So, as I posted in my last post, there were 2 bugs: 1 for efflorescence and one for the tranquility cooldown reduction effect. Both of those have now been addressed by Blizzard, so I figured it was time for a follow-up post:
First, the Tranquility cooldown reduction will be attached to Malfurion’s Gift, which is fine since it’s a talent everyone should have anyway.
This buff is nice, however, there is one thing that has me nervous: Shaman got a damage-reduction cooldown in the latest forum version of the PTR notes (a really cool air totem that does an AOE damage reduction), and all druids have gotten so far is a cooldown reduction on tranquility (which doesn’t provide a damage reduction buff). Combined with giving away battle res to DK’s, this leaves druids in a very tenuous place in terms of desirability – because lowering tranquility’s cooldown does absolutely nothing to address the desirability of druids in a raid. All it does is allow us to use it up to twice a fight instead of just once – but we still have to time when to use it based on boss effects (so in some cases, we’ll still only use it once to make sure it’s available when we absolutely need it – and in some fights, I still don’t remember to use it at all). A lower CD on tranquility is NOT equal to shaman’s new totem, PW: barrier, or pain suppression, etc. It heals up damage after the fact, but doesn’t reduce the amount of damage they take. I’m HAPPY for shaman (my level 83 shaman is happy to get a new toy). However, I’m worried that druids aren’t going to get what we were also promised in the same patch where they’re taking a sledgehammer to the one thing that promised druid raid desirability (bres).
Now for some actually good news:
Blizzard released their plans for efflorescence:
The change to Efflorescence becoming a smart heal was actually originally just a bug. Since so many of you responded so favorably to it though, we’re actually going to redesign Efflorescence to work similarly. We expect the redesign to help the talent be more useful in 5 and 10 player content as well. We’ll have more details at a later time.
Which was followed by a new patch note:
Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.
This new version is better than the old version. The old version used to do tiny bits of unimportant healing on a lot of people – which may have added up after a while, but didn’t feel like it was contributing much to the raid. The new version is a “smart” ground-targeted effect, where it’s going to focus all it’s energy on the most injured players (instead of “wasting” healing on people who didn’t need it but were still standing there to water down it’s effect).
As described at Rank 4 HT, the real buff is in the haste scaling, where the new haste goal for us will potentially be the 2005 haste breakpoint if Efflorescence & WG both share that breakpoint to gain a new tick. The overall % healing buff to the spell is more substantial for smaller raid sizes than larger raid sizes – but it also prevents efflorescence from being “watered down” with a large number of people standing in it (BUT it will also no longer heal a large # of people – so there is definitely a trade-off).
Right now, the theorycrafting and blogging community appears to be supporting this newer version over the old “weak healing rain” version. We haven’t been able to test it much on the PTR, but I would expect a flood of more testing & information to happen over the next couple weeks.