Beta has started! I got my beta invite, but I’m still working on installing the game.
I’m starting to go through the spell lists to try and pull out glyphs from the game files posted on mmo-champion’s http://www.wowdb.com/
This is what I found so far for resto druids. The balance druid glyphs overall don’t seem to have changed much in the files I have access to. Once I have more complete druid info, I’ll be posting a LOT more info over the next few days/weeks/months. Expect the glyph info to change, since I pulled these out of spell lists and not out of the actual implemented content.
- Glyph of Lifebloom
While not in Tree of Life Form, casting Lifebloom on a new target grants that target as many applications as the old target had.
- Glyph of Rejuvenation
When you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 30%.
- Glyph of Regrowth
Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell.
- Glyph of Stars
Your Moonkin Form ability is replaced with Astral Form, conferring all the same benefits, but now appearing as an astrally enhanced version of your normal humanoid form.
10 Comments
I’m really looking forward to healing again on my druids……
Glyph of lifebloom sounds good. I just really wish they take out the 3 gc’s to get it up and running but a good compromise. Glyph of rejuv isn’t that great. Really hard to baby sit lifebloom and keep rejuv rolling on 3 ppl, specially with Aussie latency, for nourish healing to be a benefit. Glyph of regrowth a bit boring.
The Lifebloom glyph is the only stand out but as I said before would rather they take out the 3 gc’s to stack it.
Looking forward for more info! and thanks for posting stuff so fast.
Glyph of lifebloom sounds wonderful, and I am just waiting for glyph of regrowth, not cause I like the crit or anything but because I have been wanting the hot taken off this spell for ever. We haven’t used it as a hot an entire expansion, this is just them realizing that.
I always really liked the hot component of regrowth. I gave me the choice of either using rejuv on or regrowth on a target I wanted to proc swift mend on. If they were in more dire straits I would cast regrowth on them instead of rejuv.
Seems like they are going with the completely awful Dream of Cenarius, and a not so awful version of Heart of the Wild.
Yet both still are complteley unhandy and have close to no practical use, baring improving tranquility…
To add in:
Treants heal or protect or Damage/Stun or Damage/Root
And on topic:
Glyph of Lifebloom is a must in all tankswaps, Regrowth makes our Regrowth actually scale worse in the long run, Nourish depends entirely on how tight mana is.
Our talents seem to – baring changes to make HotW less terrible (yet still completely unpracticable, Monk Mistweaver can do better without the need to sacrifice tier 90) – unchanged.
So the current Rejuv glyph has 10% Increased rejuv and then glyph gives us what was currently present in the balance druid talent tree?……
is this not another Nerf — unless they increased the base heal of rejuv?
Glyph of Grace: Reduces Falling damage even while not in Cat form.
Glyph of Fae Silence: Faerie Fire now silences, 15 sec cooldown
Glyph of Prowl: removes movespeed penalty
Glyph of Stampede: removes form restriction on stampeding roar
Glyph of Stampeding Roar: +30 yard range
And onto Symbiosis:
We get useless stuff like (dunno which specc)
http://www.wowdb.com/spells/110808-soulshatter
Or horrible broken stuff like:
http://www.wowdb.com/spells/110806-spiritwalkers-grace
http://www.wowdb.com/spells/110575-icebound-fortitude
Now this is crazy:
http://www.wowdb.com/spells/113277-tranquility (disc priests), who doesn’t need a second raid cooldown?
What we get? Leap of Faith …
http://www.wowdb.com/spells/48438-wild-growth (not sure if this is a symbiosis spell, but reads like the holy version)
“While not in Tree of Life Form, casting Lifebloom on a new target grants that target as many applications as the old target had.”
Hot damn.