I have been holding off on posting about the latest resto changes in the PTR build because I’ve been waiting for Beta changes to see how things are shaping up.
Here’s what resto druids got from the PTR build 13033:
- Rejuvenation now costs 20% of base mana, down from 25%.
- Mastery: Symbiosis (Revamped) – Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%.
- (I’m excluding the rebirth note because it feels more like a bug than a real change)
Here’s what we got from the Beta build’s resto patch notes from 13066 (some minor changes omitted):
- Lifebloom can now be cast on an unlimited amount of targets while under the effect of Tree of Life.
- Tree of Life now lasts 30 sec, down from 45 sec. Costs 6% of base mana, down from 13% of base mana. (other people are reporting that the tooltip now says 3 min cooldown)
- Efflorescence no longer procs from Regrowth critical heals, now procs when you heal with your Swiftmend spell. Now heals all nearby friendly targets within 8 yards (up from 4 yards) for XX% of the amount healed by your Swiftmend over 7 sec. (not sure what the real heal amount is yet – should be either 30% or 120% of the healing done by swiftmend. I think 30 sounds more reasonable, lol).
So, what we have is a new mastery, tree form fixes, and a major efflorescence change. These are all really major things that are all basically buffs.
Tree form actually lasted too long, so I don’t mind the duration reduction. If we can use it more often, then that’s even better. It makes the talent easier to balance, since it mostly encouraged us to drain our mana bar by spamming regrowth before. Also, being able to sprinkle lifeblooms on more than one target should more than make up for it. Also, more lifeblooms on people should work well with the mastery bonus, too, since lifebloom is our lowest mana cost HOT. A shorter duration tree form on a shorter cooldown makes tree form more useable in instances, because it encourages us not to save it so much, and prevents us from wanting to spam ourselves OOM with regrowth with having a 45 sec duration which was almost as long as some 5-man boss fights. A 30 sec duration will feel better with a shorter cooldown in making the healing style feel more cohesive. The mana cost reduction also helps with the OOM issue I was having with tree form.
Efflorescence being something that procs off swiftmend will be awesome, so long as it’s a 100% proc. It makes swiftmend way more useful, and prevents our mana expensive regrowth from always being the “right” answer to every question. Swiftmend will now be our AOE heal (and we get an improved range to go along with it). If the heal doesn’t hit hard enough, we can always get the numbers tweaked (and we won’t know what the numbers are until the patch is in beta). I’m really happy about this change because I didn’t like the random and unreliable proc off regrowth that somewhat caused regrowth to be too powerful when it crit, and too underpowered when it didn’t crit. We would benefit a lot more from efflorescence if it counted as a HOT to buff our mastery (I haven’t been able to play with it yet, so we’ll see), or if we could get regrowth’s HOT duration extended back to last longer. This is a good change because it allows our abilities to be a fun and balanced healing style. It fixes the problem of swiftmend feeling useless, and regrowth feeling like it was trying to be too much.
Symbiosis mastery is actually potentially really awesome. However, I haven’t been able to try it out yet. It is definitely an improvement over the old mastery, so I’m happy with this improvement. Since it hasn’t been on Beta yet, I haven’t been able to play with it. However, if you missed the blue post about what the new mastery can do, you can find what information I have now on symbiosis here.
So, resto druids really are starting to shape up in these last few weeks of Beta, PTR testing. The benefit of starting out underpowered is that we get buffs in the last couple weeks of testing that give us something to look forward to. I’ll try to get some testing results when the build is up on the PTR.