Following up on my post from this weekend, I wanted to highlight two blue posts that popped up on the Beta Class Theorycrafting thread:
Q: Is Bloom intended to be used in AoE healing rotations? How will it affect Harmony?
It isn’t intended to be used rotationally, and may be too good at the moment. It is fine for it to affect Harmony as long as it doesn’t become a vehicle to keep Harmony up. If we can make it a small little bonus, that’s fine.
Q: Spending a lot of our day trying to keep both Harmony and Lifebloom up (while trying to take advantage of all the new toys we got in MOP) is just too overwhelming even in MOP 5-mans.
Yes, we agree. Both of those durations could increase without much risk.
What this pair of posts mean:
- We shouldn’t be using healing shrooms every 10 seconds. If shrooms are too overpowering in our rotation, I’d personally suggest that the cooldown be increased slightly so that we can’t use it as often (rather than having the mana cost raised or the healing amount nerfed) if the tool is just better than the other tools we have. It would be a shame for our new toy to become unusable, so having a good spell that we can’t use often may be a better compromise if we’re too dependent on the spell for AOE healing. However, there isn’t any announced change to shrooms at the moment. I would really expect to see changes to shrooms as we progress through raid testing in beta (“soon”).
- Harmony and/or lifebloom could be getting increased durations in a future beta build. This means that they seem to have heard the feedback coming from Alison Robert, me, and lots of other resto druids about our current rotation woes.
So, this is definitely good news. You guys just have to live through the bad news posts so that we can get fixes. Don’t give up hope yet, my tree friends!