Yearly Archives: 2013

Happy 5.3 patch day!

The new 5.3 patch is going live today. This has fairly big changes for resto druids, especially those in 25-man raiding. Druid 5.3 changes I have a post up describing the major 5.3 changes for resto & balance druids. These changes should be implemented today. This means that I have also updated my resto druid [...]

Posted in Patch 5.3, Patches, Restoration Healing Trees, Written By Lissanna | Leave a comment

druid 5.3 changes on PTR

With 5.3 likely to come out in the next few weeks, I thought it might be helpful to write a recap of the 5.3 changes for resto & moonkin druids. Since this is still on the PTR, it is, of course, subject to change. The full PTR notes are available here. We still don’t have [...]

Posted in Moonkin Balance DPS, Patch 5.3, Restoration Healing Trees, Written By Lissanna | 3 Responses

Now with more fire!

So, druids should all be familiar with the infamous Fire Kitty staff from Firelands. We recently had confirmation that the effect from the fire kitty staff is now available without the staff. You can get seeds (5 at a time, each seed lasting 1 hour) from Firelands. Since the Burning Seeds are bind on account, [...]

Posted in 5.2, Feral DPS Cat, Written By Lissanna | 3 Responses

A quick note

Hi all, My guild is recruiting: Undying Resolution currently has some open spots for Ranged DPS classes for our 25-man raiding. We are hoping to get in 1 to 2 more ranged DPS players in the next week or two to help keep our roster full for going into the summer vacation months. We are [...]

Posted in Research on video games, Restoration Healing Trees, Written By Lissanna | 4 Responses

Memory strategies for learning WOW boss mechanics

Some of the replies to my last post had a point about how you don’t necessarily have to remember every single boss mechanic. Instead, they suggested things like relying on DBM to remember things for you, only needing to remember the mechanics relevant to your role, ignoring mechanics that can be ignored (especially on LFR), [...]

Posted in Mists of Pandaria, Written By Lissanna | Comments closed

The psychology of boss design part 1: Information overload

The design of PvE raid bosses in World of Warcraft is a complicated process. Each person on the boss design team gets to create their own encounter(s) in a raid dungeon, sometimes with collaboration on some of the trickier bosses. Over the course of the game’s development, the fights have become more and more complicated. [...]

Posted in Mists of Pandaria, Research on video games, Written By Lissanna | Comments closed