Okay, so there has been some debate the last couple days about my resto healing guide (is it bad? is it good? Do I not understand the definition of the word popular?). Also, OMG lifebloom! The deal with lifebloom is that… Resto druids are unique snowflakes. Every single resto druid has a different healing style. [...]
Monthly Archives: January 2010
Resto/Moonkin loot in ICC’s Crimson Halls
So, the Crimson Halls opens up this week. As I did for the last wing, I wanted to highlight some of the good resto & moonkin gear from the new wing’s loot table. The two new bosses are: Blood Princes and Blood Queen Lana’Thel. Also, please note that you don’t have to defeat the Plagueworks [...]
The bigger picture: Balance Druids are better than we used to be
I know that Icecrown Citadel brought with it a lot of worries to moonkin. A lot of moonkin are worried about keeping up with the other DPS in the raid. However, while moonkin are lamenting about how bad things are now, they are forgetting how bad it used to be. While they worry about possibly [...]
Possible small moonkin buff on the radar
So, Zarhym slipped into one of the Damage Dealing forums moonkin posts to let us know that they are considering a small damage buff for the struggling moonkin. This would come in one of their 3.3.x mini-patches. It is NOT a buff to Eclipse that they are considering (thank Elune). Instead, it is a buff [...]
If you raid with a guild, you should have an authenticator.
Authenticators are a device that I have talked about before. They are awesome little things that protect your account from being compromised. It keeps hackers out of your account management page & it keeps them out of your game. Raiding guilds are like teams of people. If one person gets hacked, it effects everyone. This [...]
Movement & casters – Should we have “shot on the run” spells?
So, when the plague wing opened up, there was a flurry of angry casters coming to the forums claiming that the second wing (in addition to some bosses on the first wing) favored high melee DPS over casters. What people claimed was that for most fights (with some exceptions), melee gets to stand and hit [...]