So, now that I’m getting some actual instance running experience, I wanted to do a walk-through of what healing halls of origination looked like for me yesterday (build 12942). It was with the now slightly outdated patch build, but not that much changed that would have an effect on what my healing #’s look like. I also tried to use a diverse healing toolset, while relying on Nourish as much as possible, so this had an impact on my healing numbers done. It is likely that other people will have MUCH different looking logs even for the same instance.
NOTE: These numbers don’t include spells I cast that were at 100% overheal (so I may have cast more nourish spells that landed at 100% health on the target that were filler heals anticipating damage, or HOT ticks that didn’t get counted).
First, for my overall healing numbers for the instance (including trash):
From this, you can see that Nourish is now my #1 healing spell (with 13.7% healing done by lifebloom, which was refreshed by nourishes). In this case, rejuv & regrowth still make up a big chunk of my healing overall done, as well. Regrowth was the primary heal I used on targets at low health who needed a quick boost, but if I used it too much, I had mana problems, so I had to rely more on Nourish than regrowth (the regrowth count likely includes HOT ticks from the HOT portion. I don’t think Effloresence is counted in this meter, as recount is counting effloresence as a pet).
Healing Touch & swiftmend, however, make up 2% (or less) of my total healing done each. I believe swiftmend was down at #9 or #10 on this list (got cut off). Even with rejuv being a high percent of overall healing done, most of the rejuv healing was on lightly wounded targets that didn’t need to be swiftmended. In a normal mode instance, if people aren’t taking heavy damage all of the time (and mana constraints are a problem due to gear), I’m less likely to rotate these two spells into my healing arsenal.
Healing Temple Guardian Anhuur:
For this boss, there was a lot of raid damage being done, but it wasn’t burst raid damage (there are blue beams that target people, and 2 raid members have to jump into snake pits at some point in the fight). Lifebloom is low because it fell off the tank during snake pit phases where I was trying to get in line of sight of the people who jumped into the pits. I spent a lot of time trying to reach healing targets. On previous runs when I was DPS, I actually found a holy priest’s lightwell can be really handy (because the pit DPS can run up and click on the well as they run back in).
Healing Isiset (construct of magic):
Islet had more tank healing, so my nourish/LB/RG single-target healing numbers went up, and my rejuv/wild growth numbers went down. The construct of magic splits into 3 (so more regrowth use was likely reacting to someone pulling aggro from an add that needed quick/big healing), and has some mild AOE damage being healed by rejuv & wild growth. I had mana issues on islet which caused me to need to teleport to dalaran and pick up 1 or 2 regen talents that I had dropped due to testing for a previous blog post.
Healing Ammunae (construct of life):
The numbers on this log don’t look right, and I can’t identify why (probably a recount bug, or I took pictures of a trash mob fight & not the boss for this one), so I’m not going to post it.
Healing Setesh (the construct of chaos):
I believe this was the fight where one of the adds got stuck on me and I died early (but enough people lived to finish off the boss and then I got a res). I believe this is the one where he summons demon portals and runs around, so there isn’t as much tank healing as just desperately trying to keep everyone alive, since this is a really tough fight for the tanks. I’m pretty sure I started trying to rejuv/WG spam around the raid out of desperation.
Healing Rajh (construct of radiance):
Another fight with high AOE damage, hence why my rejuv numbers are high for this one, as well. When the fights get more chaotic, I usually resort to more regrowth & rejuv (causing mana problems), rather than using healing touch or swiftmend to handle the damage. It could be that the swiftmend/HT healing done would increase in Heroic-level dungeons. I tried to pop tranquility, but something Rajh did knocked me back right when I started trying to cast it.
Healing Earthrager Ptah:
This fight starts out a standard ‘tank & spank’, and then there’s an add phase where a ton of adds spawned. So, Nourish/LB make up the bulk of my healing done, and then I used a lot of AOE healing in the add phase. I popped tree form for the add phase, where I ran around with adds hitting me praying that I didn’t die, which caused me to have mana problems early, and limited me to mostly nourish healing for the last phase of the fight.
This is the one boss where I popped tranquility. The boss has heavy raid damage, and tank damage isn’t too bad. I spent most of my time healing people who got hit with purple beams, and dealing with the huge AOE effect (where the only reason we lived was because I saved tranquility for it purposefully).