So, it looks like we got a nice MoP talent calculator update for druids. For this post, I’m just going to go through a handful of the bigger changes. I’ll do more focused critiques for resto & moonkin over the next few weeks. The change list isn’t inclusive of all the changes. I’m just highlighting some of the bigger changes.
Major talent changes:
- None of the talents force-shift you into shapeshift forms anymore (except for displacer beast which is okay because it activates prowl). The talents are all useable in all forms. One additional awesome change is that all the feral utility abilities (dash, taunt, stampeding roar, etc) will shift you into an appropriate feral form if you are not already in form. So, the effect that used to be on the talents are now just on our baseline feral utility abilities (yay!). For tank swaps, if you are outside of bear form & need to taunt, you wouldn’t have to go into bear before taunting – taunting would just now shift you to bear.
- All 3 level 15 movement abilities were changed. Wild Charge replaced dash 2.0 in the level 15 talents and they are all relatively caster-friendly now. Displacer beast sends you 20 yards forward (no longer random & dangerous), and feline swiftness increases the movement speed of all specs by an equal 15%.
- New Talent (Soul of the Forrest) replaced the spot where wild charge used to be (does Eclipse power gains for moonkin & casting haste buff for resto).
- Bear hug is now a baseline ability. Level 75 talent replaced with Mighty Bash. This requires you to be in melee range to stun the target for 5 seconds, but at least it is useable in all forms. I’m not totally sold on the level 75 talents for caster druids, but the talent set is better now. They all seem really situational for PvE purposes.
- Master shapeshifter is gone (as predicted). Replaced with Dream of Cenarius, where using healing spells give you a damage buff & using damage spells give you a healing buff. This is still situational and won’t likely be a DPS/HPS increase for your main role, but is still potentially useful for off-role utility purposes depending on how it ends up being implemented. Requires some beta testing for the mechanic to see if it ends up being useful or not. It’s better than the original horrible talent, but that doesn’t necessarily mean that it is ready to go live as currently designed. It has more potential for being decent with some tweaks as we test the talents.
Overall talent change impressions:
Druid talents are obviously harder to get right than any of the other specs. Nothing really feels that amazing for PvE purposes in pretty much any tier. However, the are significantly better than the original talent tree versions. The problems with heart of the wild haven’t been addressed, but we are at least headed in the right direction and we can see that they are listening to at least some of the major criticisms about the original set of talents. There is still a LOT of work for us to do over the course of beta, but a lot of these talents now need to be tested & theorycrafted instead of just being totally laughable.
Moonkin Ability Changes:
- Eclipse gained an interesting effect, where Solar Eclipse will cause wrath to increase the duration of sunfire & Lunar Eclipse will cause starfire to increase the duration on moonfire.
- The new insect swarm increases all spell damage by 25% rather than only increasing the damage done by our three nuke spells. I’m not sure what I think about the change or how it impacts what I wrote about earlier.
All of the dispel abilities have cooldowns now for all the classes, which is the only major change to resto abilities. I didn’t see any other major resto spell changes, and I’m not looking at the cat/bear ability lists for time reasons (because I didn’t memorize the feral tooltips prior to the changes, lol). Symbiosis was clarified to say that it can’t be cast on other druids. The talents are now at a point where we need to test them in beta to really be able to see how they are going to work in the new content. Some of them may be very useful in certain encounters that we just haven’t seen yet, and some of them may turn out to be totally useless.