I’m glad you don’t suck anymore. I have been waiting a long time for this day. Now, when stars fall from the sky, they actually do more than tickle!
So, last night, I was able to do some DPS in a raid for the first time since starfall was buffed with the latest patch. I’m running with the moonfire, starfire, starfall glyph set, and I think it is working out well for me.
I have to say that starfall felt powerful for those 10 seconds it was up, and then I’d go back to not feeling as powerful for the next 50 seconds until the cooldown was back up again. So, over the course of the fight, it was a DPS increase, but nothing really amazing. It looked really cool on trash mobs, though – and my guild played a game called “watch how much damage it does on huge AOE packs”!
Starfall did more damage over the course of the night than my DOTs (moonfire & insect swarm combined!). They also make my treant damage look pale in comparison, but I also don’t pop trees on trash mobs & such, so it’s harder to interpret.
Here’s a glimpse of the overall spell % break down that I took at some point.
This has hurricane at 13% (for all the AOE packs), and then Starfall at 21% overall. This is collapsed across AOE & boss fights, though. I don’t have one saved from a boss fight (and I don’t have a WoL report for last night), but Starfall was making up probably an average of 15% of my damage on boss fights, and definitely making my contribution from moonfire/starfire look small in comparison. It also makes my treant damage look small on boss fights, as I don’t use treants on trash normally. I think these % breakdowns are also more interesting than total DPS breakdowns, since Skada is less reliable than WoL. Also, typhoon was only there because I was having to slow adds on Saurfang.
All the theorycrafting math didn’t predict how much more FUN starfall was going to feel. I also wasn’t using starfall as consistently before the buff, so my starfall damage was sitting around 2% of my damage most of the time pre-buff. So, the % damage done by starfall was really a dramatic increase for me in the logs.
Close Calls of the aggro kind: I also learned yesterday that starfall will pull the adds on Rotface if you aren’t careful, and that was the one point where I almost wiped the raid with my starfall testing. I found that popping it once at the beginning and then waiting for the add to explode was the safest way to not pull threat on them (and then my DPS was higher while I was running from the explosion). It’s really the only place I ran into that problem, so long as I gave the tanks time to get threat before I unloaded my starfall fury.
On PvP: I don’t have the resilience gear necessary to test it in PvP very well, so I’m not able to speak for whether or not it worked at all in PvP. Given how little forum QQ there actually is, I’m guessing that there just aren’t enough PvP moonkin out there doing arenas for people to really have even noticed the change. However, I hear people are running into groups in WG and battlegrounds, popping starfall, watching the numbers fly, and then dieing a quick and painful death, since starfall alone doesn’t do enough to kill a group of people (it just makes them really angry). So, it’s nice, but not game-breaking in any way. I think moonkin really are the glass-cannons right now in PvP, since survivability is still low.