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	<title>Comments on: Why raids need trash mobs</title>
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	<link>http://www.restokin.com/2009/11/why-raids-need-trash-mobs/</link>
	<description>Lissanna&#039;s blog about druids</description>
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		<title>By: Tree Bark Jacket &#187; Blog Archive &#187; Trash in instances</title>
		<link>http://www.restokin.com/2009/11/why-raids-need-trash-mobs/comment-page-1/#comment-2975</link>
		<dc:creator>Tree Bark Jacket &#187; Blog Archive &#187; Trash in instances</dc:creator>
		<pubDate>Wed, 25 Nov 2009 08:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.restokin.com/?p=2737#comment-2975</guid>
		<description>[...] week, Lissanna from Restokin wrote about her view on trash mobs, and why instances need them. I was going to post something on the topic earlier, but I just got [...]</description>
		<content:encoded><![CDATA[<p>[...] week, Lissanna from Restokin wrote about her view on trash mobs, and why instances need them. I was going to post something on the topic earlier, but I just got [...]</p>
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		<title>By: COLDBEAR</title>
		<link>http://www.restokin.com/2009/11/why-raids-need-trash-mobs/comment-page-1/#comment-2897</link>
		<dc:creator>COLDBEAR</dc:creator>
		<pubDate>Fri, 20 Nov 2009 20:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.restokin.com/?p=2737#comment-2897</guid>
		<description>hell yes

BWL trash was fun and a challenge, esp. right before and after Vael.</description>
		<content:encoded><![CDATA[<p>hell yes</p>
<p>BWL trash was fun and a challenge, esp. right before and after Vael.</p>
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		<title>By: vallen</title>
		<link>http://www.restokin.com/2009/11/why-raids-need-trash-mobs/comment-page-1/#comment-2891</link>
		<dc:creator>vallen</dc:creator>
		<pubDate>Fri, 20 Nov 2009 16:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.restokin.com/?p=2737#comment-2891</guid>
		<description>@Liss

I actually don&#039;t think that&#039;s a fair statement that current content only takes a day of raiding and there&#039;s nothing left to do.

If your guild is only doing TOC25, VOA25, ONY25, you&#039;re essentially not doing any hard modes encounters. If your guild chooses not to participate in that content you can&#039;t say there&#039;s nothing to do. 

Blizzard&#039;s done a good job of providing a mix of different raid environments for casual/moderate/hard core guilds. If your guild fits into a casual guild you&#039;re naturally going to have less content to participate in.

My guild currently raids on a 3 day structure which consists of ONY25, VOA25, TOC25, TOGC25 (minus anub) + Ulduar 25 hard modes. It eats up all 3 days + we do optional 10 mans on a 4th day if ppl choose to.</description>
		<content:encoded><![CDATA[<p>@Liss</p>
<p>I actually don&#8217;t think that&#8217;s a fair statement that current content only takes a day of raiding and there&#8217;s nothing left to do.</p>
<p>If your guild is only doing TOC25, VOA25, ONY25, you&#8217;re essentially not doing any hard modes encounters. If your guild chooses not to participate in that content you can&#8217;t say there&#8217;s nothing to do. </p>
<p>Blizzard&#8217;s done a good job of providing a mix of different raid environments for casual/moderate/hard core guilds. If your guild fits into a casual guild you&#8217;re naturally going to have less content to participate in.</p>
<p>My guild currently raids on a 3 day structure which consists of ONY25, VOA25, TOC25, TOGC25 (minus anub) + Ulduar 25 hard modes. It eats up all 3 days + we do optional 10 mans on a 4th day if ppl choose to.</p>
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		<title>By: Alaron</title>
		<link>http://www.restokin.com/2009/11/why-raids-need-trash-mobs/comment-page-1/#comment-2877</link>
		<dc:creator>Alaron</dc:creator>
		<pubDate>Fri, 20 Nov 2009 01:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.restokin.com/?p=2737#comment-2877</guid>
		<description>Ulduar was fantastic, trash-wise, though Freya and Hodir needed a bit less, and Thorim possibly a bit more. (Oh, and pre-nerf Ignis trash was brutal.)  The only trash that was annoying, really, was the big guys in the middle that had to be split up and dps&#039;ed down simultaneously, which took way too long, coordination wise. ICC would feel really odd without trash...the guy&#039;s the FREAKING LICH KING, and he has no army? :)

Anyway, I&#039;d be happy if we could just stop trash from respawning, even if the boss hasn&#039;t been downed.</description>
		<content:encoded><![CDATA[<p>Ulduar was fantastic, trash-wise, though Freya and Hodir needed a bit less, and Thorim possibly a bit more. (Oh, and pre-nerf Ignis trash was brutal.)  The only trash that was annoying, really, was the big guys in the middle that had to be split up and dps&#8217;ed down simultaneously, which took way too long, coordination wise. ICC would feel really odd without trash&#8230;the guy&#8217;s the FREAKING LICH KING, and he has no army? <img src='http://www.restokin.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway, I&#8217;d be happy if we could just stop trash from respawning, even if the boss hasn&#8217;t been downed.</p>
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		<title>By: Lissanna</title>
		<link>http://www.restokin.com/2009/11/why-raids-need-trash-mobs/comment-page-1/#comment-2876</link>
		<dc:creator>Lissanna</dc:creator>
		<pubDate>Thu, 19 Nov 2009 22:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.restokin.com/?p=2737#comment-2876</guid>
		<description>If you added half an hour of trash to ToC, it would take 1.5 hours to clear instead of the 1 hour it takes to clear now.

