Okay, after weeks (months?) of things being pretty depressing around here, we finally got some good news!
We’re not yet happy with the druid level 90 row. We still like the theme of it playing into the druid’s hybrid nature and we want to reassure you (which I think most of you already know) that druids won’t do lower damage or healing compared to other classes just because some other class has an unambiguous throughput increasing talent at level 90. Classes are balanced around their whole package.
Nonetheless, we want the bottom row of talents to be exciting. In the next (hopefully) build, you’ll see a few changes.
- Disentanglement — no longer a talent. Shapeshifting for all druids just breaks roots.
- Dream of Cenarius — increases damage spells by 70% (up from 30%).
- Heart of the Wild — now also grants 6% passive Agility and Intellect.
- Nature’s Vigil — replaces Disentanglement. Increases all damage and healing done by 30% for 30 sec, with a 3 min cooldown. While active, all healing spells also damage a nearby target for 50% of healing done, and all damage spells and abilities also heal a nearby friendly target for 50% of the damage done.
Let us know how they feel once you get a chance to try them.
This is some great news! Nature’s Vigil is going to be a nice utility tool that will be a good option for people who want to specialize in their main role while still bringing some utility. Being able to break roots baseline is a much better idea than having to spend a level 90 talent to have it back. The heal from disentanglement won’t be baseline, but we have enough self-healing options available that it will likely still be okay.
I guess that means I need to get back to leveling my druid on beta! This is definitely some great news for druids. I’m really happy to see some improvements here!
NOTE: the new level 90 talents are hitting beta in today’s patch. Keep in mind that the ability to shift out of “movement impairing effects” will include shifting out of both roots & slows.