So, the graphic that I posted for effloresence (the healing lava) didn’t last very long, and so last night I took pictures of what it looks like now. They took away the green ground-covering effect, and left a circle ring of leaves & such that spring up around the edge of the radius:
So, now it looks less deadly. I still have to convince people in instances that standing in it is good, but that’s going to be a problem for all the class’ effects that are ground-targeted.
In terms of the spell mechanics, the healing it is doing is about 400 to 500 per tick at level 83, which actually makes it sorta average in terms of power, which I think is probably fine since it’s a talented bonus to regrowth, and NOT it’s own spell. Keeping effloresence from being overpowered is really important, because it would be a shame if we were encouraged to spam our flash heal (regrowth) until OOM as our primary healing strategy.
However, a 4 yard radius is really too small, because most of the time, the AOE heal effect is only going to hit one person. I think an 8 yard radius would be better.
In the current build (12803), regrowth’s crit rate is 60% from talents, before gear. This feels like a talent bug to me because it really makes regrowth overpowered as a spell compared to other class’ flash heals, and compared to the other healing tools we have available. Either that 60% crit rate is supposed to be on people below 25% health, OR they need to have a lower (maybe around 20%) bonus crit rate that we have all the time. Leaving it at 60% before raid buffs or gear means that it will devalue crit as a stat, because it gives you a pretty low soft-cap for crit before it does nothing for Regrowth (and that is really what Blizzard has been trying to avoid by removing all the crit & haste bonuses from the various class’ talent trees).
So, in conclusion, effloresence in the current beta build has:
- Okay graphic
- Okay amount of healing done
- Too small of a radius
- too high of a regrowth crit rate
If they increased the radius & fixed the regrowth crit rate bug, it would be easier to evaluate the talent. As it is, I’m already spending too much time focusing on one of our many talents. However, having Effloresence be good without being overpowered will go a long way towards us being able to have our actual problems addressed, rather than just having regrowth + effloresence carry us through being a 1-button spammer through Cata.