So, the moonkin-related changes for level 80 PvE aren’t quite as drastic as the resto druid changes. So, we shouldn’t really need to change out things like gems (unless you were using int gems, which weren’t good for moonkin before 4.0 anyway).
There are a few important gear changes you will need to be aware of for patch day:
- You get a bonus for wearing leather armor that gives you additional int. Int is a very important stat, so you will want to wear all leather & no cloth. Buy badge gear replacements if you need to (even if they are slightly lower ilevel). This was something I worked on a couple weeks back, and really shouldn’t surprise anyone. This applies to resto druids, as well, but moonkin have historically worn more cloth (good bye featherkin, I’ll miss you!). If you have even 1 cloth piece equipped, you lose the 5% int from your leather specialization bonus.
- Spirit no longer gives spell power, and now converts into hit rating through talents instead. I am pretty sure that I have insane amounts of hit rating (over the hit cap) on my level 80 beta druid. When reforging is introduced, you may need to convert spirit & hit into more useful stats once you’ve passed beyond the hit cap for your gear level. However, they may have also increased the amount of hit moonkin need (by up to 8% – Thanks Moonlyt) due to removing other hit rating from talents and such. My stats aren’t working right in beta to be able to test this, so I can’t verify what our new hit caps are.
- You may need more haste. The cast time for wrath went up by half a second, and the new Nature’s Grace gives a 15% instead of 20% bonus when it is active. So, if you have too much hit, and you have a low haste rating (like me), then all that extra spirit on Spirit/Crit pieces should be converted into haste rating (you can’t convert into a stat already on the item, but there aren’t may spirit/haste pieces available).
Prime glyphs (You can have up to 3 equipped at any 1 time, but you can learn all of them in your spell book):
- Insect swarm (increases IS damage by 30%) – With IS doing a lot of damage, this glyph is a “must have”
- Moonfire (increases periodic moonfire damage by 20%) – this glyph is okay. You should pick it up before patch day to have it learned.
- starfire (increases moonfire’s duration up to 9 sec) – this is still useful. I would pick it up. However, if we are spamming moonfire a lot, it may not turn out to be as good.
- Starsurge (reduces cooldown of starfall) – Pick up glyph of nourish to turn into this (I already have it learned in my resto spec).
- Wrath (increaes damage done by wrath 10% on targets with IS on them) – Slightly more useful than the old wrath glyph.
You can pick up glyph scrolls and hold onto them until patch day (where they may get more expensive for a while). After 4.0.1 is released, you only have to learn a glyph once and then it shows up in your glyph book forever. So, you can pick up glyphs even if they won’t be as useful to you in the future if you can get them at inexpensive prices before patch day. The above list is in alphabetical order, rather than in order of usefulness. I’m not 100% sure what will be the best glyph set for level 80. Right now, I think that Insect swarm and starfire should be strong contenders. For the third one, I’m not sure what comes out on top for level 80 (most of the glyph testing I’ve seen has been done for 85). Pick up all the glyphs related to your spec, because what ones we use or not could change over the course of even this week.
Major Glyphs (You can have up to 3 equipped at any 1 time, but you can learn all of them in your spell book)
- Entangling Roots (roots are instant, but on a 10 sec cooldown) – This will be a great glyph at 85 and in PvP
- Focus (reduces starfall’s range but increases damage) – This increases as a possibility of something we could use.
- Hurricane (reduces movement speed) – Still not that useful, but you should pick up everything anyway.
- Innervate (you get mana when you cast it on someone else) – you are balanced around using innervate on yourself in PvE now, so i’m not sure this glyph is worth it.
- Monsoon (reduces cooldown of typhoon) – better for PvP than PvE at level 80.
- Rebirth (your target reses at full health & mana) – may actually be useful for PvE if you always have the problem (like me) where your target dies as soon as they get resurected. Rebirth has a 30 min cooldown now, so this may be worth it.
- Starfall (reduces the cooldown of starfall by 30 sec) – this is still a must-have.
I would probably go for starfall, focus, and rebirth for level 80 raiding.
Minor (pick any 3) –
- See the list for resto druids. You could pick up all of them if you want in your spell book.
- Typhoon is the only glyph besides what I have listed for resto that you may want to pick up if you want to be able to remove the knockback in the future.