So, today Blizzard dropped a bombshell of changes to the raiding system in Cataclysm. As an officer in a 25-man raiding guild, I agree with all of them but one: 10-man raids and 25-man raids are going to share the same Raid ID lockout.
I don’t care about what kind of loot they drop. I don’t care about how much gold/badges they’ll drop. There will NOT be enough of a difference & reward for officers having to recruit & organize people for the majority of guilds who raid 25-mans right now. The penalty of being locked out of 10-mans is just too steep of a price to pay for this in return:
We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you’re able to gather the people. The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build. Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want.
My response to this is quite possibly the only time I want to respond with irrational curse words: FUCK THAT SHIT. With 5 bosses and 10 players, at 2 item drops per boss, each person is likely to come out with at least one piece of loot. With 5 bosses and 25 players, it would take 5 drops per boss to hit that same person-to-drop ratio. So, they would need to be at 6 items or more for the 25-player run to be slightly above the person-to-boss loot drop ratio, but that is unlikely to even be a noticeable difference. Even at 6 items dropping per boss, it is still NOT WORTH IT to sustain a 25-man raiding guild.
They are vastly underestimating the logistical realities of the amount of time that officers put into running a 25-man raiding guild. With 10′s & 25′s dropping the same rewards, the players we would be recruiting from may find that the 10′s offer them better rewards for their time commitment overall, and thus will make it even harder for the people who run 25′s to recruit. Given how impossible recruitment is right now, even with 25′s having better rewards, I’m going to personally refuse to spend 8 to 10 hours a day recruiting to put together a 25-man raiding group in Cataclysm, to the point where the very thought of it makes me want to cry and curl up into a ball on the floor. I don’t like being in a 10-man group as much as I enjoy 25-man raiding. I like the big group feel, above any other type of reward. However, most guilds will find that without heavy recruitment, they will end up not having the players to run a 25-man raid week after week after week, and may just dissolve slowly over time into a 10-man raiding guild, even if they start out with high hopes. I may just find playing the game in Cataclysm to not be worth it for me at all, since what I love about the game is large-scale raiding, the way that we had 40-mans back before Burning Crusade. Erosion of the 25-man raiding reward structure, and the inability to run both 10′s & 25′s on the same character may be enough to make me consider not to continue on in playing the game, in a way that absolutely no other change in the game ever has. I could handle having both 10 & 25-man versions. I handled the overall dumbing-down of raiding. I may not be able to handle the lack of reward for putting together a larger raiding guild, and that reward in Cataclysm should come from the ability to run both 10′s & 25′s even if they offer identical rewards.
This new experiment is going to fail for me, because raiding guild officers are going to be tired & burnt-out by trying to run a 25-man raiding guild, and I’ve never been happy with just 10-man raids. In Conspiracy, I have worked extremely hard to get us back into 25-man raids, because I perceived the reward to be worth the time & energy. Right now, even with 25-man raiding offering more rewards, many of these bigger guilds are falling apart left & right, or barely struggling to hold on. Why should we even bother to fight & struggle if there is going to be an easier way out that provides basically identical reward as the hard way?
The solution I propose is to continue to allow 10′s & 25′s to be on different lockouts, so that 25-man raiding guilds can do both. At that point, they can still drop exactly identical rewards, with everything else they have set in place with the changes. This isn’t about item-level of gear. It’s about choice & flexibility of being able to run both a 10-man & 25-man on the same character, and about 25-man raiding guild officers being PUNISHED by not having the option of additional 10-man progression. The officers of 25-man raiding guilds are going to be disproportionately punished, without any of the rewards in return that they currently receive. Just being able to run both gives 25-man raiding guilds the ability to better survive, because unequal progression within the size of their raid won’t prevent them from having further boss progression overall.
If people want to run only 10′s or only 25′s, it would give them that choice & flexibility, BUT it wouldn’t completely neuter the guilds who sustain their numbers by running BOTH sized dungeons. You can’t make the raid lockout AND the rewards basically identical, and require one to be led by someone with endless hours to recruit and organize their group (while the other takes dramatically less organization, recruitment, and people-management). A couple badges or a few extra gold won’t make up for the pain & suffering that 25-man guild officers are going to endure by trying to hold together up to three times as many raiders to sustain their larger & not as rewarding raids. Our 25-man raid progresses slower (ie. kills fewer bosses) than our 25-man raid group does, and this is true for a lot of raiding guilds who do both. Why should we pick the raid size where we progress slower, have a harder time filling the group, and still have to work so much harder?
