So, there is a somewhat official talent version released to some of the big fan sites (ie. wow.com, mmo-champion). You can find the whole list of the current draft of Cataclysm talents here. In addition, GC said that people can talk about them.
When reviewing the talents, please remember that these are still in the very early stages of development, and that they will probably look substantially different by the time they go live. In addition, the talent preview doesn’t show you the context of other changes made to actual spells & abilities. So, with that in mind, lets look at some of the best & worst in the tree right now:
First, up for least useful talent is Lunar Justice (from the balance tree). The tooltip indicates that you’ll have to run and hug the mob you killed to get your mana back, meaning that it will likely have little (to no) usefulness outside of leveling.
Best talent name: Nom Nom Nom. I think they should keep the name. After all, isn’t the point of the game to have fun?
Most interesting change (not sure if good or bad): Damage increase in tree form, combined with instant wrath casts from fury of the stormrage, for resto druids to have more offense in PvP. I’m not sure yet if I like the idea of these damage increase talents for resto (that balance specifically wouldn’t have access to). I guess we’ll see once things are in Beta and we can really test it out if trees are going to be doing some damage dealing in PvP.
Biggest winner: Effloresence. This talent was announced in the preview, and I’ve always liked the idea of this proc, which will potentially make regrowth a better “raid” healing tool.
Biggest problem in a talent: A 50% snare built into the tree form cooldown talent is too much. Any movement reduction at all would be bad, but if we need one – then 10 to 20% is about the most that it should have. In raids and PvP, pretty much having to stand still the entire duration defeats the purpose of needing a strong cooldown to help you get through tricky situations (since tricky situations are almost always when you need to move & heal the most at the same time).
Biggest reversal of a spell’s role: So, back before WotLK, we used moonfire’s direct damage as actual direct damage from time to time (lawl moonfire spam). During WotLK, we glyphed moonfire so it didn’t do very much direct damage, and we used it primarily as a DOT. Now, we’ve got multiple (three) talents designed to buff moonfire’s direct damage, so we will probably need to return to moonfire spam in more situations, especially since we don’t have much else we can do while moving.
Overall, there are a lot of great things in the talent trees, but there are still lots of things that need to be changed, and a lot of things will likely be changed before the talents go live. I’ll dive more into things at a later date.