Okay, so I’ve been doing mini-updates. I don’t expect the patch to hit this week (it would be dumb of them to have patch day & battle.net switch day happen in the same week). However, we’re getting close to release, so I wanted to cover a couple important things for resto druids.
All ranks of Rejuvenation will last 15 seconds (18 with talents). It’s number of ticks for the highest rank is not being nerfed, instead they are buffing the lower ranks to last longer. Yay!
Gift of the Earth Mother & Haste rating
First, while the current haste rating goals for resto druids seem to be about 400 or so for PvE raiding, this number is changing very soon. So, you should be stocking up on your haste gear. Why? They changed how Gift of the Earth mother worked, and basically nerfed it’s effect on rejuvenation & Wild Growth spells by 15% haste. Lifebloom isn’t going to be nerfed in the same way, so that PvP resto druids won’t be as hurt by the change (and won’t need to stack quite as much haste).
With raid buffs (wrath of air & moonkin/swift ret auras):
- With Celestial Focus (3/3): 735 Haste Rating
- Without Celestial Focus (0/3): 856 Haste Rating
Whether or not to pick up Celestial Focus depends entirely on what talents you think are the most important. My guess is that about half of resto PvE druids will pick it up, and the other half won’t. I’ll work out multiple healing builds for 3.3, and it’s really going to be a personal decision. You have to give up 4 talents worth of GOOD talents from somewhere else in the resto tree to get 3/3 Celestial focus. I’ll cover this decision in my 3.3 healing guide, but I’d be happy to hear other people’s opinions on that talent. Also, keep in mind that the difference between a 1 second cooldown and a 1.1 second cooldown isn’t that much for people who are just healing 5-mans or are starting to get into raiding, so hitting this cap isn’t super important (or even possible) unless you are at the point where you have access to the ToC and Icecrown Citadel raid gear you need to hit that cap in the first place.
This makes Rejuvenation scale with haste. It means that your rejuvenation will have the same number of ticks over a shorter period of time. For example, right now you have 6 ticks over 18 seconds, with a speed of 3 seconds per tick. If your speed was 2 seconds per tick, your duration for the 6 ticks would now be over 12 seconds. I didn’t think it was going to be that neat until I actually tried it out on the PTR. I think a lot of druids will really like this glyph. However, I’m not sure which glyph I want to give up to get it, since I consider Nourish, Swiftmend, & Wild Growth glyphs to all be pretty mandatory for my healing style. I won’t give up the Nourish glyph, since I need that bonus when I’m tank healing in our 10-man raids. Do you plan on getting the rapid rejuv glyph?
Tranquility cooldown reduced
This is a pretty unimportant change. Arena PvP was changed so that cooldowns of 10 minutes or longer couldn’t be used. Tranquility’s cooldown was reduced to 8 minutes so that druids could still use it in Arena PvP after the change. Otherwise, they wouldn’t have changed it.
Rebirth Cooldown Reduced
We can now combat res people every 10 minutes. Yay! Now, there will be fewer fights where you say “sorry, it’s not up yet!”