Resto MOP update

Following up on my post from this weekend, I wanted to highlight two blue posts that popped up on the Beta Class Theorycrafting thread:

Q: Is Bloom intended to be used in AoE healing rotations? How will it affect Harmony?

It isn’t intended to be used rotationally, and may be too good at the moment. It is fine for it to affect Harmony as long as it doesn’t become a vehicle to keep Harmony up. If we can make it a small little bonus, that’s fine.

Q: Spending a lot of our day trying to keep both Harmony and Lifebloom up (while trying to take advantage of all the new toys we got in MOP) is just too overwhelming even in MOP 5-mans.

Yes, we agree. Both of those durations could increase without much risk.

What this pair of posts mean:

  • We shouldn’t be using healing shrooms every 10 seconds. If shrooms are too overpowering in our rotation, I’d personally suggest that the cooldown be increased slightly so that we can’t use it as often (rather than having the mana cost raised or the healing amount nerfed) if the tool is just better than the other tools we have. It would be a shame for our new toy to become unusable, so having a good spell that we can’t use often may be a better compromise if we’re too dependent on the spell for AOE healing. However, there isn’t any announced change to shrooms at the moment. I would really expect to see changes to shrooms as we progress through raid testing in beta (“soon”).
  • Harmony and/or lifebloom could be getting increased durations in a future beta build. This means that they seem to have heard the feedback coming from Alison Robert, me, and lots of other resto druids about our current rotation woes.

So, this is definitely good news. You guys just have to live through the bad news posts so that we can get fixes. Don’t give up hope yet, my tree friends!

Posted in Beta Feedback, Mists of Pandaria, Restoration Healing Trees, Written By Lissanna

14 comments on “Resto MOP update
  1. Michel says:

    Nice : )

  2. Navimie says:

    Oh I must have not visited in a while! Nice new look Lissanna!

  3. wouter says:

    I think just increasing the duration of lifebloom is a bad bad for pvp druids.

    • Chiraa says:

      It looks like the glyph reduces the duration of LB from the new 15 seconds back to 10 sec, as well as causing Rejuv, HT and Regrowth to NOT refresh it. So looks like that is a mandatory glyph for resto PvP. All in all I’m really happy with these changes, now, just need to lvl to 90…since I was waiting on the lvl 90 premades that aren’t coming. 🙁

  4. Jonathan says:

    Wooo, Harmony buff in the next build!

    • Jonathan says:

      Seriously, the resto love in the newest build’s patch notes have me drooling, so far I’ve seen:

      Harmony buffed from 10 seconds to 20.
      A big buff to lifebloom from the look of it.
      Resto raid set bonuses are rather slick, 10% reduction to Rejuv’s mana cost for two piece and 3 seconds off the cooldown on Swiftmend.

      I have no complaints.

  5. Michelle says:

    Not Harmonay, but LB is from 10 to 15 sec according to todays blue. Always the the least sexy solution from Blizz, but still an improvement. I liked the close bloom timer for certain situations, now it is to “far away” to predict it’s usefulness anymore.

    • Jonathan says:

      “Not Harmonay, but LB is from 10 to 15 sec according to todays blue. ”

      No, it’s both. Harmony got buffed to 20 seconds meaning 100% uptime is pretty much a given, even without the Swiftmend bonus on T14 4 piece. If you’re popping Swiftmend on cooldown, there isn’t much to stop you from keeping Harmony up anymore.

  6. Michelle says:

    … but the T14 4 set bonus comes in handy for harmony uptime: Reduces the Swiftmend CD by 3 sec.

  7. Michel says:

    •Lifebloom base healing was increased by 50% and duration of the heal was increased 50% for no net healing change.
    •Mastery: Harmony now grants an additional 10% bonus to periodic healing for 20 sec, up from 10 sec.
    •Wild Mushroom: Bloom now heals all allies within 8 yards, down from 12.

  8. Michel says:

    Major Glyphs
    •Glyph of Blooming has been reworked: Increases the bloom heal of your Lifebloom when it expires by 50%, but its duration is reduced by 5 sec and your Healing Touch, Nourish, and Regrowth abilities no longer refresh the duration.

    Is anybody outside of pvp gonna take this?

    • Jonathan says:

      Nope, but PVP is the clear reason for it to exist. The LB changes would’ve really hurt resto PVP, since they WANT the bloom to happen.

  9. aramis says:

    New build patch notes are up… durations for LB and Harmony have been increased nicely. 😀


Featured Blogs