Monthly Archives: February 2010

I like puppies.

Okay, so I tried to run a Heroic Random dungeon once a day for my frost badges. Some days, I didn’t have time. Other days, I probably did more than one.

However, while everyone around me was getting pug pets, I wasn’t even close for a long time.

Why? Because I mainly ran 5-mans with guild members. Once we could get together a tank and a healer, finding DPS was relatively easy. One of the things I like about my guild is that they make running the 5-mans for frost badges pretty easy (though some days I don’t like having to run the old-content 5-mans in the first place).

So, after 2 months of running dungeons without very many pugs in them, I finally got my PUG pet reward. I think he’s pretty cute, but he doesn’t listen to me very well. Given that most runs had 1 or 2 pugs in them, the drawn-out process made me feel sometimes like I’d never get this reward.

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Patch 3.3.2 – Moonkin fixes

Okay, so moonkin are getting some attention in the 3.3.2 patch.

The main patch note for moonkin is:

Earth and Moon: This talent now increases the druid’s spell damage by 2/4/6%, up from 1/2/3%.

What this means is that moonkin’s DPS should come out 2.91% better. This change has no effect on the debuff that gives the whole raid 13% damage. It effects only the moonkin’s damage directly. This is a straight buff, which is good. It doesn’t address any underlying problems for moonkin, however we didn’t really expect major changes. This is actually the best way to address moonkin’s damage falling behind, as they didn’t just buff Eclipse again. ;)

Moonkin Tier 10 – 4 piece bonus

While I don’t have the set piece yet, a handful of other moonkin have. They reported that it was having a high amount of resists (above and beyond what is a normal resist amount). It was verified that the bug was that Languish was being treated as a level 1 spell. The patch note for it reads: Fixed a bug to allow for this bonus to properly trigger. This should (hopefully) mean that it should stop having resist problems, so that it will actually become a decent set bonus again.

PvP changes for everyone

They are changing the way that resilience works (to reduce the amount of damage done in pvp), however they are also reducing the amount of healing done in PvP by 10%. Since I don’t pvp, I’m not really able to analyze these changes. My bet is that it’s not going to change druid balance compared to other classes all that much, if at all.

Walk faster!

They also made some improvements to 5-man dungeons such as:

Brann Bronzebeard has been getting into shape and now feels comfortable walking faster when escorted.

Yes! Take those exercise classes! Even with all the moonkin buffs, this is by far my favorite patch note, because it shows that the patch note writers have a sense of humor. :)

If anything else is discovered that didn’t make it into the notes, I’ll update as needed.

Posted in Druid - General, Moonkin Balance DPS, Patch 3.3 WotLK

Conspiracy Recruiting again!

Okay, so now that we have gotten through the holiday slump, and we are progressing our way through Icecrown Citadel, the officers of my guild have started more actively recruiting again. My guild is Conspiracy, Alliance side on the Elune (US) server. Elune is a fairly active PvE server, which I am happy to call my home.

There is a recruitment post up on our realm forums here, that has more information about what my officers are looking for. You can apply to the guild by posting on our forums.

Our raiding schedule: We are currently progressing through Icecrown Citadel. We raid 25-mans on Wednesday and Thursday evenings. We raid 10-mans on Sundays (sometimes Mondays). Our raids run from 8:00 to 11:30 pm EST.

I have talked before about how much fun I have raiding with them. We’re looking to beef up our numbers so that we can have the numbers to keep progressing through the 25-man content, without the risk of possibly having to cancel raids just because someone is having internet problems, or too many people want to call in with “RL stuff” for a night.

We progress at what I think is a good pace through normal-mode instances (though we choose not to spend the extra time it takes to learn hard-modes because we are more casual-friendly than that).  We’re not super-hard-core, but that’s the way I like it, because it creates a more fun & friendly atmosphere, rather than an atmosphere of “must raid ’til our eyes bleed”. I like it here, and I hope that other people who are looking for a guild to call “home” will talk to me or the officers in my guild about seeing if we’re the right fit for you!

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