So, they pushed out a new build last night. The mmo-champion patch notes aren’t particularly helpful for figuring out what the changes actually were for resto druids this build.
First, I have BOTH Barkskin & Ironbark on my bar as a resto druid. So, the text change on Ironbark was intentional to not let you have both up at the same time. Right now, they don’t share a cooldown at all (you can have both up), but I believe that’s just a bug. So, we’ll have to wait and see how that mechanic shapes up in later builds. At the very least, barkskin wasn’t on my bar last build, and now it is back.
As of the latest beta build, they changed how shrooms are placed. This change applies to both the resto & moonkin versions of the spell. The old version required us to click a button and then use the mouse to target the ground to place each shroom. This looked something like:
- press-click-press-click-press-click + Detonate
In beta, the shrooms button now has 3 charges. While you have charges active, your targeting circle will remain active and you can keep clicking to get more shrooms placed. The targeting circle no longer disappears as soon as you drop a single shroom (unless you only had one shroom charge, and then it goes away when you hit zero charges). So, in beta, if you have 3 charges active, this looks something like:
- Press-click-click-click + detonate
The charges respawn fairly quickly (looks like one every second when you hit 0 shrooms, since there is a new charge that comes up right after your GCD ends for your last shroom placement. It respawns every ~2 or 3 seconds when you have 1 or more charges – the respawn rate feels about right for making sure you can drop 3 but have access to more quickly if things screwed up).
Taking out the two extra button presses makes the spell placement much less awkward. As someone who runs moonkin in raids a lot these days, I definitely appreciate the change to placement.
However, for resto druids, this doesn’t negate some of the other huge problems with the spell I talked about in the last post (namely, 6 yards is half the radius of the newly increased Healing Rain’s circle which looks like it is now 12 yards in beta, the best we could test. You can’t see where the shrooms are going to heal because the targeting circle & graphic are still significantly smaller than the heal effect). At the very least, an increased radius (8 to 10 yards) along with a graphic that better matches the size of the radius (so you know where you placed it and where to stand to get healed) is still really needed to make the healing shroom spell viable.