So, MMO-champion has up a new build (codename puppy) which has a TON of moonkin changes, and a sprinkling of resto & feral changes as well. I don’t have a lot of time to comment, but I suggest going and reading through the notes (and looking at their updated talent calculator). I usually try to actually test things before I comment on beta builds, but it’s possible this one may not go live until something like Monday, so I wanted to at least briefly comment on it now (I’ll post more once I get some actual in-game testing data).
There is an amazing list of changes for moonkin, where all my wildest dreams came true (and then some), with things like shooting stars (your moonfire/insect swarm have a proc that makes starsurge instant & resets the cooldown), which looks like the DOT/direct damage interaction that people have been asking for. It feels like Christmas.
There are a couple changes to resto druids, including more utility in the form of replenishment now being tied to Revitalize (so you can be the replenishment source for your 5-man or 10-man group!). They changed fury of the stormrage to be a better damage talent, and changed Nature’s Ward to a proc that lifebloom gets put on you when you drop lower on health (a potentially neat PvP effect). So, at least they are giving some attention to the tree. I would hope to see even more resto changes coming in the next couple of builds.
They’ve also started tweaking some of the feral bear abilities (like Mangle & lacerate) to hopefully create a better bear tanking rotation.
In addition, I did a run-through of Halls of Origination yesterday, where I healed and took screenshots after every boss fight. That run felt pretty good, so I’m going to share the results of that run with you guys “soon”.
Update for the wow insider crowd – see also: the post about the new resto mastery announced on the forums here.