So, the collective 4.0.6 resto druid changes “fix” druids by basically reverting us back to an older state of resto druids, where our main Raid healing strategy seems to focus almost entirely around rejuv & wild growth (with a mana cost reduction to rejuv and a cooldown reduction on wild growth). I suppose I’m okay with this, since it fixes the problem that we were having with not really having a good raid healing strategy at all. While this feels an aweful lot like history repeating all over again, that’s not the focus of this post. The focus of this post is a look at how the 4.0.6 talent changes may effect how we choose talents, with Efflorescence & Living Seed being the most likely candidate for hitting the chopping block from our talent specs.
The talent tree changes have me worried because I can’t come up with a talent build for 4.0.6 that I actually like, which is really unusual for me (but has become more common in Cataclysm).
The talent changes put more emphasis on 3 talents:
- Malfurion’s Gift becomes even more important when it becomes the only way to get OOC procs.
- Empowered Touch by adding the regrowth buff to the talent rather than to the base spell
- Nature’s Bounty by adding the Nourish cast speed proc when we cast 3 rejuv’s in addition to the Regrowth crit bonus (with the regrowth crit bonus being better if the buff to Empowered Touch makes regrowth more desirable).
My current talent build skipped Malfurion’s Gift (mostly because I didn’t like the restrictions of what I could use for my OOC procs) and 1 point from Nature’s Bounty (because I needed the points more somewhere else). So, I need to come up with 3 talent points from somewhere else to be able to have a decent talent spec.
There are really 2 viable spec alternatives I can think of to fill out those extra talent points:
Either I can drop Nature’s Swiftness, Nature’s Cure, and 1 point from GotEM and end up with this spec. Or, I can drop Efflorescence & Living Seed and end up with something similar to this spec . The nice thing about the second spec is it really gives you more flexibility about where to invest the remaining 6 talent points you freed up (so I would expect a couple different variations on the second build, whereas the first build has basically no flexibility and requires you to make difficult sacrifices).
I really don’t like the idea of having to drop a point from GotEM or Nature’s Cure, so I’m seriously tempted to go with a talent build that drops living seed & Efflorescence from my talent builds. Why? Well, because living seed & Efflorescence are linked talents that aren’t really worth a full 6 talent points. They only account for about 5% (or less) of my total healing done in either 5-mans or raids, and the healing they do is really minor (ie. shouldn’t make the difference between life & death).
On the other hand, freeing up talent points to invest in Nature’s Cure means that I can cleanse in the 5-man groups I run, and I get the option of picking up talents like Perseverance, which can increase my own survivability.
This whole talent dilemma would be easily solved if they buffed Living Seed to make it worth the 3 talent points, or if they unlinked living seed from Efflorescence – so that we got to make a choice about whether or not we wanted living seed. For 25-man raid healers, efflorescence might still be worth picking up. However, I think it isn’t worthwhile anymore for 5-man or 10-man healing (where sacrificing tools like Nature’s Cure is really not a great idea unless you can have 2 resto specs). I really think they should have buffed Living Seed and not Nature’s Bounty in the latest round of talent changes, because at least then those points in Living Seed would have felt worthwhile, allowing us to justify holding onto Efflorescence.
So, what do you guys plan to do about talent builds in 4.0.6? Keep Efflorescence or drop Efflorescence & living seed to pick up other talents and increase your talent spec flexibility overall?