So, in a recent post by Nethaera, it was mentioned that Blizzard was concerned about the class balance of healer cooldowns. More specifically, Neth Said:
We agree with the sentiment among some players that Restoration druids and Restoration shaman are lacking in the healing cooldown department.
So, this means that right now is really the perfect time to talk about what should (or shouldn’t) happen for resto druids in terms of getting a healing cooldown.
First, I should define what type of cooldown we’re most likely talking about. Technically, tree form is a cooldown, but it increases the healing we do, and doesn’t decrease the damage a tank takes. No, the type of cooldown we’re talking about should really be something that reduces a tank’s damage taken and/or make it more likely that the tank will live through heavy burst damage in the form of increased tank health or increased healing effects done to the tank (ie. pain suppression, guardian spirit, hand of sacrifice).
- They could introduce totally new abilities/talents for resto druids & resto shaman to fill a tank-saving cooldown role. It would make more sense for the changes to come in the form of talents, but it would have to be done in a way that doesn’t just introduce “more bloat” to the resto druid talent tree.
- They could change Nature’s Swiftness to make it more useful. They could make Nature’s Swiftness a 2 minute cooldown for both specs, and then have the target take X% less damage after Nature’s Swiftness is used to heal them (or some other similar mechanic). That would give resto druids a reason to spec back into the NS talent. I missed the talent for all of about 1 day until I learned how to heal without Nature’s Swiftness in my druid’s talent spec, and now I don’t miss it at all.
- If they either introduce a new talent to the resto druid tree, or change an existing talent, they will need to address druid talent “bloat” such as finally deciding to un-link living seed from efflorescence (or, maybe change living seed & reduce the point cost to turn it into a cool ability instead of a waste of 3 talent points).
What Blizzard shouldn’t do:
- Blizzard should NOT be lazy and just make barkskin castable on other people. Why? Well, because we’d loose the ability to use that cooldown on ourselves, and it would have an impact on the other druid talent specs & PvP in ways that would cause the ability to get nerfed over time and things would get worse instead of better. Instead, whatever they give us should be in addition to what we already have. While it could be an easy short-term solution, it would be potentially detrimental in the long-run. Resto druids really need barkskin to protect casting their own tranquility channeled spell and such, and we’d lose that if we always had to save barkskin for a tank.
Commenting is now disabled. Thank you everyone for your opinions. The conversation was breaking down, so I decided its time to wait and see what the devs decide. You can still view the comments.