So, the 4.1 patch actually has some important changes that may influence how you choose your restoration talents. Regardless of your role or size of raid, you will want the new version of Efflorescence in your talent spec – so, in some cases, the variability in talent specs may converge somewhat (with people wanting to avoid living seed but invest in efflorescence). However, there will still be subtle differences in how you choose your talents:
My current spec (8/2/31) with living seed & Efflorescence.
If I drop living seed from my spec, I have to put 2 points in Tiers 1 thru 3, and 1 point I can move higher in the tree (for me, that point will go in GotEM). My options for T1 thru 3 talents are:
- Living Seed (some people may still keep points here, but I don’t plan on keeping it)
- Blessing of the Grove (people who raid heal a lot with rejuv will benefit more from this talent than living seed, but it’s still going to have a minor impact on healing at best)
- Nature’s Swiftness (This is still unappealing to me. Swiftmend, with efflorescence procs, will do more for me than NS).
- Perserverence (Decreasing the damage you take increases the probability that you will live, and while it doesn’t inflate meter numbers, dead healers can’t heal)
- Fury of the Storm Rage (not recommended for PvE raiding specs)
With these options, I’m most likely going to pick up either Perseverance or Blessing of the Grove. I really like the idea of picking up a damage reduction talent. Since most of the damage done is magical damage, getting 4% reduced magic damage should help with keeping me alive, especially when working on “new” content.
The benefit of Blessing of the Grove on rejuv is actually pretty small (though sometimes preferable to living seed). If you are struggling with your output numbers and want to increase your healing done output, then you should invest here.
Tangedyn made a calculator for you to input some variables and get an estimate of how much living seed, blessing of the grove, or nature’s bounty would effect your healing output. In some cases, living seed is still coming out on top of these other 2 talents (which is why in some cases, I throw my hands up and pick the utility talent – perseverance instead).
There are, of course, other specs that don’t start with the template I highlighted here. When we hit patch day, I’ll post up a set of specs that are based on some of the other templates (such as specs that don’t invest in moonglow). I just wanted to get the discussion started.
How much does the un-linking of Living Seed from Efflorescence (along with the improvement of efflorescence) change your 4.1 healing talent spec plans?