Monthly Archives: June 2010

Good news, everybody!

My boyfriend of several years, who I met after I moved out to attend grad school, proposed to me over the weekend at a beautiful garden park, where we were visiting with some friends (who were apparently in on the whole thing).

So, now, Mike & I are engaged! Here’s some pictures of the park that we visited this weekend and the proposal:

Posted in Uncategorized

Progress report: BQ 25 down!

So, Conspiracy killed Blood Queen in 25-man ICC. That leaves us at 10/12 in ICC for our 25-man (with Sindragosa as our next big bad boss to fight), and 11/12 in ICC for our 10-man progression.  Hey Lich King, we’re coming for you!

One of our 10-man groups has been getting in some good progress on the Lich King, but the defiles keep eating us. I think our best attempts so far got us to around the 40% transition phase. One of these days, we’ll get it!

In terms of my blogging plans for the upcoming weeks: at this point, with SC2 coming out at the end of July, part of me thinks that Beta for Cataclysm may not start until after SC2 comes out (since they have to patch 3.5 for WoW before SC2 comes out). However, I’m still starting to think about preparing my Beta info release, so that I won’t be caught totally unprepared if they totally surprise me by releasing it sooner. Until then, I’ll keep writing about the info that Blizzard is publicly releasing as best I can. I’m still being somewhat restrained about Cata posting until Beta starts for a lot of reasons. I expect the number of actually druid-related posts coming out of Restokin to explode the first week or two of the Beta testing season, when we can really dig into all the mechanics of things that haven’t yet been released publicly in any real detail yet. I’m sure there will be a lot of really fun things to discuss as it gets closer to Cata’s release and details get more finalized. I can’t wait!

In addition, as the recruitment officer for Conspiracy, I’m spending a lot of my time trying to find people to keep our roster full over the summer vacation months. Right now, we’re looking for more strong DPS players – especially mages & elemental or enhancement shaman.

Okay, now I need to get back to grading papers…

Posted in Achievements

Cata preview leads to more Q’s about reforging

Disclaimer: All the information contained in this thread comes from the (very small amount of) information released in the fansite preview about the reforging system, as well as info they’ve released about talent and stat changes in previous discussions of class & game mechanics for Cata. Thus, we don’t actually know very much about reforging, and so we won’t really know how it’s going to work until after Cata is further in development.

We can, however, take a look at what we do know about reforging in Cata:

First, we learned that reforging was something that an NPC would do for us (the reasoning for this change can be found here), and so it wouldn’t be tied to professions. With armor-making crafting professions not really being big money-makers, I was disappointed to see that this wasn’t going to be a source of income for armor-crafters. This makes me confident that my mining/Jewelcrafting main, with herbalism/alchemy alt, is going to end up being the best set of professions for me. It will, however, be substantially easier (and probably cheaper) to get your gear reforged, and I can see it being less confusing with the NPC reforging system.

That said, lets talk a little more about what reforging does:

Reforging is supposed to take secondary stats (such as haste, crit, hit, mastery) and allow you to reduce one of them to increase another primary stat. So, for example, it would take half the haste off an item and allow you turn it into crit. Since 50% of the stat still remains, it prevents you from taking an item with hit rating and taking off all the hit rating. So, something with the “right” stats on it should always be better than something that you would have to reforge.

You also won’t be able to reforge things like stamina, strength, intellect, or agility. So, melee classes won’t benefit from taking a caster item, and casters won’t benefit from taking a melee item.

The biggest problem/question for casters with the upcoming Reforging system in Cata:

Spirit as a primary stat: Blizzard may want to treat spirit like a primary stat, so that healers can’t take other secondary stats and turn it into more spirit. It has also been considered a primary stat from Vanilla thru WotLK, so there is a lot of argument that it should remain a primary stat in Cata. Being able to stack extra spirit (to get more regen in combat) could be potentially problematic for balancing purposes if healers are supposed to care about their mana regen, as they’d be able to reforge one stat from every piece of gear into more regen unless spirit was treated as a primary stat for them.

Spirit as a secondary stat: Blizzard may want to treat spirit like a secondary stat, so that mages & warlocks can take off (some of) an unwanted stat from cloth caster gear, even if it won’t be a “best in slot” type of item, for leveling up or when they are first gearing up. They may also want spirit to be a secondary stat since it’s treated as hit rating for 3 talent specs (elemental shaman, moonkin druids, and shadow priests). These 3 spirit-based DPS casters need to be able to customize their gear to stay at hit cap, rather than constantly being over hit-cap all the time.  Being able to control the amount of hit rating on your gear is really going to be a VERY important function of reforging, and having some specs that get to take off hit rating, and some that can’t remove their source of hit rating, is going to cause severe imbalances at higher tiers of gear (ie. you start out at hit cap, and then go more and more over hit cap every tier of content as you get more & more unavoidable spirit).

Spirit as a special case: Spirit could be treated as a special case, where you can turn spirit into other secondary stats, but NOT be able to turn secondary stats into spirit. In this case, it is treated like both a secondary and primary stat, where it makes the most sense to do so. It potentially keeps healers balanced, while allowing for moonkin & shaman to have the needed control over their gearing for hit. We don’t really need the ability to turn crit into spirit. We do need to be able to turn spirit into crit. Treating spirit as a special case would be a very good option for Blizzard that I hope they will consider as they work on designing reforging.

In conclusion, Spirit should be able to be converted into: Crit, haste, or mastery. If Blizzard decides that being able to turn secondary stats into spirit is problematic, then they don’t have to let us do that part of reforging the item. However, what will happen to spirit this is probably the most important reforging question that hasn’t yet been answered. I guess we’ll find out over the next couple months as we get closer to Cata’s release.

UPDATE: We got a blue post. :)

We don’t want players changing Agi, Str, Stam or Int (or armor!) on items for probably obvious reasons, but converting Spirit to something else or something else into Spirit shouldn’t be a problem.


Posted in Cataclysm, Druid - General, Moonkin Balance DPS, Restoration Healing Trees

What glyph would you want in Cataclysm?

So, with the flood of information from the Cataclysm press event, the thing I found to be the most shocking was the announcement about taking out the path of the titans, and overhauling the glyph system instead.

The post on about the changes states that there will be three types of glyphs:

  • Major glyphs (much like they are now)
  • Medium glyphs (NEW “fun factor” and cosmetic glyphs)
  • Minor glyphs (much like they are now)

I don’t really understand the difference between minor & medium glyphs, since neither seem to be designed to really help all that much – and I have a hard time finding minor glyphs to care about already. So, there has to be some sort of distinction between minor & medium glyphs for the new system to work. I guess we’ll see over the next couple of months what they have planned for this new system. However, the lack of info about possible new gyphs doesn’t stop me from asking this very important question…

  • What “medium” (ie. fun, cosmetic) glyphs would you like to see in Cataclysm for the druid class?
  • In addition, what would you make as minor glyphs in Cata, to make them distinct from the medium glyphs, but feel slightly more useful than the do now?

So, readers, what are your suggestions?

The most obvious medium (or minor) cosmetic glyph suggestion for resto druids would potentially be a “tree” form glyph that would allow you to keep the cosmetic look of tree form instead of your normal caster form (which people have been asking for since the announced change to tree form into a cooldown). I would suggest the current “look” for tree form could be that glyph, and then when you shift into whatever the new tree form graphic is for the cooldown version, it would be visually distinct from your cosmetic tree look when the buff isn’t active.

However, we’d need more potential options – for cat, moonkin, bear, and resto specs (what if some druids really do want to be able to see their cool caster forms?)

Posted in Cataclysm, Druid - General


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