Restoration druids are getting a pair of buffs in 5.2 that should help your overall healing. Lets take a look at what hit the PTR today.
10% overall healing buff
First, there is a “new” passive called “naturalist”. This is a straight 10% buff to all your healing spells. This helps off-set the fact that druids are trailing behind other specs on logs for raids, as well as struggling to keep up on PvP output with HOTs.
The name “naturalist” is from one of our old junky talents. However, this new version is quite welcome indeed.
Change to healing shrooms
Wild Mushroom will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
The change has two main things that I want to highlight:
- Rejuv’s over-healing is now getting absorbed by the shrooms.
- Their overall healing should go up, and they’ll likely provide decent burst healing in some situations.
The post on the healing shroom changes from the R4HT blog is particularly well written and I’d recommend reading it, so I won’t dwell too much on it here. Overall, the shroom changes don’t fix several quality of life problems (number of GCDs and overall setup time, lack of mobility, overall being awkward to manage). That said, they should overall heal for more in 5.2 than they do now, which increases the probability that they’ll be useful. I’m still not totally sold on the new version, but it is at least a step towards making positive changes. I’m sure this won’t be the last round of shroom changes.