At Blizzcon on Saturday, they had a Q&A with their class/systems designers. It’s pretty interesting. For the Q&A sessions today, I’m going to stick with druid questions to highlight what happened today in the Q&A’s.
GC talked some about their full-time systems design team, highlighting that he’s not the only developer that has an impact on class design. Like the other one, I’m putting the developer quotes in Blue, and my commentary is in italics.
- Lots of hunters, paladins, & priests asking questions at the early part of the panel.
- Wild mushroom question: “I don’t think players have really grasped the usefulness o the spell yet…. A feral tank They put a mushroom at all of the spawn points. When the adds spawn, you can detonate and they all run to you”…. “When they are stacked all at one place and they can do a lot of damage…. You should stack them if you want to do really burst damage” Note: The response about shrooms is interesting because they were talking about shrooms in tanking (which makes some sense, except that I don’t think we can detonate shrooms in bear form, so I’m not sure how it would work, other than detonating and then shifting into bear real fast on a pull?).
- Racial abilities – “Diffrent races have those different abilities, and some are better than PvE or PvP, but they’ll shine in different fights.” Are “Mindful of the overall balance of them to keep them in line. Want to make sure you don’t feel like if you aren’t X race, you are doing it wrong… It’s part of the flavor“
- “We made a new minor glyph that lets you have the old tree form glyph. If you want to look like old granny tree” This is the one already in Beta, but it does NOT give you perma-tree, as far as I know. So, I think he’s referring to the one that gives you the current form in the cooldown, instead of using the new form in the cooldown.
- Nom nom nom – “Its an internet joke that will be less funny a year from now, and was going to get dated in a hurry. We don’t usually name them over pop-culture things. In alpha, we name things silly things” Personally, seeing as how it was something Cookie Monster said when I was a kid and it’s still funny, I think it wouldn’t have the same pop-culture effect as other things.
- Feral tank jewelry & sub-optimal stats – “One of the nice things with how we changed stats is that the amount of stamina on DPS & tank gear is the same…. We can always assume you will have the rogue-stat items. You shouldn’t want the “tank” stuff anymore…. You still will have to compete with DPS classes…
- Warstomp – No for bears.
- Vengeance tanking question – “gearing for surival versus threat has always been a trade-off for some extent…. Having to make that decision is something interesting. That being said, when vengeance is falling off too much, it can feel crappy.” … “It isn’t designed to be mandatory… allows tanks to scale with DPS.” The problem with vengeance in some ways is that it doesn’t generate enough in easier content, which makes it hard to do “farming” runs versus DPS that is doing more damage. As we have this longer, I think it will change somewhat over time once they’ve seen level 85 on the Live servers.
WoW General Q&A panel had only a couple things really relevant to druids. Here are the highlights from that:
- Female druid forms? – “I’ve seen some concept art for it. It’s a difficult one to make it balance out, but it’s tricky and we’ll do what we can“.
- General class question – “ramp up is something we want everyone to do. We inserted it in where it didn’t exist before.“
- General class question – Mortal strike-type effects are going to become a 10% healing debuff.
- Raiding healing – “Have spur of the moment & predictable damage where you would want to plan your cooldowns. We have a variety“.