I&#039;m not asking for 10 hours a week worth of trash mobs to kill.  I&#039;m just asking for better pacing between encounters.

Right now, my guild (who wants to raid 3 days a week) is limited to raiding 1 day a week because we can clear ToC, VOA, &amp; Ony in 2.5 hours (or less) and then we run out of worthwhile content to do. Then, we&#039;ll do 10-mans which takes up maybe an hour or two of time on another day, and then there&#039;s nothing else to do.  For people who want more than 1 day a week worth of raiding content, we&#039;ve been pretty disappointed with WotLK because there is so little to do at any tier of raiding, except briefly for a couple months in Ulduar.

Hard core these days seems to actually mean that you raid less because you blow through the content so fast.</description>
		<content:encoded><![CDATA[<p>If you added half an hour of trash to ToC, it would take 1.5 hours to clear instead of the 1 hour it takes to clear now.</p>
<p>I&#8217;m not asking for 10 hours a week worth of trash mobs to kill.  I&#8217;m just asking for better pacing between encounters.</p>
<p>Right now, my guild (who wants to raid 3 days a week) is limited to raiding 1 day a week because we can clear ToC, VOA, &#038; Ony in 2.5 hours (or less) and then we run out of worthwhile content to do. Then, we&#8217;ll do 10-mans which takes up maybe an hour or two of time on another day, and then there&#8217;s nothing else to do.  For people who want more than 1 day a week worth of raiding content, we&#8217;ve been pretty disappointed with WotLK because there is so little to do at any tier of raiding, except briefly for a couple months in Ulduar.</p>
<p>Hard core these days seems to actually mean that you raid less because you blow through the content so fast.</p>
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		<title>By: Relevart</title>
		<link>http://www.restokin.com/2009/11/why-raids-need-trash-mobs/comment-page-1/#comment-2874</link>
		<dc:creator>Relevart</dc:creator>
		<pubDate>Thu, 19 Nov 2009 19:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.restokin.com/?p=2737#comment-2874</guid>
		<description>I&#039;d like to see an option to turn off trash in an instance.  Make this a reward for successfully clearing all trash in an instance without a single raid death.  That way you&#039;d be proving that you could do it and the guild/raid will be able to choose whether they want the benefits of the trash.

In my old guild, we had all the patterns and our guild bank was more than full for repairs.  Trash for us was a time sink that slowed our progression, even if it only cost us one boss attempt.

In addition to the concept of not wanting the reclear the same trash repeatedly is the concept of low time players.  I hate to sound casual, but my play time definitely groups me into that category.  However when I play, I&#039;m anything but casual.  Play time should not exclude me from content given that I play for 10 or so hours a week.  I understand there&#039;s a question about where to draw the line, but I feel like ToC gives me, a casual, a chance to play like the hardcore raider that I am without committing to  a 4-5 day a week for 3-4 hours raiding schedule.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see an option to turn off trash in an instance.  Make this a reward for successfully clearing all trash in an instance without a single raid death.  That way you&#8217;d be proving that you could do it and the guild/raid will be able to choose whether they want the benefits of the trash.</p>
<p>In my old guild, we had all the patterns and our guild bank was more than full for repairs.  Trash for us was a time sink that slowed our progression, even if it only cost us one boss attempt.</p>
<p>In addition to the concept of not wanting the reclear the same trash repeatedly is the concept of low time players.  I hate to sound casual, but my play time definitely groups me into that category.  However when I play, I&#8217;m anything but casual.  Play time should not exclude me from content given that I play for 10 or so hours a week.  I understand there&#8217;s a question about where to draw the line, but I feel like ToC gives me, a casual, a chance to play like the hardcore raider that I am without committing to  a 4-5 day a week for 3-4 hours raiding schedule.</p>
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		<title>By: lyrae</title>
		<link>http://www.restokin.com/2009/11/why-raids-need-trash-mobs/comment-page-1/#comment-2856</link>
		<dc:creator>lyrae</dc:creator>
		<pubDate>Wed, 18 Nov 2009 20:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.restokin.com/?p=2737#comment-2856</guid>
		<description>I too agree with Liss.  

One thing that strikes me about ToC and why Bliz can justify having no trash is the arena format of the raid. Similar to the quest line in Nagrand whose name escapes me. Other than that, the format does not work.

On another note, now that I only pug, I can raid in one evening.  I skipped Ulduar.  I can&#039;t commit more than three hours in an evening. The chances of getting back into the particular Ulduar pug to finish the raid is extremely low.</description>
		<content:encoded><![CDATA[<p>I too agree with Liss.  </p>
<p>One thing that strikes me about ToC and why Bliz can justify having no trash is the arena format of the raid. Similar to the quest line in Nagrand whose name escapes me. Other than that, the format does not work.</p>
<p>On another note, now that I only pug, I can raid in one evening.  I skipped Ulduar.  I can&#8217;t commit more than three hours in an evening. The chances of getting back into the particular Ulduar pug to finish the raid is extremely low.</p>
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