Blizzard can’t offer cake or death, and expect guild officers to choose death. One of the many benefits of guilds that run both 10′s & 25′s is that you get the experience of killing that boss multiple times in a week, you gear up faster, and you end up having more stuff to do (ie. people who want to raid more often in a week can do so on the same character). Being locked into 1 raid ID for a raid that may take an hour to clear once you’ve learned all the bosses is going to lead to long, drawn out periods of time with nothing to do. It already happened in WotLK, and it’s going to be twice as bad with half as much stuff to do. Just splitting a 10-boss raid into two 5-boss raids won’t fix the lack of content problem they are going to create by merging lockout timers. They may have to switch to a 4 day lockout timer for their raids instead of a 7 day lockout timer, so that people can clear the same content more than once a week (though that lockout timer would also cause scheduling nightmares). In the end, I predict that the 25-man guilds are going to largely be full of either bored or frustrated members, and the officers won’t be able to recruit to deal with the attrition in their guilds (as their members find out that choosing Cake 10-mans is more rewarding to them), and for all but the most cutting-edge (ie. top 10% of 25-man guilds today), the work is NOT going to be worth how little reward there will be for all that energy.
So, it seems that Blizzard’s goal is to kill 25-man raiding by killing off people willing to lead 25-man raiding guilds. It sucks for people who actually enjoyed the challenge of trying to put together those larger raid groups, and I hope some still survive. However, the reward to punishment ratio is likely going to make it too hard for people like me to keep 25-man raids going. I just don’t have the time for raid recruitment to be a full time job through all of Cataclysm. Blizzard needs to re-think some of these decisions if they want to make 25-man raiding guilds worth the work, because under their new plan, most 25-man guild officers will find running one 10-man group to be much more rewarding, even if we’ll miss the larger 25-man runs and the history of what raiding used to be before Blizzard decided to cut 25-mans off at their knees.
I could be wrong, but my skill has always been to predict what are Blizzard’s good & bad ideas, with high accuracy of results. I’m usually also the one who comes out more level-headed, thinking that the world is going to be all puppies & rainbows. This is one place, however, where my eternal optimism has totally broken down, and I can’t see past the big “DOOM & GLOOM” sign in our future.

91 Comments
I agree completely.
This one change is going to doom my guild. Why will people spend the effort to do 25 man when 10 man offers the same reward with less stress and hassle.
In my guild, our “main” 10 man is light years ahead of the 25 man. Why would these people continue to raid a 25 man? The answer is, for the most part they won’t. Unless you really really like 25 man.
Our 10man will kill the LK hardmode in the next two weeks, while our 25m can’t even make it past phase 1 of LK normal. These 10 people carry and push forward the 25m that makes it possible for more casual people to actually see the content.
I’m so sad, fustrated, and angry at this change.
That for me, I’m in the good 10m, but what about the other players I like playing with who are actually good players and friends, but we do not have room in the raid for them? Now I have to dump them like an unwanted girlfriend because there just won’t be room, and what person would want to sit for 2 months waiting for a spot that MIGHT open up for 1 week or raiding.
“It’s not you, its blizzard, they don’t like you.”
I’ll explain why they cannot have the same separate lockouts for 10 and 25 man raids. The reason is that 10 man guilds cannot get a true progression path with 25 man players getting twice the loot in the same week i.e. ICC and clearing it ahead of them. It also prevents burnout for people running the same instances multiple times in the same week. 10 man instances were never meant to be a springboard for 25 man raiding. That was not Blizzards intention. This is the only way to make it fair.
The only question from a guild officer point of view is what do you do with the other 5 people when 30 people show up on Tuesday? Once they have an answer to that question maintaining a roster shouldn’t be that difficult.
Ya and that answer will most likely be the same as it has been. FU so sorry but that is the limit too bad so sad. PuG it for the week or the guild has to set up a 25 & a 10 with 5 + 5 alts with same level of gear.
It is not fun to manage Raid IDs in or out of game. With multiple bosses tied to 1 ID.
Actually we should just forget it and move to 1 Boss = 1 ID. Tie the ID to bosses and not instance portals. Then if you kill a boss the second time you don’t qualify for the loot but you can still be there to help your friends.
But we know raiders won’t do anything unless they are handed purples or at least an honest chance at them.
Lavata I still think it is too early to tell. They’ve just thrown this broad concept at us. I still believe they can make it work and we need to see what these “Details” are. Every expansion has been OMG the sky is falling, but we are still here. Why is that? Because they seem to do something to keep us here. Raiders adapt. It has been proven over the course of the last 2 expansions.
I’d expect a lot more raids at launch not just 1 like we have now so if you get locked out of one do another one. This may solve some issues regarding this. I just hope they release the details soon so that the sky is falling rhetoric can go out the window and we can get back to doing what we do each week.
