste cap with 3% + 10% + 10%(lifebloom) = 668 haste rating
Testing on live realm 3.3patch:
haste cap with 3% + 10% = 1053-1058 haste rating
haste cap with 3% + 10% + 10%(lifebloom) = 623-633 haste rating
So..testing shows me its 623-633 thats lifeblooms hastecap with Gift of the Earthmother and Celestial Focus, but theoreticly its 668.. somewhere something is wrong.
Knowing Blizzard uses some bizarre equations, I’m wondering how haste and the GCD are actually equated.
IE: Base haste x (GotEM + CF + SRA + WoAT) = haste or if it is ((((Base haste X GoTEM) x CF) X SRA) X WoAT) = haste.
Just these two would result in different numbers.
OK so that With Celestial Focus (3/3): 735 Haste Rating
Without Celestial Focus (0/3): 856 Haste Rating
didnt quite get it sorry xD
so that With Celestial Focus (3/3): 735 Haste Rating
Without Celestial Focus (0/3): 856 Haste Rating
its for pvp or pve? didnt get it.
) sorry for the last reply ) its 6.00 am
Those are the caps for haste if you have raid-buffs. The caps change depending on what buffs you have: http://elitistjerks.com/f73/t37578-restoration_itemization/
A good resto druid will keep a stack of both glyphs; Glyph of Rapid Rejuvenation and Glyph of Rejuvenation. On fights like Festergut where the whole raid is taking AoE damage, Glyph of Rapid Rejuvenation will work best. On fights like Blood Queen, Glyph of Rejuvenation will be the more dominant choice due to the majority of the time people will get dropped below 50% health due to Blood Link and her fear+fire bomb she does.
regarding to the rapid rej.
u can always switch glyphs. It depends on the encounter.
when we dont have in our progress holy paladin the nourish’s glyph can be very usefull cuz i oftenly need to heal the tank. Furthermore, i think in 10 man raid u dont need the wg glyph. The reson of that is cuz most of the fights the players have to spread and i think that in the good times the wg will get to 5 players. Thus, the best combo glyphs is swiftmend-rapid rej-nourish(for 10 main raid)
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