You should start stocking up on glyphs for the 4.0 patch and think about your gems, as well.
When 4.0 hits, you learn a glyph once, you never have to learn it again (you just swap it in & out of your spell book). So if you buy every glyph that survives into Cata (so long as it isn’t super expensive on your server), you can beat the 4.0 rush and not have to worry about glyphs (though I bet the glyph prices on some servers are already going up). Here’s the full glyph list from the data I’ve gathered so far.
For the below lists, I’m marking non-recommended glyphs with ** to indicate that they are optional to buy or not. In most cases, glyph decisions will be based on your healing style. Most “major” glyphs are marked with **, due to all being fairly situational for level 80. Any glyphs you have equipped at the time of transition will be added to your glyph book, except for glyphs being removed that don’t morph into another glyph. In my bags on beta, the Swift Rejuv glyph turned into useless vendor dust and was no longer a glyph at all (because that haste effect is going baseline). Keep in mind that any of these glyphs could be changed without notice.
Resto Glyphs to get for 4.0 that should be available before patch day:
- Swiftmend (prime) – same & still useful
- Rejuvenation (prime) – changed to be more useful
- Lifebloom (prime) – changed to be more useful
- **Regrowth (Prime) – changed to be less useful, but you can still add it to your spell book even if you don’t equip it.
For resto major glyphs, you really get to choose what will be the most helpful for you:
- Wild Growth (major) – same & useful for raiding
- **Rebirth (major) – Same, and becomes something I would get for my glyph selection to have available.
- ** Healing touch (major) – the effect was changed (will no longer turn HT into a flash heal). The new glyph is not necessarily super useful for level 80 raiding, but may be worth having.
- ** Innervate (major) – Will be more useful at 85.
- ** Roots (major) – Usefulness increased, and will be even more useful at 85, or if you PvP.
- Mark of the wild (minor) – reduces cost now that MotW is raid-wide without a reagent
- Unburdened rebirth (Minor) – unchanged, and still useful
- **Aquatic form (minor) -Increases swim speed by 50%
- **Dash – (minor) reduces dash cooldown
Gems to pick up:
- For red gem slots, Runed Cardinal Ruby turns into Brilliant Cardinal Ruby Spell power turns into int, because they are removing straight spell power from everything but weapons. Int will now give spell power in addition to it’s previous effects.
- For yellow gem slots, Reckless Ametrine stays orange as Reckless Ametrine. You can also use Quick King’s Amber which is unchanged. Haste will be useful in Cata to gem for as we level up.
- For blue gem slots, Purified Dreadstone stays purple as Purified Dreadstone. Spirit rating stays blue, so your purified dreadstones and sparkling majestic zircon stays the same, too.
Keep in mind that anything with Int on it will likely become red instead of yellow. So, any yellow int you have in gem slots may potentially break your socket bonuses by turning into red gems (which puts luminous Ametrines at risk for becoming brilliant cardinal rubies or maybe something purple if one of the stats goes to spirit, and may turn some green gems with int into purple ones). Crit & haste are staying as yellow, so anything yellow will need to be crit or haste at this point if you care about socket bonuses.