Nitzer – but it’s more fun to post controversial things to get good conversations & discussions moving.
Nitzer – we are still here because everyone either clones wow but not as well or the game sucks. Also unless our friends also play any other MMO there is no reason to move.
Fuck that shit.
Well said. WTB new MMO that offer large scale raiding. WTB new MMO that supports Macs. WTB new MMO that encourages players to branch out and make connection with other people on their server!
Perhaps. Perhaps they’ll give us 1 world boss – 40 man style? That’s about the only thing that gives me hope.
I think it’s a true shame that the only really large scale raiding that will be available and commonplace in Cataclysm will be PVP events like Wintergrasp.
I have been in a 10s only guild.
“Hey dude, what are you guys working on?”
“Lich King, woot!”
“Oh yeah, I killed him last week, on an alt. Pretty easy fight on 10 man.”
Well yeah, because he was tragically OVERGEARED for the fight. I am sick of people, friends even, that are wearing 25 man gear roflstomping the 10s. Go ahead and say that what someone else does shouldn’t affect what I am doing. It just doesn’t work that way.
The entire idea of running only 10s have been, frankly, an utter and complete joke in WotLK. Any validity gets tossed out the window every time someone in 25 man gear steps in to a 10 man.
There are a handful of people, a growing number it seems, that do realize that currently, doing 10 mans in gear only available from 10 mans is very challenging, possibly more so than 25s. One dps dies on 25, ah bummer. One dps dies in a 10, thats probably about 20% of your dps. Its probably a wipe.
Most people are only running 25s because of the better loot.
I would love to say this is a great change, and our 10 man only guild is excited about it. However, we are being absorbed by a 25 man guild because too many of our people were seduced by prettier purple pixels.
This is the best raid change Blizzard has come up with in a long time. All the people that feel so threatened by this, why? What do you stand to lose? Or did you get some pleasure out of destroying content that you **knew** you overgeared? Is that your 25 man guild will now have to actually offer something to its members other than better loot to keep them around?
I was in the top end raiding guild horde side on my server we knocked out H Anub before I called it quits. Guild drama happened and half the guuilded volted to other servers and some just quit the guild off the bat. Problem with High-End guild progression is the stress that is involved in raiding at that level. What ended up happening is that you did 25man normal and Heroic and 10man Heroic. That is 3 raids that I did up to that point as a must do to keep my spot in the 25man heroic. That entails having to come at timen and prepare for every raid. OMG I had so many emblems of Triumph that I was just buying orbs and selling them. Now that they are making 10 man and 25man in the same lockout you have up to 2 raids at most.
Blizz noticed that it was becoming too much like a job to keep on track and gathering 25 well talented people into one guild was stressful and no fun. So what they did was make 10 man = 25 mans making it easier to get 10 talented players and more fun. It is much easier to familiarize one self to 9 other people than to 24 others. With only ten people you avoid the clicks that occured often when one sect of people wouldn’t really like another sect. I actually praise the change. This game should be fun and be something you can play twice to three times a week without feeling left behind by the person in the basement who has all day to play. PVP needs to be changed in a similar way. Blizz is starting to figure out that the current system of time>talent isn’t working to their advantage.
To be more clear on that, is that when someone can invest 50 hours of wow play to gather emblems and what not over someone who can only invest 10. That 50 hour player tends to have better pve and pvp gear over that 10 hour player. Now you may say so what he invested the time and the others players are QQ, well if you put in into blizz point of view they rather keep the 10 hour player over the 50 because not only are they less likely to burned out like a previous poster eluded to but also there is like a 10:1 ration on 10 hour players over 50 hour players. So in turn that guy who has 50 hours to play may still suck and is being carried in his guild because he can invest more time over a better player who has a life outside of wow. Sure less time could be invested in raiding but when your raiding that 10 man you will know that you will more than likely know that person more personally but also he will pick up his own slack and you will be glad to give him that upgrade, instead of appeasing a bad player to avoid guild drama in the current system where 25mans are a must do.
Waited this one for a bit just to gather myself on this change.
I don’t think 25 man will die out. Given the current details in the announcement, my prediction is that you’ll see more 25 mans raid and guilds in the begining of the content. Being all things equal, and their promise of more gear drop in 25s, player will tend to gravitate towards the 25s.
Remember, the dificulty level between the 2 will be the same. But 25 drops more loot. Maybe 10 loot drop per boss instead of 2.
However, once players get the gear, those who seek hardmodes or mounts or achievements, will move on to 10 mans due to it’s ease of organization.
Now if my math is correct, you’ll need (2) 25s to ‘transform’ your raiding team to (5) 10s. Or you’ll just need to bench 5 DKs
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